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The Dungeon Of Naheulbeuk: The Amulet Of Chaos News

Patch 1.1 is ready to join all versions of the game!

Greetings, adventurers!

We recently announced the arrival of patch 1.1: find it here. After three weeks of public beta testing, the 1.1 patch is ready to be implemented on every version of The Dungeon of Naheulbeuk: The Amulet of Chaos!

That delay was caused by a few fixes which had to be done on the patch before it could join the main game:

- Complete overhaul of the saving system
- Fixing a bug related to the “Restart the Battle” functionality
- Fixes for numbered achievements
- Fixes for a variety of minor reported bugs.
- Fixing a bug that altered the appearance of some weapons after saving in the middle of a fight.
- Text adjustments.
- Slight optimizations.

The overhaul of the saving system was especially important and time-consuming, since the patch could otherwise create major issues for players.

The update is currently available for all Windows versions; as usual, the Mac versions will be available tomorrow.

The Steam Awards have arrived!

The Steam Awards are here, adventurers!

Each year, Steam gives its users the opportunity to elect their favourite games of the year in a total of ten categories, among which the very prestigious Game of the Year!

The Dungeon of Naheulbeuk: The Amulet of Chaos has been out for a bit more than two months now, and we’re incredibly happy and proud to see the comments and messages from all the players who played it and loved it. Working on this game’s development and seeing it thrive since its release has been an immense pleasure and we are so happy to share it with you!
This is why, today, we’re asking you to show once again your affection for this game - by nominating us for one of the Steam Awards categories. There are many aspects of The Amulet of Chaos that we are proud of but, since we have to choose one in particular, we decided that the biggest strength of our game would be its story: the epic tale of a bunch of misfits who go from less-than-qualified adventurers to unlikely heroes, one critical failure at a time! If you had fun guiding these idiots to victory, please nominate The Dungeon of Naheulbeuk: The Amulet of Chaos for the Outstanding Story-Rich Game award!

Thank you all for taking part in this adventure! And stay tuned - we are far from being done with The Dungeon of Naheulbeuk!

The 1.1 Update is here!

Greetings, adventurers!

The biggest update so far from The Amulet of Chaos is here: Update 1.1!

We noticed after the game's release that, despite our testing and debug phases, several unexpected bugs had been encountered by players when they were playing.
This is why we decided to pre-launch the 1.1 update in a public beta: The Amulet of Chaos's players have the choice to activate the "Publicbetapatch1.1" branch on Steam to get the new functionalities right now, or wait until next week for the update to be implemented to the full game, with potentially a few corrections.

To all those who decide to try the 1.1 update tonight, we ask you to report us any bug you come across the same way it's been done before, by sending screens and context via mail here: [email protected].

For technical reasons, this public beta will only be available for Windows users. Be sure to restart your Steam client so the new branch appears!
Access it by right-clicking on the game's name in your library > Proprieties > Betas > "Publicbetapatch1.1"

And now, the much awaited patch note:

Patch 1.1 (11/2020):
- The Ironman Mode is now available!
- Various save fixes:
- General: An option to disable the auto saves has been implemented (the auto saves are now disabled by default)
- General: It is no longer possible to erase an auto save with a manual save
- Combat: The game no longer auto saves during every round of combat
- Combat: When enabled, the auto save will be done every X minutes, X being chosen by the player in the options
- Exploration: No modification in exploration
- Resistances' effects
We changed the way physical and magical resistance were taken into account when calculating area of effect's damages. Before this patch, there was only one dice roll for all enemies, and their resistances were compared to that one score. Now, there is one dice roll per enemy. This should reduce the impression that a spell either works perfectly or doesn't work at all
- Additional Informations
- Saves now indicate whether they were done in combat or exploration, and if they are compatible with the game's current version
- Informations about physical and magical resistance were added to the character's information tab in battle
We also made more informations visible you can more easily plan combos including crowd control:
- Informations about buffs and debuffs' length were added in the inventory, the skilltree and in battle
We also made more informations visible you can get a better idea of some skills/spells/items' power
- Restart a battle
This functionality had been added to the Pause Menu during a battle and on the "Defeat" screen
- End of battle's appreciations
The different bonuses applied to your characters' XP gains are now visible and explained. In addition to this, your performances in battle will be commented by the party!
- Enhancement of the game's speed
Taking into account the community's feedback about the game being too slow, we've cut as much downtime as we could! You should notice visible ameliorations when interacting with an object while in exploration, and while executing an action in battle. The AI's reflexion time isn't affected by these modifications
- Letting you know when you're overcharged
One of the most frequent bug reports we got was not linked to a bug: if your party starts walking instead of running, it's just because your inventory is full. In order to stop the confusion, we made it much more visible when you're overcharged and are carrying too much weight
- The Born Leader achievement has been deleted
This achievement doesn't currently work the way we wanted it to, and a hard fix would be very heavy for the game and not really worth it. Given that only a few people unlocked it, we decided to delete it. For those of you who already unlocked it, we invite you to spread the legend of the mysterious 66th achievement!
- A lot of miscellaneous bug fixes
- Balance fixes (SPOILER ALERT)
- PC's stuff: The Thief's Boots (light leather version) now grant you more movement in every direction (not just while retreating anymore)
- Wheel of Misfortune: We slightly nerfed the wheel's buffs and debuffs
- Books: The skills' damages were modified
- Books: A bonus of magic resistance was added to the skill "Magic Reinforcement"
- Codex Lich: Courage nerf
- Barney: One mannequin that blocked the view has been deleted
- Drunk Barney: Drunk Barney now summons spiders with an adjusted level
- Team Mel: Mel now has 3 action points
- Team Mel: His sidekicks are now more resistant
- Guignax: The buff he receives at the beginning of the battle is now more powerful
- Zangdar: The damages inflicted to his shield by music has been nerfed
- Zangdar: Hit Points buff (except in Story mode)

October Patch Note



Hello everyone!

As you may have noticed, several patches have been added to the Amulet of Chaos in the last few weeks. We’ve been hard at work to fix all the bugs you’ve reported to us!

Today’s patch also adds a new feature: the game now works with Steam Cloud, which saves your game files on Steam. Therefore, you won’t have to worry about losing your save if you change computers anymore!

Find an exhaustive list of the bugs fixed below:

Patch 4 (24/09/2020):
- Combat: Fixing a bug preventing certain fights from beginning (Beginning of Chapter 8)
- Combat: It is now possible to activate the lever in chapter's 7 first fight with a game controller.
- Combat: Fixing a showstopper bug that might happen when chapter 8's last fight is ended with an attack of opportunity.
- Combat: Fixing a showstopper bug that might happen when an Overview attack is used against a Golem.
- Combat: Fixing the slow-motion bug that might happen when an Overview attack is used.
- AI: Fixing a crash that might occur iff the last standing player characters are all invisible.

Patch 5 (29/09/2020):
- General: Fixing a bug linked to saves that might prevent the game from starting.
- General: The possibility to make dialogue choices is now functional on controllers.
- General: The possibility to change the active consumable item from the "end of battle" screen is now functional on controllers.
- General: Text adjustments.
- Combat: Fixing a showstopper that might happen when the Priestess rolls a critical failure.
- Combat: Fixing a showstopper bug that might happen when the Ogre throws the Dwarf while the Dwarf is in Overview.
- Combat: Fixing a showstopper bug that might happen when you end a fight in which traps are involved.
- Combat: Fixing an invisibility bug that might happen when a character is charmed in chapter 4's final battle.
- Combat: Fixing a showstopper bug that might happen during the throne room's fight in chapter 7.

Patch 6 (05/10/2020):
- Mac: Fixing the bug that cuts the French voices out of the game.
- Mac: Fixing a bug linked to zooming with the Magic Mouse.
- Combat: Fixing a showstopper bug that might happen when teleportation and attacks of opportunity interact with each other.
- Exploration: Fixing a bug that might break characters' and objects' highlight.
- Exploration: Fixing a bug that might occasionally provoke an infinite loading screen.
- Exploration: Fixing a showstopper bug that might happen between the final dialogue and the credits.
- General: Text adjustments.

Patch 7 (13/10/2020):
- Exploration: Fixing a bug that might hide the characters' faces during the Priestess's quest.
- Combat: Fixing a bug that might give additional skill points to the Barbarian and the Paladin.
- Combat: Fixing a bug that might inflict damages to the Priestess at the beginning of each turn.
- General: Fixing the deallocation on some textures.
- General: Fixing the Rich Presence at the companions' floor.
- General: Fixing the Switch and SteamController icons.
- General: Text adjustments.
- General: Adding the Steam AutoCloud feature.

The Amulet of Chaos’s Steam Trading Cards are now available!

Howdy, adventurers!

How are you enjoying The Dungeon of Naheulbeuk: The Amulet of Chaos so far? We hope Tuffluk hasn’t driven you crazy yet!

To reward your efforts as you go through the fearsome dungeon, here’s a little something: Steam Trading Cards!



The concept is simple: as you play The Amulet of Chaos, you will randomly drop some of the cards shown above. If you’re lucky, you’ll get your favorite characters! If not, you’ll have to trade to get them!
There are also badges to win, so you can boast your success in the game, and five emotes for maximum adventuring style.