What is up guys! As we get to the last few weeks until the launch of Skater XL 1.0, we have been humbled by the communityâs support and the excitement that you have shared with us. Community has always been, and continues to be, at the forefront of our thoughts as we continue to develop the game.
One of the biggest surprises and most rewarding experiences for us over our journey from Early Access to the multi-platform launch has been the emergence of an insanely passionate and dedicated community with immensely talented and inventive mod creators. While we expected the game to resonate with players and for them to want to craft a gameplay experience that was unique to their sensibilities, the sheer scale and creativity that has accompanied that has been nothing short of amazing. The quality and volume of community made maps has been astounding and has really transformed Skater XL into something that we could never have imagined.
Modding allowed us to see the types of content our players enjoyed and how they interacted with different environments. This information, along with countless hours of user testing and design, helped lead us to the official content and environments that you will see in the full game.
In addition to that, we were also able to find some of the most talented individuals that had a unique blend of both skateboarding and game development knowledge that might have been impossible to find through traditional means. After seeing their skills being shown through mods in Early Access, we were stoked to add the talents of map creator Theo and programmer/replay editor creator Kiwi to the team as official members. Since joining the team, these two have played key roles in the development of the game that you will see on July 28th.
As the community continues to grow, it is important that we continue to express our gratitude for all the hard work of mod creators and acknowledge their contributions to the Skater XL ecosystem. In many ways, we know that we are just one part of this game, and the community and playerâs role has been a huge part of the success of SXL. Moreover, we donât view Skater XL as a traditional video game, where we are the developers and the players are the consumers. We see things as more of a collaborative effort between us and the community, each of us contributing in the areas that we are strongest. As we continue to move forward to the official launch of Skater XL and beyond, we want to continue to cement our commitment and excitement about what the community will continue to achieve.
To that end, today we are excited to announce that we will be including three of Skater XL's most popular community created maps available at launch!! These maps encompass multiple terrain and environment styles, and show some of the best the community has to offer. Not only that, but these maps have also been given a new and improved look and enhanced visually by Easy Day's art team in collaboration with the map creators for the 1.0 release. Check 'em out below!
[previewyoutube][/previewyoutube]
'Streets' by Jean-Olive

âStreetsâ by prolific map creator Jean-Olive is a mash up of street spots inspired by some of the best terrain in the skateboarding world. âStreetsâ encompass several city blocks of skateable territory, from San Francisco-esque hills, to the unique skateable architecture of Spain. Players will recognize skate spots from Los Angeles and New York, as well as Jean-Oliveâs own creative designs. As Jean-Olive simply puts it, âmy goal was to create some of the most famous street spots compiled in one map.â Mission accomplished.

Here is a compilation of real skate spots that Jean-Olive has incorporated throughout the sprawling map.
âHƱdland Training Facilityâ by Pactole

An original creation by Pactole, âHudlandâ is every skaterâs dream private skatepark. Packed full of street and transition features, Hudland is the perfect indoor place to hone your skills before taking them to the streets. Features include flatbars, stairs, hips, handrails, quarterpipes and more. The warehouse setting and overhead skylights give the map a unique look and feel, while the overall flow of the park will keep players perfecting lines for hours.

As Pactole describes the creation process, âThis map was created as a collaboration with a really good crew of dudes I met in the Skater XL community. I didn't really plan a design, I just knew I wanted a "circular" layout, where players could do infinite lines by just cruising through the park, never getting bored. Through talking to the guys and some iteration and testing, I finally found a design that really works well for all different types of skating. I really like the lighting and the rest of the environment details, and think it is something really different than the official maps created by Easy Day. I learned a lot of new things with this project (as for all of the maps I made) and I was happy to create it for the crew and the entire Skater XL community.â
âGrant Parkâ by Theo

Skater XL 1.0 will also feature the worldwide debut of the mod map created by modder turned Easy Day Studios team member Theo. Grant Park is one of Chicagoâs premier public skateparks. The three-acre waterfront park has a variety of terrain, including street and transition features with a focus on overall flow. Revealed here for the first time, Theoâs version of this real-life skate park holds true to its layout and design, while small tweaks have been added to optimize gameplay.

âGrant is to me, the best way to show what I have learned working with the team over at Easy Day. I have always been inspired by Chaz Ortiz who's a Grant local, and I have watched countless clips of his at this skatepark. It's a really unique feeling to recreate a spot that you see on the internet a lot and it makes you feel like you are there. On top of that, I love Chicago. It's a vibrant place. But winters can be harsh and I wanted to give the skatepark a more gritty feel to it. With Easy Day being located in California, we made a lot of beautiful west coast spots, so I thought it would be a nice change of pace to have a very foggy and cold looking map. It was a very challenging map to make. The ground itself has a lot of subtle variations in colors that were difficult to replicate, but with the help of the team members, we managed to make something feel more immersive. I'm very grateful to be able to share this project with other skaters, gamers and fans of SkaterXL.â - Theo
Announcing Skater XL on Mod.io!In addition to officially including mod created maps in the game, we have given a ton of thought as to the best way to organize and showcase all the amazing community created mod content, as the audience and playerbase continue to expand.
While Discord has been a great place for the community to engage with each other and share a ton of valuable information about modding and Skater XL in general (84,000+ members!), it lacks a lot in the way of organizing and easily finding the mod you might be looking for. We feel that this is a big issue for players, and also for the content creators, as their hard work can get buried just days after itâs been launched and almost impossible for new users to find. It also makes it difficult to update or improve mods and make sure that all of the original audience are aware of and receive the improvements. Discord is simply not built to house the amount of amazing content that is being created.
After reviewing all available options, we believe the best way to make Skater XL mods searchable, to support tagging and versioning is to use the new mod.io platform. This platform allows creators to create a profile, create listing pages for their mods with screenshots, images and videos and gather & discuss feedback. Itâs very similar in design to Steam Workshop but is not tied to Steam or itâs restrictions. Whatâs more, mod.io is made by the creators of ModDB and IndieDB and weâve been working with them closely on plans for the last few months. We believe theyâre a team that understand and are passionate about modding and make a great fit for the SXL community.
To note that we do not see this as a replacement of the existing SXL modding Discord, mod.io works in a complimentary way in that direct links to mod pages can be dropped into the Discord channels. Discord can continue to operate as the community hub and place for people to discuss + announce new mods moving forward, the addition of mod.io should serve only to improve the experience of finding old mods, managing updates and all the other benefits listed above.
Weâve seen this work really well in many other games including the recent Space Engineers, Snowrunners and TABS and opens up all kinds of new possibilities within the modding ecosystem.
Our page is now live on HERE, and we are excited for the community to check it out and familiarize yourselves with the structure and mod organization. We think you will be impressed by it's functionality and search features. To note, there will be no changes to the current structure of mod implementation or Discord server, and mod.io will serve as a mod discovery platform for now, as we receive community feedback and implement any necessary adjustments. There is no mod.io integration within the game, and you will still install mods as you currently would.
Please feel free to contact us at
[email protected] with your feedback about this new modding platform.
We appreciate all of our community's support and positivity and look forward even more announcements coming before July 28th!