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Starpoint Gemini 3 News

Update 0.750: Achiever

Hi everyone!

It is almost the middle of the month, so a fitting time for next Starpoint Gemini 3 Early Access update!
Since it's summertime, and the pandemic situation shows no signs of easing, we hope you're still keeping yourself safe and healthy. And clocking some good gaming hours is luckily one of the things that can help with maintaining your safety and distancing while still experiencing a bit of good old fun.

There are a number of improvements in this update, we've included a nice list of fixes and upgrades based on your feedback throughout various forum discussions. Two things will stand out though – firstly the beginning of implementation of a second gameplay „style“ that leans more towards simulation.



Note that all these incoming options will be possible to switch on and off in the game options, depending on whether you prefer to play the game as a more pure action game or more simulation oriented. In this update we're adding the radar screen (for both cockpit and 3rd person cameras) with overview of the surrounding situation. Hope you'll find it useful!

Second important thing is the introduction of Steam achievements. There are over 100 of them, and you'll be rewarded with various achievements from the very start of the game, for any number of activities: exploring, using different weapons, destroying enemies, reaching certain stages of the campaign etc... In main game menu you can check out the entire list of reached achievements as well as those yet to be reached.



Hope these additions, along with many other fixes and upgrades will supply you, ladies and gentlemen, with more goals to play for in this summer heat. Meanwhile, we're going back to player capital ships mechanics that was already announced earlier. We've done some good progress there, but it wasn't yet fully ready to be added with this update. If all goes well, it will be the backbone of next one.

Full changelog for this update is here:
CHANGES
  • ADDED: Ingame active radar, can be toggled in game options
  • ADDED: Steam achievements are now activated and can be gathered
  • ADDED: An option to turn off shadows, helpful for slower configurations
  • ADDED: Collectable derelicts throughout sectors. Players can shoot at them, and they can eject loot drops until they are destroyed
  • ADDED: New mining facility structures with mining effects
  • ADDED: New batch of German translations
  • UPDATED: Freelance mission markers don't transfer to different maps
  • UPDATED: Adjusted level of drone damage received
  • UPDATED: Drone events added: weapon fire detection range
  • UPDATED: Cutscene SFX is now bind to overall SFX option slider
  • UPDATED: Detection markers on interior drone missions improved
  • UPDATED: Ambient near planet Jupiter improved
  • UPDATED: Loot drop calculation improved
  • UPDATED: Rich nodes now hidden when player is too far
  • UPDATED: Behavior of enemy drones and their awareness improved
  • FIXED: A few duplicated shortcuts now working properly
  • FIXED: Several causes for possible game breaking issues resolved
  • FIXED: A bug with infinite respawning blueprint
  • FIXED: „Ghost“ loot doesn't appear anymore on interior missions
  • FIXED: Dockable status of Tgates are now saved properly
  • FIXED: Frequency of „engine down“ event reduced
  • FIXED: Upon undocking from Calisto refinery, ambient functions normally now
  • FIXED: Spawned NPC drones now follow correct path
  • FIXED: Shortcuts displayed properly in crafting menu
  • FIXED: Visible mouse pointer during cutscenes removed


Fly safe and stay safe!
LGM Games

Update 0.700 - Summer delight

Hello!

We hope to find you all good and healthy! In these challenging times, and on the brink of summer, we're determined to give you, good gaming girls and guys, some good stuff to play with in the upcoming weeks. Our Early Access continues, and time is right for yet another update!

This update also targets general gameplay and freeroam features. Some of the added things are also here to lay a further foundation for introduction of player-controlled capital ships, others are focused on expanding the remaining maps and a more eventful universe.
Full changelog will be listed below as usual, but highlights are the addition of the new Jupiter sector in SOL system, a new Templar freeroam mode, updates in crafting and loot drops, new mining options etc...

Some of you will also recognize several additions/tweaks of previously existing features, and if they are familiar, yes, it's because they are based on a number of suggested and commented things on the Steam community hub. We are monitoring everything you say, and we try to answer everybody as soon as possible. And if you do have an idea that can work better than what we envisioned; we'll be happy to adopt it.

We're still a few months away from completing our primary list of planned game elements, so you can expect some major updates in the future, including remaining „big“ features that will have a huge impact on overall gameplay. Until then, enjoy the start of summer, relax if you can, and above all, keep yourself safe and happy!

Full changelog for this update is here:
List of changes is next:
CHANGES
  • ADDED: Entire new Starchart map – Jupiter sector in SOL system
  • ADDED: New Templar freeroam start
  • ADDED: Item prices are now also added to inventory menu
  • ADDED: New Rich Junk nodes for mining
  • ADDED: New Gas pocket Rich nodes for extracting
  • ADDED: „Continue“ button in main menu that loads the last save
  • ADDED: New system for discovering nebulas and asteroid fields, and for tracking already discovered ones
  • ADDED: Hunter missile impact drops player from cruise mode and triggers engine malfunction
  • ADDED: Using exit game option now has another required prompt, preventing player from accidental mis-click
  • ADDED: Starchart hints for nebulas and asteroid fields
  • ADDED: Security ships near major stations
  • ADDED: Containers with ore that can be looted are placed within asteroid fields or refineries
  • ADDED: Useable docking points on stations for NPC ships
  • ADDED: Templar outpost object
  • ADDED: New blueprints in Jupiter sector
  • ADDED: New locations for Outlaws ambushes
  • ADDED: Multiple new locations markers on Starchart
  • UPDATED: Loot drop scripts to better specify type, amount and origin of drops
  • UPDATED: Starchart snap now better targets visible markers
  • UPDATED: Security patrols have updated paths and patrol routes
  • UPDATED: Berzerker ship now has added rear weapon turret
  • UPDATED: Multiops Legion ship has upgraded firing arcs
  • UPDATED: Sector Iolia has upgraded ambient and nebulas
  • UPDATED: Target lock from waypoint to object now automatically switches when needed
  • UPDATED: Notification sounds for switching missiles type in mid flight
  • UPDATED: Radiation nebula system revamped, ambient, textures, noise effect, damage distance
  • UPDATED: Saving data on blueprints, derelicts and anomalies to player save file
  • UPDATED: Radiation damage indicator reworked to be more user friendly
  • UPDATED: Radiation anomaly deals damage gradually, giving player time to finish scan
  • UPDATED: Radiation nebulas are now green on Starchart, and display realistic size
  • UPDATED: Radiation nebulas now have added correct parameters
  • UPDATED: Distances between nebulas
  • UPDATED: Loot drops for all NPC ships are reworked
  • UPDATED: Loot drops from anomalies reworked
  • UPDATED: Anomalies don't give credits as loot anymore
  • UPDATED: General Drake station has new items inventory
  • UPDATED: Outposts all over the maps now have correct names
  • UPDATED: Localizations for several languages are improved and expanded
  • FIXED: Asteroids will now be normally destroyed, regardless of current camera position
  • FIXED: Nebula appears normally, regardless of current camera position
  • FIXED: Decals in ship customization panel now displays in all selected colors
  • FIXED: Nebulas are now displayed correctly on Starchart, both in position and size
  • FIXED: Post effect in in-game menu are now displayed correctly
  • FIXED: Encounter quest cannot be spawned inside a planet anymore
  • FIXED: All asteroid types and asteroid fields now have correct loot drops
  • FIXED: Upon undock, all dockable objects will now display correct object names
  • FIXED: All outposts now have correct inventory lists
  • FIXED: All junkyards are now correctly marked on Starchart


Fly safe and stay safe!
LGM Games

Update 0.650 - Pre-capship countdown

Greetings everyone!

We hope to find you all, despite challenges this year keeps throwing before us, still well and ready to play some more!

During last several weeks we've successfully „cooked“ another cool update for Starpoint Gemini 3.

Full changelog is posted below, but some highlights would be a number of additions to expand the sandbox experience, several player requested changes to accessibility of freeroam between missions, brand new customization panels so all of you can get crreative with your own ship, and a nice bundle of fresh ship modules to assemble your avatar of destruction!



Also, we'd like to share a quick preview of what's coming next – among other things in the upcoming updates, you can expect steam achivements and finally, the introduction of player owned capital ships!

Full changelog for this update is here:

List of changes is next:
CHANGES
  • ADDED: A number of new player ship modules, available at numerous drydocks at stations/planets
  • ADDED: During campaign, freeroam is unlocked on more places between missions, to allow players increase in strength and weaponry before fights
  • ADDED: New encounter quest system with missions that can be picked up and followed
  • ADDED: New Starchart waypoint for following encounter mission
  • ADDED: Anomalies are now enlarged and appear throughout all systems
  • ADDED: Weapon turret platforms are now placed near some stations and objects
  • ADDED: Space stations now have defined drydock modules to sell
  • ADDED: New visual effect for both cruise and boost engine mode
  • ADDED: Experience points when destroying a structure
  • ADDED: New NPC miner ship AI
  • ADDED: Miner AI ships now leave miner loot when destroyed
  • ADDED: Three different types of chatters for drones
  • ADDED: NPC drones now can have various weapons
  • ADDED: Both Invert mouse X and mouse Y
  • UPDATED: All profession ships now spawn as intended – Miners, Scavengers, Gas Collectors
  • UPDATED: Improved debugging tool for tracking factions and professions
  • UPDATED: Improved loading procedure for some structures (Scaffoldings)
  • UPDATED: Correction of entire ambient in the Mars sector
  • UPDATED: Scenery update in Pyros sector
  • UPDATED: Scenery update in Earth sector
  • UPDATED: Improved NPC ship navigation and destination selection procedures
  • FIXED: After mission, waypoint marker will be in a correct spot
  • FIXED: Crosshair center added to options
  • FIXED: Weapon turrets will now always have correct position and alignment
  • FIXED: Eliminated bug when moving game launcher window
  • FIXED: Eliminated possible ship dissapearance when they are created far away from player ship
  • FIXED: Eliminated bug with NPC ships if they perform jump in directly in front of player
  • FIXED: Improvements to numerous scripts


As always, we invite you to dive into the game, check out what's new and improved, and let us know your impressions and suggestions. All of that will help us prepare next update to be even better!

Fly safe and stay safe!
LGM Games

Unscheduled update from depths of isolation

Hello to all of you!

In these troubled times, we hope you're looking after yourself and also after one another. And while we're waiting for „normal“ times to return, our work on Starpoint Gemini 3 continues. Many of you had the chance to spend some more time playing your favourite games, so we also got plenty of your reactions and feedback. Today's update aims to address some of them. It's not yet time for next major milestone, but it is a good time to deploy numerous tweaks, improvements and additions we've been working on for the past few weeks.

We'd also like to thank you all for your responses and posts! They are very helpful during this development process and we encourage you to keep 'em coming!

List of changes is next:
CHANGES
  • ADDED: Game manual is now linked to main game launcher
  • ADDED: Entire new sector to visit, Iolia
  • ADDED: New NPC enemy drone with both appearance and behaviour
  • ADDED: New transport barman quest, with both objectives, quick action and rewards
  • ADDED: Effects linked to completing transport mission
  • ADDED: Several new and reworked graphics options
  • ADDED: Several graphics options are added or reworked
  • UPDATED: Visual effects when firing from intro ship cockpit improved
  • UPDATED: Ship panel within journal panel now has improved functionality, lists and stats
  • UPDATED: New NPC chatters linked to specific events
  • FIXED: When player dies, camera is now properly centered on player ship
  • TWEAKED: Boss icon is now visible only when you're in the same sector
  • TWEAKED: Modified journal when using initial intro player ship
  • TWEAKED: Modified planet size displayed on Starchart


That's it for now. Stay safe and healthy, and have a good week!

LGM Games

Unscheduled update from depths of isolation

Hello to all of you!

In these troubled times, we hope you're looking after yourself and also after one another. And while we're waiting for „normal“ times to return, our work on Starpoint Gemini 3 continues. Many of you had the chance to spend some more time playing your favourite games, so we also got plenty of your reactions and feedback. Today's update aims to address some of them. It's not yet time for next major milestone, but it is a good time to deploy numerous tweaks, improvements and additions we've been working on for the past few weeks.

We'd also like to thank you all for your responses and posts! They are very helpful during this development process and we encourage you to keep 'em coming!

List of changes is next:
CHANGES
  • ADDED: Game manual is now linked to main game launcher
  • ADDED: Entire new game sector - Iolia
  • ADDED: During campaign, player can now freeroam and refit near Pirates Harbor
  • ADDED: New NPC enemy drone with both appearance and behaviour
  • ADDED: New transport barman quest, with both objectives, quick action and rewards
  • ADDED: Effects linked to completing transport mission
  • ADDED: Several graphics options are added or reworked
  • UPDATED: Visual effects when firing from intro ship cockpit improved
  • UPDATED: Ship panel within journal panel now has improved functionality, lists and stats
  • UPDATED: New NPC chatters linked to specific events
  • FIXED: When player dies, camera is now properly centered on player ship
  • TWEAKED: Boss icon is now visible only when you're in the same sector
  • TWEAKED: Modified journal when using initial intro player ship
  • TWEAKED: Modified planet size displayed on Starchart


That's it for now. Stay safe and healthy, and have a good week!

LGM Games