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Reynard News

Reynard Version 0.9.9 – Bunny Skin, Turret Animations and More

Here's probably the last update before 1.0! Next week we're leaving early access :D

As always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images:
http://hyperfoxstudios.com/reynard-devlog-bunny-skin-turret-animations/

For those in hurry:

  • [FEATURE] Added animations for the turrets.
  • [SKIN] If you unlock "Flash" achievement you will unlock the "Bunny" skin!
  • [SKIN] If you unlock "They fall like bricks!" achievement you will unlock the "Racoon" skin!
  • [MINOR] Enemies in the boss scene won't drop loot and give you score anymore!
  • [MINOR] If you quit and resume the game your last perk will stay selected.
  • [BALANCING] Bubble, Triple and Xeno turret are not immune to fire anymore while Sun and Chill turrets are.
  • [BALANCING] Buffed necro staff. It's not breakable anymore and it has higher life steal and a rune slot!
  • [BALANCING] Goblins aren't immune to poison anymore.
  • [BALANCING] Undead creatures aren't fully immune to necrotic damage anymore.
  • [BALANCING] Score relic's values have been changed.
  • [BALANCING] Added a rune slot to Hakol's head.
  • [BALANCING] Stamina cost of Abdul's runes has been reduced from 10 to 5.
  • [BALANCING] Buffed Thin Blade's damage!
  • [BUGFIX] If you have a full inventory and you try to purchase an item from the merchant you won't loose gold
    anymore (this one was nasty... sorry).
  • [BUGFIX] Small stamina potion is not sold under medium stamina potion prices anymore.
  • [BUGFIX] Fixed the boom joe's explosion animation.
  • [BUGFIX] Fixed 5 buggy room cells.
  • [BUGFIX] Dropping companion boost relic now correctly updates companion UI numbers.
  • [BUGFIX] Spikes for Doctor Plague now appear only in 3rd stage (If he's the last boss on your way to Wizco).
  • [BUGFIX] Fixed zombie companions in the invasion (they would stay idle around staircase).
  • [BUGFIX] Moon in main menu doesn't appear anymore when you go to the control settings.
  • [BUGFIX] Removed hints that weren't valid anymore.
  • [REMOVED] Death camera.


Until next Friday I wish you happy dungeon crawling :D

Reynard Version 0.9.8 – Ally Zombies, Ifrit’s Staff, and More

Sadly I was sick this week, but gladly I managed to prepare stuff for 0.9.8 version of Reynard! Only 2 more weeks from 1.0!

As always I'm gonna recommend that you check all the new stuff on our blog post with flashy gifs and images: http://hyperfoxstudios.com/reynard-devlog-ally-zombies-ifrits-staff/

For those in hurry:

  • [HUGE] Vampire perk's price increased from 10 to 20. Start with a vampiric rune, zombie companion and 50% less health and stamina!
  • [WEAPON] Added Ifrit's Staff.
  • [MINOR] New sprites for the slimes!
  • [MINOR] Buffed Doctor Plague's 3rd stage (If he's the last boss on your way to Wizco).
  • [MINOR] Added companion counter. Now you know how many companions you can have :D
  • [MINOR] Added confirmation prompt before quiting or restarting.
  • [BALANCING] Nerfed Fire Spear's damage over time.
  • [BUGFIX] Stamina again regenerates quicker in invasion and when the boss is defeated.
  • [BUGFIX] Enemies and bosses killed counters in "stats" should now be in sync with the achievements counter.
  • [BUGFIX] Skeleton companion now gets transfered between the scenes normally.
  • [BUGFIX] Damaged items like weapons and armors are now showing the correct value once you change the scene.


Until next Friday I wish you happy dungeon crawling :D

Reynard Version 0.9.7 – Numbers, Trophy and much More!

Hey there!

Another Friday another update! We're getting closer to 1.0! :D

As always I'd like to invite you to check out our blog post with flashy gifs and images on our website:
http://hyperfoxstudios.com/reynard-numbers-trophy/

For those in hurry:

  • [HUGE] No more numbers like 0.92 etc. Majority of the numbers are now rounded and scaled to the integers (1,
    2, 3..).
  • [HUGE] Reworked rune generation. It's way better!
  • [FEATURE] You can now see your stats like level, enemies killed, invasions played by interacting with a
    trophy in the house.
  • [FEATURE] Check out the best score of all times and daily run leaderboards by interacting with a trophy in
    the house.
  • [MINOR] Mobs now collide with each other. They can surround you more easily.
  • [MINOR] Added information icons for weapon usage in the HUD!
  • [MINOR] Fixed couple of pixels in the "Pot Hater" skin.
  • [MINOR] Added more structure and starting rooms to the invasion. The layout of invasions are now more
    interesting.
  • [MINOR] Damage numbers don't appear anymore when you break pots etc.
  • [MINOR] Added option "Nothing" to Zoe.
  • [MINOR] Added the "Best played with a controller" screen.
  • [MINOR] Secret library is resized to a normal size.
  • [BALANCING] Jolt, Jolt Volt, Jolt Volt Bolt now have reduced cooldowns.
  • [BALANCING] Buffed the vampire rune.
  • [BALANCING] Buffed bubble turret's attack rate by 20%.
  • [BALANCING] Buffed triple turret's attack rate by 25%.
  • [BALANCING] Information about the item now appears in 0.5 seconds instead of 1.
  • [BUGFIX] Fixed double healing numbers on life steal attacks.
  • [BUGFIX] Sizzles and Cobras are now only immune to poison.
  • [BUGFIX] Fixed the bug where you could interact with zoe even if she already gave you a reward.
  • [BUGFIX] Fixed pressure plates spawning outside of the dungeon.
  • [BUGFIX] Everything on fire now has 80% chance of spreading the fire between nearby enemies, companions etc.
  • [BUGFIX] Changed the rune in "Dundee" perk.
  • [BUGFIX] Fixed the bug that wouldn't play secret room's open door animation.
  • [BUGFIX] Crates in invasion which are used as buildings don't give you score anymore.


I’m starting to think about the release date. March 1st seems tempting. What do you think? Until then I'll polish the game and add some "minor " stuff to it :D

Until next Friday I wish you happy dungeon crawling.

Reynard Version 0.9.6 – Damage Numbers, Zoe, Resolution Improvement and More!

Hey there!

I'm updating Reynard a day earlier since I won't be home on Friday! This update brings "damage numbers", "Zoe" and
more! But as always! I'd recommend you to check out the full blog post with shiny gifs and images on our website:
http://hyperfoxstudios.com/reynard-damage-numbers-zoe-resolution-improvements/

For those in hurry:

  • [HUGE] Camera rendering changed. The dungeons should now be normally visible on "unordinary" resolutions.
  • [FEATURE] Added damage and healing numbers!
  • [FEATURE] Added Zoe (an owl).
  • [FEATURE] Reynard's house has been redecorated!
  • [SKIN] Those who will unlock the "pot hater" achievement will also unlock the "pot hater" skin! (Inpsired by the one and only - Link).
  • [MINOR] UI is now being rendered clearer.
  • [MINOR] Damage of "damage over time" effect now gets applied after a second and not instantly!
  • [MINOR] Invasion now also spawns water.
  • [MINOR] Added more invasion layouts.
  • [BALANCING] Buffed the waves and subwaves of the invasion.
  • [BALANCING] Nerfed the xeno turret's attack rate.
  • [BALANCING] Nerfed Sizzle's damage and increased his attack rate.
  • [BALANCING] Buffed Cobra's attack rate.
  • [BALANCING] Buffed fire spear's fire duration.
  • [BALANCING] Tweaked the generation of runes which deal damage over time.
  • [BUGFIX] Fixed a lot of animator missing values.
  • [BUGFIX] Removed wooden club's damage over time.
  • [BUGFIX] When moving up and left on keyboard Reynard was facing up. When moving up and right he was facing
    right. Now in both cases he faces up.
  • [BUGFIX] Fixed the Judy's arrow's starting position.
  • [BUGFIX] Fixed the Skeleton archer's arrow's starting position.
  • [BUGFIX] Changed Thunder Sword's sprite.


Till next week happy dungeon crawling 😀

Reynard Version 0.9.5 – Scaled Bosses, Skeleton Archer and Much More

Hey dudes! We’re already at the 0.9.5 and I’m starting to wrap things up. I think that Reynard will get out of early access in the end of February. So approximately 5 more weeks (5 updates)!

As usually I've prepared a blog post with shiny gifs and pictures! You can check it out here: http://hyperfoxstudios.com/reynard-devlog-24-scaled-bosses-skeleton-archer/

For those in hurry:

  • [ENEMY] Added a skeleton archer.
  • [FEATURE] Loading screen changed. Added the area info at the beginning of the scene and a roadmap. Transitions between scenes are now more "polished".
  • [FEATURE] Bosses now have different difficulties. For example if you face Dexter as a second boss he'll have bumper traps around his area. If you meet him as third there will be bumper traps + flames.
  • [FEATURE] Using a health potion now heals your weakest companion / ally for 50% of potions healing power.
  • [MINOR] Turrets are now automatically sold when you finish the invasion.
  • [MINOR] Reynard is now looking up when he spawns in the boss room or invasion.
  • [MINOR] Blueprint machine now only appears in the last level of invasion.
  • [MINOR] Papa John now appears only in the first level of invasion.
  • [MINOR] Papa John is now hidden until you clear the "stairs" room.
  • [MINOR] Loading progress on the loading screen now displays progress up to 99%. Some players found it confusing if it stayed on 100% for couple of seconds XD
  • [MINOR] Fairy stops healing Reynard if he has full HP and continues when he gets hurt.
  • [MINOR] Named the dungeons: Terra, Infernia and Glacia.
  • [MINOR] Added outline to HUD's numbers. It increases the invisibility in the Glacia.
  • [MINOR] Destroy particles now spawn in front of the item being destroyed.
  • [MINOR] Changed some pebbles in Terra to grass.
  • [MINOR] Added description to the daily run.
  • [BALANCING] Buster Sword's starting damage nerfed by 50%.
  • [BALANCING] Buffed the Ifrit's boot's fire damage.
  • [BALANCING] Dexter's charge damage nerfed from 5 to 3.
  • [BALANCING] Reduced starting stamina from 20 to 10.
  • [BALANCING] Dash stamina cost reduced from 1 to 0.5.
  • [BALANCING] Lowered prices of Max Stamina and Max Health cost options in shrines and libraries.
  • [BALANCING] Lowered gold price at the silver key shrine.
  • [BALANCING] Nerfed Xeno Turret's damage. It has to hit golems twice to kill them.
  • [BALANCING] Buffed Triple Turret's damage.
  • [BUGFIX] Selling turrets doesn't give you bonus gold.
  • [BUGFIX] Fixed 8 buggy room cells.
  • [BUGFIX] Fixed the bug when sometimes icons disappeared from the minimap.


Till next week happy dungeon crawling :D