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Space Haven Alpha 8 - New Update!



Greetings, Spacefarers!


We've got another update for Alpha 8, newest version is now 0.8.21. For this update we've focused on finalizing the new changes for Alpha 8 and also added another new facility, the Composter. We worked on a new view mode, the water vapor view mode, allowing you to see where water vapor is distributed on your ship. We also added a way to eject stuff from a storage and tweaked some things, read all about it below.



Introducing the Composter facility and fertilizer as a resource. Grow Beds will now need fertilizer to enable crops to grow. The composter will allow you to decompose many type of resources to fertilizer, carbon and water.

While the Composter supports the food production loop the Chemical refinery is capable of producing fertilizer more efficiently. Use these two facilities to keep your food production up and running.



We added the much wanted water vapor view mode, which will allow you to be more strategic with where you place your water collectors on your ship. Use this view mode to see where water vapor is accumulating, and place a water collector to get the vapor turned back to liquid water again.



We modified the mining station to have two shuttles, and increased the default crew member amount at start to 6. This will help with the logistics work in the beginning, allowing things to run a little bit smoother as you build your ship to take to the stars.

A couple of other worthwhile mentions: We tweaked the random derelict ship generator a bit to increase the chance of finding hypersleep chambers aboard derelict ships. It seemed it was very rare to find one, the chance should be higher now.



We also added a way to eject items from a storage on a ship. This will become handy when stuff just keeps accumulating and you need some space for more important resources.



With every update our graphic artist uses some of his time to polish assets in the game. This time the power generator has gotten a tune up to its animation as well as the solar panel. Probably a lot of other stuff, he doesn't always tell us =)

Thoughts on Alpha 9


The updates seen to Alpha 8 so far have been smaller updates, still taking time but allowing for a near weekly new patch. A bigger update and a new Alpha version will require many weeks of development time, and we're ready to start working on it once we know these final versions of Alpha 8 are stable enough.


We will be able to state our ideas for Alpha 9 in a broad manner once we have started working on Alpha 9, but we will be able to show the final details of the update closer to the release of the update. We also plan to keep you updated weekly or bi-weekly depending on how progress is coming along. =)


Full Patch Notes:


[version] 0.8.21

  • New Facility: Composter.
  • New view mode: Water Vapor.
  • New resource: Fertilizer.
  • You can create fertilizer in the Chemical Refinery.
  • Fertilizer resource units added to old saves to allow for a smoother transition to this new version.
  • Plants in grow beds now need fertilizer.
  • Toilet now produces water and biomatter. Grow beds also produce biomatter.
  • Increased the chance to find a crew member in a hypersleep chamber aboard derelict ships.
  • Added oxygen indicators to airlocks.
  • Combined Hazardous gas and smoke to one view mode named Hazardous/Smoke.
  • Added a new welcome text as the first information when starting a new game.
  • Prisoners can now eat from nearby storages and items on floor if they have access and permission to those tiles.
  • Modified mining base start scenario to have two shuttles.
  • Modified mining base start scenario to have 6 crew as default instead of 5.
  • Modified building job not possible notification to not come as often.
  • Added a mechanism to eject items to space from a storage.
  • Fixed shat pants negative comfort remaining after condition was removed by going to the toilet.
  • Fixed a problem with trading.
  • Fixed problem with produce if < xx in grow beds.
  • Fixed many bugs.


Community highlights

EDL Cydonia by Droggarth

FTL inspired ship created by GoMunRah

Fleet by created by SpookySausage

Amazing Bugbyte ship by Gadwin!


If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or here on Steam! =)

Join Space Haven Discord: http://discord.gg/spacehaven


You can also post them here on Steam: https://steamcommunity.com/app/979110/screenshots/


Report bugs here: https://steamcommunity.com/app/979110/discussions/4/

Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/

Technical Support: https://steamcommunity.com/app/979110/discussions/1/

Join Discord and chat with others playing Space Haven: http://discord.gg/spacehaven

Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/


Thanks for reading and see you again in the next update!

Space Haven Alpha 8 - The Water Update.



Greetings, Spacefarers!


We've got another update for you to Space Haven Alpha 8. Water has been one of the most discussed topics since the Early Access release of Space Haven. Many of you seemed unhappy of how it was working, wishing for more of a closed type of system. Indeed there was a lot of feedback pouring in regarding this.



Expanding on the systems already in the game is also something we would like to achieve with time. We're happy to introduce the Water Collector to you, along with a new gas called Water Vapor. Water is used to grow food in grow beds, as such it is stored in food, water vapor is released from both plants and crew members, which can be turned back to liquid water using the water collector.

The Water Collector - This Water Collector reclaims water vapor from the air and condenses it back to liquid water. Place it close to grow beds for maximum efficiency.

Water Vapor - Water vapor is the gaseous phase of water and can be condensed back to liquid water.



Auto System Readiness Manager


Another prevalent issue was the fact that that it was easy to miss the so called "Red Alert" levers in the systems menu. Many were wishing for this type of function not knowing it already exists. We decided to implement an auto manager for this, which would take care of setting the proper readiness levels based on the situation at hand. If an enemy jumps into the sector the weapons and shields readiness levels will be set to high alert automatically.

Manual control is still available, simply by turning the auto manager off and then using the levers yourself. In addition to the above we've implemented more smaller improvements and bug fixes. See the full list of patch notes below.

Full Patch Notes:


[version] 0.8.20

  • New facility: Water collector. Turns water vapor back to liquid water.
  • New Gas: Water vapor.
  • Game rebalance: Reduced water consumption for crops (-30%).
  • Crew members and crops now exhale water vapor.
  • New Feature: Automatic system readiness level manager.
  • Made some improvements to hull removing.
  • Turrets and scanners no longer fire into empty space on continous fire.
  • Oxygen generators will now warn if they cannot raise the oxygen level enough.
  • Fixed an issue with recruited prisoners having the ability to do jobs even with a zero skill level.
  • Fixed a problem when extra items are on a blueprint building area and they are then moved outside of the ship.
  • Fixed a problem with some repairs never being done.
  • Fixed a problem with trading.
  • Fixed aliens spawning even if none was selected in the game settings.
  • Fixed a problem with crew ending outside of the ship when loading a saved game.


Community Highlights

Very nice looking ship created by TibiEtIgni

This masterpiece was created by Gadwin

Althena's ship in hyperspace

Sweet looking fleet by Aieonae

Seems like someone found a lot to salvage! Screenshot by Hennako.


If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or here on Steam! =)


Join Space Haven Discord:
http://discord.gg/spacehaven

You can also post them here on Steam:
https://steamcommunity.com/app/979110/screenshots/


Report bugs here: https://steamcommunity.com/app/979110/discussions/4/
Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/
Technical Support: https://steamcommunity.com/app/979110/discussions/1/
Join Discord and chat with others playing Space Haven: http://discord.gg/spacehaven
Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/


Thanks for reading and see you again in the next update!

Space Haven - A Week In Early Access



A week has passed since Space Haven was released into Early Access. It has been a nervous and stressful time for us, preparing for the release and hoping everything will work out smoothly.

We want to thank all of you for playing the game and sending us so much feedback, as well as reporting bugs for us to fix. And fixing is what we've been doing, and we have a patch out today once again!

Hopefully we did not introduce any new bad ones =) Just let us know and we will take care of it. We want to wish you a great weekend playing Space Haven, and we look forward to bringing you news of new content for the game.

If you want to read about our vision you can do so below:
https://steamcommunity.com/app/979110/discussions/2/2246677986026419122/

Our method of developing is not really to design it out on paper and think this is it and let's move on. It's more in a way of filtering features to implement through long discussions between us, weighing the potential game play value they bring versus the implementation cost in man hours.

Then. After this is done we guesstimate some start values for the new features, and then we let it out for you to play. We gather your feedback and tweak/modify as needed. We value and want to incorporate the feedback you send us in our decisions. It's like a sandbox to us, and we let your feedback guide our way to a better game. =)

Community Highlights!

Ship created by mgthevenot

Ship created by Manuque

Ship created by Nak

Fleet created by ApexPrimaK

Margo and Luis share a moment. Screenshot taken by 弓矢八幡会

If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or here on Steam! =)

Join Space Haven Discord: http://discord.gg/spacehaven
You can also post them here on Steam: https://steamcommunity.com/app/979110/screenshots/

Full Patch Notes:

[version] 0.8.19
  • Default keybindings for rotation swapped between Q and E. Q is now CCW and E is CW. These seemed to be mirrored from what they should have been.
  • The game now pauses when an enemy ship enters the sector. (This is for you writing a review of falling asleep mid play and pirates getting you in the meantime =) )
  • Fixed a bug with seeing enemy outlines when docking a shuttle to a derelict after loading a save.
  • Fixed a bug with being able to place an In-floor Power Node overlapping other blueprints. (On top of each other)
  • Fixed a problem with crew members not working when energy was below a treshold. (Crew members will be more effective now!)
  • Fixed a problem with trades not starting.
  • Fixed a bug with binding a ship to a group.
  • Fixed a problem with a mining pod becoming stuck after relocating.
  • Fixed a crash when loading a saved game.


Report bugs here: https://steamcommunity.com/app/979110/discussions/4/
Discuss Space Haven here: https://steamcommunity.com/app/979110/discussions/0/
Technical Support: https://steamcommunity.com/app/979110/discussions/1/
Join Discord and chat with others playing Space Haven: http://discord.gg/spacehaven
Space Haven subreddit: https://www.reddit.com/r/SpaceHaven/

Thanks for reading and see you again in the next update!

Space Haven Alpha 8 Updated.

Greetings, Spacefarers!

It has been very hectic for us here at Bugbyte, but we're really happy to be able to push out the new patch today! This patch addresses many bugs you've reported and also has some other smaller improvements.

We noticed it was easy to miss the UI box with the information on how to rotate a facility, and many wished they would be bound to Q and E on the keyboard by default. We improved the outlook of the rotation information box and made rotation keybinds be bound to Q and E by default.

We also heard you on the missing sounds and have started adding some more sounds to the game. We will aim to do this more and more with time.

We've also heard you on other issues and rest assured we are gathering all feedback and aim to improve the game! We just need a little time to figure out our bearings and make some implementations =)

[previewyoutube][/previewyoutube]

We would also like to highlight this great tutorial video series by Rhadamant. If you have trouble getting into the game take a look! We advice anyone new to start with the Basic Platform scenario, but the video series above should help you on your space voyage.

One of the best things with being a developer is seeing players interact with your game. It has been awesome to see you create your own creations. There are so many we would like to show here but we can only pick a few. Here are some great ships made by you, our players!

Ship created by Rav2n

Ship created by Kushiel

Ship created by Kalus

Fleet of two created by Grogsnack the Vegetarian

If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or here on Steam! =)

Join Space Haven Discord:
http://discord.gg/spacehaven

You can also post them here on Steam:
https://steamcommunity.com/app/979110/screenshots/

[h3]Full Patch Notes:[/h3]
[version] 0.8.18
  • Fixed no power icon remaining on production facilities even when power is available.

[version] 0.8.17
  • Fixed a crash error with missing .dll files.
  • Changed rotation keybinds to Q and E by default.
  • Added sounds to shotgun and assault rifle.
  • Added a missing tooltip of errors when a facility is selected.
  • Improved the outlook of the build menu help window with explanations for rotation and build view buttons.
  • Ship resource rules can now only be set in the tactical view mode to minimize the risk of setting rules to the wrong ship.
  • Crew members will move out of the way if they are standing on a hull tile that is being removed.
  • Fixed zoom in/out keybindings behaving the wrong way, was reversed.
  • Fixed edge scrolling in the starmap.
  • Fixed the return home command for mining pods.
  • Fixed a bug which prevented setting a prisoner area on certain ships.
  • Fixed a problem with trading.
  • Fixed a problem with hyperspace jump button being left on the screen after a jump.
  • The Keybind "Delete" will now also toggle dismantle on the a selected object.
  • Removed the interact icon button from storages, which have nothing a drafted crew member can pick up.
  • Fixed a problem with derelict ships not being seized by the player.
  • In-floor Power Node restrictions changed - Can now be built under wallmounts and next to doors.
  • Fixed problem with prisoners trying to go and eat to a spot they don't have a path with permission to travel.
  • Fixed problem when releasing multiple prisoners the dialog tree always selects the first prisoner.
  • Fixed bugs.


Report bugs here:
https://steamcommunity.com/app/979110/discussions/4/

Discuss Space Haven here:
https://steamcommunity.com/app/979110/discussions/0/

Technical Support:
https://steamcommunity.com/app/979110/discussions/1/

Join Discord and chat with others playing Space Haven here:
http://discord.gg/spacehaven

Space Haven subreddit:
https://www.reddit.com/r/SpaceHaven/

Thanks for reading and if there's anything wrong rest assured we will do our best to fix it immediately! Just let us know =)

Amazing Launch And The Space Haven Experimental Branch.



Greetings, Spacefarers!

We have been completely blown away by the Early Access release of Space Haven. Our small team of 3 has been scrambling to keep this spaceship together =) We welcome all new Spacefarers! May your journeys be eventful and prosperous.

We believe that you will see the love that has already gone into Space Haven, and the endless potential it has. However, we see plenty of room to expand on and improve the existing features to bring them up their full potential, which will be our main focus. We want to keep working on Space Haven until it is a true gem among indie games!

If you have any troubles with the game we are here for you at the Steam forums and our other channels ready to help! =) If there's anything going wrong rest assured we will be at the problem with the speed of a rocket!

[h2]Join the Experimental Starfarers Crew[/h2]


We will start with our iterative updates to improve Space Haven step-by-step to that indie gem! The process will be as follows:
  1. Push a new Update to the Experimental Branch - Where you can test new experimental patches before the game is officially updated.
  2. Once the experimental game build looks solid and stable we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Here is how you join The Experimental Starfarer crew:

1. Open Steam Library
2. Right click Space Haven
3. Select Properties
4. Go to tab 'Betas' at the top.
5. Select 'Experimental' in the drop-down.

To see what has been added, check the in-game patch notes.



Need help? Join The Space Haven community. The best places to get help is here on Steam forums but also on Discord and Reddit.

Steam Forums: https://steamcommunity.com/app/979110/discussions/
Discord: https://discord.gg/zx2AN4F
Reddit: https://www.reddit.com/r/SpaceHaven/

We also have a wiki for Space Haven which can be found here:
http://bugbyte.fi/spacehaven/wiki/



Thanks for reading and see you in the next update! Oh, and remember to tell your friend to hop aboard and come play Space Haven! =)