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Magical Diary: Wolf Hall News

New update in beta

The latest update is now available on the beta branch, containing a number of bugfixes, mostly for unusual dungeon interactions (including a crash that could occur after the final-exam tutorial) with a few dialog tweaks. More information on the list of changes and how to access the beta branch is available in this discussion topic:

https://steamcommunity.com/app/974910/discussions/0/3046105389668740868/

If no major incidents are reported, this will go forward onto the main branch later this month.

In the meantime, check out all of our discounted products during the Steam summer sale!

https://store.steampowered.com/bundle/2671/Hanako_Games_Collection/

New version 1.0.34.1

The latest update has now moved to be live on the main branch.

If you encounter any difficulties, please post on the main discussion forums so we can see and respond more quickly!

This patch includes:

Dungeon:
* Crash that occurred when some things (like players casting Flames) happened next to poison gas or dungeon exits fixed.
* Knocking out a partymember in the last practice dungeon now properly hides the dungeon screens, fixing a bug where you'd have the dungeon stuck on screen until Sunday night and then crash.
* Mindstorming yourself and partymembers should now work properly. In particular, the game no longer crashes afterwards.
* Saves made on the turn you mindstormed a monster now load the monster's mindstorm reactions right.
* Shield spellcard now mentions how long it lasts.
* Tweaked handling of mana drain messages.
* Antimagic fields should work better.
* Adjusted the code for falling down holes.
* A crash jumping into poison gas fixed.
* Grammar fix for Entangle bridges.
* A bug that would sometimes expose cells you shouldn't be able to see on the minimap in the final tutorial has been fixed.
* Wrong Way traps no longer physical, so they no longer get damaged by
lightning and area effect spells. (This manifested as Floors being damaged or defeated).
* When there are multiple targets with the same name, they now get directional info to help distinguish them.
* Teleport Other no longer treats the motion as voluntary.
* You can't teleport onto an exit if you have immobile party members.
* A bug where you could climb the exit stairs after you were defeated if you were standing on them before your defeat fixed.
* Animated effects now properly animate when viewed through Farsight.
* NPC-on-NPC Drain Magic display now cleaner.

Story:
* Typo fixed (you now try to avoid being overHEARD when talking to Minnie, instead of overHEAD.)
* A few spots where you'd get a dialog box sliding out under a dialog box fixed.
* Spells targeting yourself give better feedback.
* If the fire didn't happen, you no longer talk to Grabiner about it on Luke's route.
* Kyo's name no longer shows up in the candle-selling scene if you don't know who he is.
* Minor bugs in the last Bingo game's dialog and diary entries fixed.

* Loadsave system a little more robust. In particular, certain errors that
would cause a crash on the next turn in the dungeon are now only warnings.
* Tweaks to the debugging code.

New update in beta

The latest update is now available on the beta branch, containing a number of bugfixes, mostly for unusual dungeon interactions (including a crash that could occur after the final-exam tutorial) with a few dialog tweaks. More information on the list of changes and how to access the beta branch is available in this discussion topic:

https://steamcommunity.com/app/974910/discussions/0/3123786356702840853/

If no major incidents are reported, this will go forward onto the main branch sometime next month.

In other news, today is the final day of the Cute Bite kickstarter:

https://store.steampowered.com/app/1586960/Cute_Bite/

You can back now to get in on the beta, or wishlist the game on steam to be notified when it launches later this year.

Chibi Sticker Giveaway!

Hard to believe it's been almost a year since this game was released! (And what a year it's been, but that's another story entirely.)

Anyway, to spread a little Valentine's cheer, we're giving away another set of the chibi sticker sheets that were originally made for the Kickstarter. I'm happy to mail these anywhere in the world and don't anticipate any problems.



To enter, visit our twitter:

https://twitter.com/diary_magical/status/1360348015639359499

Retweet that post with a valid account before midnight GMT on Feb 17th to be entered to win. (Accounts that exist only to enter contests will be disqualified.)

The sticker characters are:
Professor Potsdam
Professor Grabiner
Barbara Solmoro
Damien Ramsey
Ellen Middleton
Luke Phifer
Manuel Arias
Minnie Cochran
Raven Darkstar
Suki Sato
William Danson

New version 1.0.31 + Winter Sale

We're pushing out a new version onto the main branch. This is largely a collection of small bugfixes, plus a minor dialog adjustment for one path.

If you encounter any problems with this update please let us know, both through posts and through the in-game traceback uploader if possible!

---

Patch notes for this update:

[h2]PLOT:[/h2]

* William's birthday presents on his path are no longer from both you and
Donald if you did not actually make a deal with Donald.

[h2]DUNGEON:[/h2]

* Should no longer be able to talk to monsters when silenced.
* Should now get the Lucky branch on exam3 if we blundered around in the dark
but managed to avoid falling down a dark hole.
* Spellcards now have the caster passed to them when we're in party mode, so
the PC's charm will no longer reduce the displayed cost of partymembers
casting spells. Crush spellcard now displays correct damage for Donald
instead of for the PC when he's casting it.
* Silenced mana burn fields no longer make noise.
* Solo Nain Rouge now drawn offset when he reaches the group.
* Sealing a carving in exam2 when it's already got something on top of it
no longer reports it moving into the down position.
* Talking to the sparkle should now fully lock the dungeon UI.
* Monsters no longer plan to attack things they can't see. This means Bladen
Beasts will now go into your cell if tracking your scent.
* Monsters should now be reported as planning to stalk some prey if they
have no queued action but the preferred potential action would be to sniff
and follow (so when the Bladen Beast follows you into a cell but can't
attack because you're cloaked, it won't complain that it can't figure out
what its plan is.)
* Foresight should now report "isn't planning to do anything" instead of a
bug. Fixes a bug where a Bladen Beast has no particular plans if you
decloak in front of it.

[h2]TECHNICAL:[/h2]

+ steam.rpy: only notify once if an error occurs initializing
SteamRemoteStorage when checking fileinfo. This should fix the bug where
the load/save screen no longer responds to buttons being clicked, but still
responds to hover, if SteamRemoteStorage didn't work.
* No longer require value deindirection when the scrubber is just
creating a new empty Python dict. Fixes a crash loading saves with
__warningregistry__ (which gets set by certain SDL errors.)
* http_get_progress() now uses a binary string, should fix encoding errors
trying to download GPG.

[h2]POLISH:[/h2]

* Saining codex entry should now unlock on William's path.
* Extra word removed from detect charm lesson.
* Extra 'the' removed from the vote for me speech when rebutting Minnie.
* Serenade diary entry should no longer name Kyo if you don't know his name.
(He will be 'some guy' if you know Minnie's name, 'a guy' if you don't
know he was singing to Minnie.)
* Now note joining the nature club properly in the diary.
* More sliding dialog box fixes
* Diagnosis' default string for health conditions now has a period at the
end.

We hope you're having a good holiday season and looking forward to the end of 2020. All of our products are on sale right now, with bonus discounts if you buy the whole kit and caboodle!