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Enderal: Forgotten Stories (Special Edition) News

New Merch!

Walk blessed!

Jespar pillows, Calia posters, Tharaêl hoodies and Pride shirts: Check out the new goodies in our official SureAI Online Store and fulfill your merchandise wishes! We hope you like the new designs – let us know your feedback. If you're considering supporting us by buying our merch, we'd greatly appreciate it. https://shop.sureai.net/

Mad Restaurant People (re-opened)

Walk blessed …

… as a restaurant server!

While we’re working on our next major project, we’re glad to announce the release of Mad Restaurant People (re-opened).

Progress your career as a waiter by using your keen perception, your short-term memory and your ability to decide quickly. Fancy and unique places will hire you as you master challenges, unlock perks and stay calm even in the weirdest situations.

Be prepared to fight the elements (kitchen fires), evade zombies (drunk guests), tame monsters (hungry dogs) and survive a genuine robot invasion.
We are certainly aware that you are waiting for another SureAI game set in a world full of mysteries, haunting stories, memorable characters and deep lore. It’s in the making, but it will take time, and if you’d like to support us and have a fun time meanwhile, check out Mad Restaurant People (re-opened) on Steam

https://youtu.be/s3ROnGw7xgs

Enderal Special Edition - Patchnotes 2.0.8

Walk blessed,

the new Patch 2.0.8 is now available! Steam will automatically download and install this patch.

Thanks to the community member Eddoursul and gavrant for their contrubutions to this patch.

If you encounter any new bugs please read the first point in the FAQ on how to report them: https://steamcommunity.com/app/976620/discussions/0/3068614788771533910/

- Reduced enchanting boost from Mana Salt from 10 to 1 - thanks, wind.

- Fixed missing space after [Potion] and [Poison] in some languages.

- Fixed temporary effects from potions not visible in the hero menu.

- Automatically select the first and only apparition in the stats menu (statssheetmenu.swf).

- Fixed occasional CTDs shortly after an apparition is unsummoned.

- Fixed apparitions not able/not willing to use many spells from spellbooks handed to them. NOTE: Apparitions will still ignore mythical and "summon creature" spells for balancing reasons. "Summon weapon" spells will work though.

- Fixed some apparition buffs and effects from player's perks, mostly from affinities with other classes: Spectral Warrior, Spektralist and Soulcaller. Soulcaller (transforming an apparition to a werewolf) got especially many fixes.

- On using phasmalism stations, apparitions will actually be placed in the glass tank.

- Improved following procedure: apparitions will bump less into you and will be more willing to swim when needed.

- "You cannot have an apparition ... It will be banished" messages will appear when the player, not the apparition, crosses a "no apparitions" border. Also replaced the "OK" message box with a "tutorial" message appearing in the middle of the screen for several seconds.

- Other fixes and quality of life tweaks to phasmalism.

- (Mostly) fixed weird dark squarish patches in the open sea, most notably the ones visible from Frostcliff Mountains.

- Fixed perks stop glowing in the meditation room some days after being learnt by the player. "Expert of the Dark Arts" in Sinistrope tree and many perks in Phasmalist and Lycanthrope trees were affected by the bug (reported by Inkarion).

- Fixed Ralaf Crocco occasionally starting fights with Undercity population (reported by SPR_MQC).
- All normal children will flee combat now.

- Fixed wolves and horses not playing half of their sounds, including howling for the wolves.
- Various small tweaks and fixes to idle animations and sounds of wolves.

- Doubled the distance from the player at which randomly picked idle animations of NPCs start playing, to about 60 meters. For example, you'll hear wolves from much further away now.

- Armors: fixed some footstep sounds (mostly from Enderal SE - Bug Fixes by Ixion), many slot assignments (a sort of hierarchy of armor pieces and body pieces when worn) and weapon positions.

- Fixed sound 3D positioning settings of Iron Arrow, Old Iron Arrow (from Enderal SE - Bug Fixes by Ixion) and Deathstorm spell projectile.

- Fixed NPC pathfinding (navmeshing) in Glimmerdustcave at Sun Coast, Ark Market, the Fat Leoran tavern and the Silver Cloud.

- Replaced "Teleport to Fogville" scrolls in several treasure mounds in Frostcliff Mountains with more appropriate "Teleport to Frostcliff Tavern" and "Teleport to Northwind Camp".

- Fixed several patches of excessive grass on the road going west from Riverville.

- Fixed terrain patches with wrong texture paths at the Isle of Kor and the coast of Powder Desert.

- Fixed awkward mesh path of a property sign (in the Undercity Marketplace) and wrong texture paths of a fall cypress tree (gkbcyrodilcypress1fallversion.nif).

- Fixed not being able to loot the Mutated Perversions during "Dark Chambers Of Our Mind".

- Herald in Ark Market will be less spammy with his announcements, making honest 3 minutes pauses between them. Also he got some improvements to his animations during the performance.

- Made the too loud ambient sounds in Duneville significantly quieter.

- Fixes and improvements to normal routines of several NPCs, especially in the Silver Cloud.


- Singing bards:

-- Fixed all mistakes and discrepancies in the bards' song lists. They will play every music piece available to them now, whether when asked by the player or in the "random shuffle mode" (especially the uniquely voiced Lavenia from the Red Ox, Farmers Coast).

-- The "sing random song" dialogue option ("You choose one") was moved to the bottom of the dialogue list and now will play only voiced songs, no instrumentals.

-- In the Wayward Wanderer song, Timun (the False Dog, Undercity) and Lara (the Frostcliff Tavern) will be joined by a nearby idling minstrel for the flute part.

-- In general, more reliable and immersive behavior/animations of all 7 singing bards and their audience NPCs, and other smaller fixes and improvements to the bards.


- Aeterna Minstrels, Ark Market:

-- When the minstrels are not performing in the market, the usual ambient music tracks will be played there, as in the rest of Ark quarters.

-- The minstrels will stay in their resting place for 3 days after the start of the siege of Ark, while the city is recovering from the attack and is cleaned up.

-- The dancer minstrel won't get stuck in the dance animation anymore when she ends her performance.

- Fixed collision on the tower mesh of Castle Blackstar, the door in the Ark Bank and Theater.

- Fixed weird shadow borders of the cacti meshes

Hotfix Patch 2.0.8.1
- Hotfix for placeable phasmalism stations in player homes. They can be used again.

Enderal Special Edition - Patchnotes 2.0.7

Walk blessed,

the new Patch 2.0.7 is now available! Steam will automatically download and install this patch.

Thanks to the community member Eddoursul, gavrant and sitch for their contrubutions to this patch.


  • Fixed stalking errand boy in "Every Day Like the Last, Part II".

  • Fixed the Shrouded Mage in Undercity Barracks running away and not coming back.

  • Fixed non-activatable Ryneus' door in "A Song in Silence".

  • Fixed invisible pines in Goldenforst.

  • Moved Enderal script related functions to a dedicated script. prevents creation of werewolf potions from breaking.

  • Changed Chinese interface from Skyrim SE version (Traditional Chinese) to the Enderal LE version (Simplified Chinese) to match game language. Some new strings can be found untranslated in UI.

  • Removed the Quicksave button from system menu, making the Quit button visible without scrolling - thanks, uranreactor, for "Remove QuickSave Button from SkyUI System Menu".

  • Fixed a ground and statue texture - thanks, sitch.

  • all distant trees (LODs) are a bit darker.

  • "Old Temple" worldspace: new LOD for the terrain, trees and objects. That should conceal the instances of black terrain spots there, at least partially.

  • Fixed a few ugly out-of-place trees in the quarters of Ark.

  • Fixed the closest to the cliff tower at the Harbour gate to Ark. Now it's consistent between the quarters of Ark it can be seen from and the outside.

  • Auto-reset of armor weight perks on loading a save if the player is over-encumbered (a workaround for the engine bug).

  • Fixed flickering lights in "Floorhammer's Forge Work" in Ark, reported by Relentless Zen.

  • Fixed glitching lights attached to sconces with removable torches from Clearwater Cave and other locations. Reported by Relentless Zen.

  • Dreameater spells: fixed the spells doing only a small fraction of damage if the target has a magic resistance, reported by camel_enjoyer.

  • Dreameater spells: fixed/rebalanced stealth damage multipliers. Old values: 2x times damage on stealth attacks normally, 1.667x (reported as 3x) with "Infiltrator: Heart Shot" perk. Now will do the standard damage multipliers for distant attacks: 1.5x normally and 2.5x with "Infiltrator: Heart Shot".

  • Dreameater spells: dual casting now will increase the main damage instead of the duration (more damage per second instead of longer duration, the total damage remains the same).

  • Psionic Push spells: dual casting now will properly scale the main damage of the spells.

  • Some common Vatyrs from the Heartlands lost their 8% magic resistance, which they had for no apparent reason, with no other vatyrs being resistant to magic.

  • Added distant (LOD) models for the Morning Dew wreck, a construction wheel crane, a fishing net.

  • Fixed bad lighting on the distant statues of Malphas.

  • Fixed invisible iced aspens in snowy regions.

Enderal Special Edition - Patchnotes 2.0.6

Walk blessed,

patch 2.0.6 was just released and is now available! Steam will automatically download and install this patch.

Be careful, the patch notes could contain spoilers to some extent.

Thanks to the community member gavrant for his contributions to the patch.

Stay safe and have fun playing! :)


  • Fixed re-enabling of NPCs after Black Light, Part II.
  • Yuslan might get stuck during Nehrimese invasion.
  • Increased stability of the quest and armor system and some other scripts.
  • Fixed light sources in Residential Barrack, Ash Head, reported by CrackpotTheorist
  • fixed a glitch with the fade to black effect making the screen flicker a few times during transitions to/from black.
  • Fixed crash to desktop and updated lighting in Old Ishmartep.
  • Improved and fixed LOD, generated with DynDOLOD.
  • Fixed snow on the statue of Malphas, making the statue invisible.
  • Various fixes for the Myrads. they are no longer stuck into the ground, a certain Myrad Warden doesn't sit in a shrub anymore. The platform and the Myrad of Riverville has been repositioned and the camera of the Wellwatch Myrad doesn't get blocked from the trees anymore.
  • Fixed collisions on a lot of large NPCs