Fall 2019 Patch 2.0!
Tactics V: "Obsidian Brigade" has an updated patch:
[previewyoutube][/previewyoutube]
Features:
*A Quick Battle setting which applies turbo to all actions in combat (note that when the ... is above an AI unit, it is thinking, this can't be sped up)
*A Quick Confirmations setting (dramatically reduces the amount of confirmation boxes in the game)
*Auto Concentrate Skill (the Energy Wizard class has a powerful new skill which will give the unit concentrate every turn)
*Vulnerability upon use of Magic Powers has been nearly doubled in potency
*Blast Magic has dramatically increased damage amounts
*Magic Powers give more XP/SP gains
*End of battle spoil items now have additional items taken from the slain opponents
*The Whirlwind power for the Fighter class has had it's PP cost reduced
*All random numbers used in dice rolls are better randomized
*Added (pricey) Magic Defense focused armors, shield, capes, staffs
*The Rogue Steal skill has a chance to take gear right off of a target
*AI for the Steal skill re-enabled from pre-alpha logic (stolen items come back upon death of the thief, or at the end of combat)
*Losing Units (in any way) returns their gear back to the Roster
*New gear and models
Fixes to:
*Balance bugs
*Tile bugs in desert levels
*Regaining of Bernard in an optional mission if Bernard died
EDIT:
2.1:
*a better system of generating random numbers for combat rolls (as such, the percents should be more accurate)
*Quick Battle enhanced to have more turbo events.
*bug fix: Quick Confirmations allowing two non-movement actions a turn when using self-target only actions.
Thanks public beta users for the input on these!