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Spiritfarer®: Farewell Edition News

Patch Notes - 3/15 (35312)

Hey Spiritfarers!

We're here today with a pretty long list of bug fixes in this patch.

Bug fixes:

  • A black screen no longer occurs if you pause during the Mind Palace event.
  • Alice now properly recognizes the Beach outfit.
  • The wardrobe now remembers a full outfit's settings even when the player modifies a single item.
  • Stella and Daffodil get teleported to Jackie whenever the other player triggers the conversation inside Gwen's house.
  • The boat now properly continues to its destination after encountering a turtle sister.
  • Sleeping while Stanley is in front of the bed in Stella’s cabin no longer results in a loss of functionality.
  • Interacting with Stanley inside Stella’s cabin no longer causes Daffodil to fall outside the boundaries of the world.
  • Sitting on a chair while the boat approaches the Everdoor no longer leads to a loss of functionality.
  • The game's in-game clock no longer resets after 24 hours.
  • Stella's arm now uses the proper lighting when fishing.
  • The Everlight now appears properly during Loom and Woodcutting Minigames.
  • The Touchpad Icon now properly appears in the rebind menus.
  • Navigation inside the Control Rebinding screen no longer skips two settings when moving up from the Restore Default option.
  • Tuna fishing music will no longer prematurely stop if your co-op partner stops fishing.
  • Beverly is no longer behind Stella’s hat when hugged in ghost form.
  • In local co-op, Daffodil no longer loses functionality when meeting the turtle sisters for the first time.
  • Stella and Daffodil can no longer stand on an invisible platform in Stella’s Cabin.
  • “The Real Spiritfarer” quest now properly subtracts a Lightbulb from your inventory instead of adding one.
  • Daffodil no longer falls through the floor at multiple points in the game.
  • Going back and forth quickly on the zipline no longer causes the sound effect to disappear.
  • Stella’s bouncing animation no longer stutters when used on the umbrellas in Overbrook.
  • Atul will no longer get stuck in a loop of exiting and entering his house if the kitchen is placed in a specific position underneath his house.
  • The wind animation from the middle chimney at Bottom Line Corp no longer cuts off abruptly.
  • Repeatedly watering crops no longer causes Stella’s water animation to be skipped.
  • Stella no longer gets caught on the environment when using the zipline in Hoseki Quarry.
  • Saving/Quitting during the House Call quest no longer causes Daria’s icon to appear early in the Save Menu.
  • Daria now plays her instrument properly during the Mind Palace event.
  • Daffodil can no longer interact with the butterflies during the Hades events.
  • Mickey no longer abruptly returns to Bruce’s head during their final conversation on the way to the Everdoor.
  • Mickey no longer disappears too early during Bruce & Mickey’s Everdoor animation.
  • Denizen lost at sea now properly acknowledges your presence.
  • Turtles no longer disappear when going to sleep.
  • Daffodil no longer teleports during a Spirit’s release.
  • Going to sleep no longer crashes the game.
  • The ground inside the Field no longer appears upside down during the Edit mode.
  • Sheep now properly have wool.
  • Explored parts of the map no longer disappear upon reloading.
  • You will no longer get stuck in the game’s intro sequence.
  • Alice’s quest no longer bugs out and she will give you her obol.
  • ESC/Back buttons now work in the ”Report a bug” menu.
  • It is no longer possible to lose functionality by remapping the buttons to navigate menus to the DualShock touchpad and relaunching the game.
  • Save progress & boat will no longer merge with another save if you delete it without loading a saved game first.
  • Hugging Daffodil near a wall in Gwen’s house will no longer cause Stella to fall through the wall and get stuck.
  • Hugging Daffodil at a specific spot in Overbrook’s hospital will no longer cause Stella to fall into the background.
  • Players will no longer need to readjust from interactable objects (ore, trees, etc.) after interacting with it the first time.
  • Nordweiller’s map tooltip no longer shows three chests instead of the intended two.
  • Stella and Daffodil are now properly forced to row the tender during the Everdoor sequence.
  • Exiting the Blueprint Station no longer causes the game to lose functionality.
  • Sleeping near the Everdoor while the ghosts are on the ship no longer causes a black screen.
  • A crash no longer occurs when loading a save file that has completed Stella’s Last Voyage.
  • Closing the game during Jackie & Daria’s quest where Jackie bursts into Daria’s house will no longer break the flow of the quest completely.
  • Spirits can no longer be kicked-off the boat when moving builds to a higher altitude.
  • Skipping the intro too quickly after starting a New Game no longer causes graphical issues.
  • Going back into the game quickly no longer shows the map upside down for a couple of seconds.
Localization:
  • Spirits’ mood bonus for eating a food they enjoy is no longer mistranslated to food they dislike in Portuguese.
  • Summer no longer says that she is not hungry when rejecting a hug, in Simplified Chinese.
  • Torn Letter and the Crumpled Letter from Jackie both contained untranslated lines in Russian, Korean and Simplified Chinese.
  • There is no longer a typo in Charon’s dialogue at the start of the game.
  • The button icons and text no longer overflow the UI when reading letters in Russian.
  • Fixed multiple food items in the recipe list whose text overflowed in Russian.
  • Denizen name in Quest Log for “Perimeter Sweep” was untranslated in multiple languages.
  • Doctor had an untranslated speech bubble after completing his quest at Overbrook in multiple languages.
  • Denizens in Southpoint Docks were not translated in multiple languages.
  • Gwen will no longer say a specific hour to wake her up instead of in the morning in Korean.
  • Text to confirm an event will no longer overlap with the Yes/No options in Simplified Chinese.
  • Pop-up notification about Jackie’s house improvements had an incorrect line break in Russian text.
  • Russian text box no longer overflows when talking about Daria in the Archive Room Filing Cabinet.
  • Text in the Main Menu now properly appears when first launching the game in Japanese, Korean, Simplified or Traditional Chinese.

Happy Holidays - Recap of the year 2021

Happy Holidays, from the Thunder Lotus family!


Hey everyone!

Another year comes to a close, time to take you on a journey down memory lane to reminisce on everything that happened in 2021... but first, I'd like to extend our deepest and most sincere gratitude to each and every one of you, we really wouldn't be where we are now if not for all of your love and support.

Please stay the best darn community we've ever seen! ːstella_heartsː



Start of 2021 - Winter


At the start of the year, we unveiled the plans that we set in motion in November of 2020.

We had reached out to our lovely Discord community for their feedback on what they'd like for us to make in 2021 for Spiritfarer and, after a few months of discussion, upvotes and deliberating, we finally locked in our plans for the year, based on our interests and their feedback.



At the start of February, once everything was ready, we thanked them by sending them a quick sneak peak of what would become our future roadmap.

A week later, our official 2021 Roadmap was released!

We announced three major free content updates for Spiritfarer, each releasing during a different season this year.



Now, all that was left to do was to actually make them!

Spring


Spring was the real start of what would be a very busy year. In April, we released our first content update: the Lily Update.



Although it was the smallest, this update brought a major change to the way we handled the ending of the game, by giving a lot more context to our lovely protagonist's life prior to the start of the game.

We were pretty ecstatic and wanted to share this important milestone with everyone! With the pandemic and the weather being what it was, we couldn't realistically do it in person... but we were in luck! An online convention was just on the horizon: LudoNarraCon



I was joined by Jo, our Art Director, and Nicolas, our Creative Director, in our first real online convention! I hosted an hour-long talk show each day of the convention, where we answered questions about Spiritfarer, its world and its creation. If you haven't already, you can watch all of it on our YouTube, but be warned that there's lots of spoilers!

Summer


Our Summer was buuuusy.

It started out with a bang with Summer Games Done Quick! JeviLevee invited me to sit on his virtual couch during the show, where he showcased how he achieved the any% world record speedrun of Sundered, directly from the online big stage! His luck was unreal and the run was amazing!

Thanks again for the invite! The Sundered speedrunning community is proud of you! 🥳



Then, Max LL, our awesome friend and the composer for our games, released a brand new sheet music for What Will You Leave Behind (end credit song for Spiritfarer)!



Shortly after, TheEscapist premiered their Documentary on Spiritfarer, where the team and I reminisced about how Spiritfarer came to be and its release's impact on us moving forward. Being a big fan of Yahtzee, it was such a surreal journey for all of us to say the least!



Summer ended with the planned release of the Beverly Update. It brought our first full-length spirit story to Spiritfarer and a slew of much needed quality of life changes.



Fall


Spooky season started with a heavier note this year.

We kept true to our promise and, in late September, we finally released the revised version of Gustav's story, with the help and feedback from our wonderful panel of disabled individuals. We'd like to take the time to thanks them again for sharing their viewpoints and enriching our own, and shoutout to AbleGamers for putting us in contact with these lovely people.



Then, we had the pleasure of announcing our partnership with FanGamer in the creation of a Spiritfarer Shirt (out now!) and a Daffodil Plushie (coming next year 👀)!



And finally, we announced the release date for our last update, the Jackie & Daria Update.



Since this was by far the largest update we had planned for the game, we wanted to make it special!

It contained two additional full-length storyline for these two spirits, on a brand new island with a new event to experience! As grand as it was, being the last update, we wanted to make it extra with a proper send-off.

Farewell Edition


December finally arrived and the time to say farewell was upon us... to the year 2021, but also to something more than just a project.

By this point, we had decided that we'd be parting ways with Spiritfarer after this last update and, now that it was ready to be released, we decided it needed to be sent off with a big celebration. That's when the Farewell Edition came to be. Let's take some time to reflect on all that happened.



From its inception in 2018, its announcement at E3 in 2019, its release amidst a global pandemic in 2020, its three content updates this year... to its eventual conclusion, Spiritfarer was an epic journey we will not soon forget. Truthfully, making this game really helped us work through a lot of memories (good & bad) and remind us of loved ones we lost. It helped us experience feelings we had yet to fully embrace and create new memories. It helped us bond with others whose experiences matched our own. And it helped us grow!

Side note, being Overwhelmingly Positive is nothing short of amazing! ːstella_heartsː



Thank you for taking this adventure with us, genuinely. Whether you played through Spiritfarer, watched a playthrough, recommended to friends, or reached out to share your experiences with us directly, thank you. Without your support, we wouldn't be where we are today! You made all this possible and made this journey all the more worthwhile!

Thank you!

End of 2021


Now that the year is finally over, our yearly tradition is back! As you might know, we like to share the love for this wonderful industry by listing the favorite games we played each year! This year is no exception! Go check out the games we enjoyed in 2021!

We're now a lot of people, so there's something for every taste! You might even find something fun to try during this holiday period!



Plans for 2022?


First off, we'll be moving into a brand new office in January!

Although the pandemic hasn't fully let up (and we're still mostly working from home), our company has grown so much over the last two years that we no longer fit in our old building! We're so excited to enter the new building, it even has an outdoor swimming pool? 🤿

Game Development wise, the Spiritfarer Team is now going to be working full time on a brand new exciting project! Unfortunately, there's still a lot of work before we're ready to unveil anything, but we can barely contain our excitement for you to see what we've been working on! You'll have to stay tuned!

If you want to stay up to date with our news, I highly recommend you sign up for our mailing list, or follow our Developer Page if you haven't already!

Thanks for reading!


Now here we are... days before the year 2022.

What a year it's been. It started with only three key events in mind, and it feels like so much happened! Again, thank you so much for the support! Thanks for permitting us to share out passion for videogames with the world, and thank you for playing!

Stay happy stay healthy, have a happy holiday season and a happy New Year!
See you in 2022!

Lots of love,
-Med and the Thunder Lotus team


Twitter: https://twitter.com/ThunderLotus
Facebook: https://facebook.com/ThunderLotusGames
Discord: http://discord.gg/tlg
Mailing List: https://thunderlotusgames.com/newsletter

Hades wins first Hugo Award in new video game category

The Hugo Awards announced the first winner of its newly created Best Video Game award, and it’s Hades, the roguelite action RPG from developer Supergiant Games. Though the Hugo Awards is a literary awards show dedicated to science fiction and fantasy, this year it branched out into the world of video games and gave Hades another chance to make history.

Supergiant creative director Greg Kasavin reacted to his studio’s game winning a Hugo Award in a tweet, expressing regret that he couldn’t be there to accept on behalf of the team, but shared his gratitude at video games finally having a space at the storied awards show and thanking it for his studio’s work in particular.

Other games nominated for the historic first prize were Final Fantasy 7 Remake, The Last of Us: Part 2, Spiritfarer, Animal Crossing: New Horizons, and Blaseball, all 2020 games, as the Hugo Awards looks at works from the previous year.

Read more

Hades первой получила литературную премию «Хьюго» — игра обошла Final Fantasy VII Remake и The Last of Us Part II

В ноябре 2021 года комитет по подготовке «Хьюго» заявил о намерении включить в список номинаций видеоигры. Первым проектом, заслужившим звание лучшей научно-фантастической или фэнтезийной игры по версии организаторов литературной премии, стала Hades.

Spiritfarer hits a million sales, Spiritfarer: Farewell Edition out now

Spiritfarer has not only hit over a million sales, it's been upgraded to the Spiritfarer: Farewell Edition free for everyone with new content.

Read the full article here: https://www.gamingonlinux.com/2021/12/spiritfarer-hits-a-million-sales-spiritfarer-farewell-edition-out-now