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FPS Monitor News

New Ryzen CPUs support and fixes #5280

Hello everybody!

Hardware access module is updated and now our system information overlay can get some Ryzen 5000 sensors ;)
Other changes:
  • Added support for fractional min/max values in sysinfo graphs and bars
  • Added support for fractional values in alerts settings
  • Fixed Rainbow 6 crash when Vulkan API is used
  • Fixed Mount & Blade || - Bannerlord detection
  • Fixed Armored Warfare detection


Do you play R6? We have a good news for you. Unfortunately, R6 devs are blocking 3rd party Vulkan layers (we use our own layer to draw overlays in Vulkan-powered games). But there is a workaround to make our layer "eligible" :)
Open software installation folder and subfolder Tools (check a screenshot).



Then open fpsmonvk64.json in any text editor, find the "name" parameter and change its default value from "VK_LAYER_fpsmon" to "VK_LAYER_RENDERDOC_Capture", save the file, run the game.



What we have done? We have changed our layer name to white-listed layer name of RenderDoc software. This software is used by game developers and probably you will not have it and no conflict is expected.

New Geforces support

Hello everybody!

This new version has support for new Nvidia video cards 30xx. We also fixed bugs with injecting into UWP games and vulkan-powered games.

Several compatibility fixes in new #5230 build

We hope you're #stayinghome :)

Here is our new update with several games compatibility fixes
  • Fixed bad textures in some DirectX 11 games (GTA V as example)
  • Fixed alt-tab DirectX 9 games freezing or crashing
  • Fixed Doom Eternal Vulkan render fps drop and not stable frame times.
  • Fixed Vulkan render crash in some cases (X-Plane video mode switch)
  • Fixed minor bugs with OpenGL and DirectX 9 compatibility

New release #5200

Hello everybody!
Here is the list of changes in this new build:
  • Fixed ModernWarfare compatibility
  • Fixed compatibility with some DirectX 12 games (e.g. Hitman 2)
  • Fixed a set of Task scheduler bugs related to auto start with Windows
  • Fixed Autodesk 3DS Max crash
  • Alternative game hook for some DirectX 9 games


SYA! ;)

Massive bug-fix spree with new build #5190

Hello boys and girls!
We worked hard during last several months and we hope you will like this new update ;)

New features in this build:
  • At last :) added support for Chinese Simplified
  • Added new hardware support which were released after latest update
  • Added new simple ping sensors (4 sensors, you will find it at Settings -> Sysinfo extension, then just add new ping sensors in your overlay from new SPC (special) tab)
  • Added support for TTC fonts collections


Bugs fixes and minor changes:
  • Fixed UWP applications crash
  • Fixed DX12 games detection
  • Fixed bug with cores temperature sensor on AMD Ryzen CPUs (1600X, 2600X, 1700X)
  • Fixed possible crash after statistics reset
  • FPS min, max and average are now not instant values but as 0.1/1% FPS values - exactly according frame times in the last N seconds
  • Fixed bug not saving scene if system were restarted with running Fps Monitor
  • Fixed unwanted CPU load when Fps Monitor is minimized in system tray
  • Fixed infinite loop in attempt to activate software if you start standalone version with existing steam license
  • Fixed bug with Total Physical Memory sensor if SMBIOS is corrupted
  • New max possible value for alert is not limited with 32767 but almost unlimited :)
  • Fixed bug binding some hotkeys in hotkeys editor
  • Fixed bug with GPU numeration in macros
  • And more ... minor but annoying things :)