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Space Haven News

Space Haven Alpha 8 Updated.

Greetings, Spacefarers!

It has been very hectic for us here at Bugbyte, but we're really happy to be able to push out the new patch today! This patch addresses many bugs you've reported and also has some other smaller improvements.

We noticed it was easy to miss the UI box with the information on how to rotate a facility, and many wished they would be bound to Q and E on the keyboard by default. We improved the outlook of the rotation information box and made rotation keybinds be bound to Q and E by default.

We also heard you on the missing sounds and have started adding some more sounds to the game. We will aim to do this more and more with time.

We've also heard you on other issues and rest assured we are gathering all feedback and aim to improve the game! We just need a little time to figure out our bearings and make some implementations =)

[previewyoutube][/previewyoutube]

We would also like to highlight this great tutorial video series by Rhadamant. If you have trouble getting into the game take a look! We advice anyone new to start with the Basic Platform scenario, but the video series above should help you on your space voyage.

One of the best things with being a developer is seeing players interact with your game. It has been awesome to see you create your own creations. There are so many we would like to show here but we can only pick a few. Here are some great ships made by you, our players!

Ship created by Rav2n

Ship created by Kushiel

Ship created by Kalus

Fleet of two created by Grogsnack the Vegetarian

If you want a chance to get your own ship in the updates post them in our Discord server #screenshots-and-videos channel, or here on Steam! =)

Join Space Haven Discord:
http://discord.gg/spacehaven

You can also post them here on Steam:
https://steamcommunity.com/app/979110/screenshots/

[h3]Full Patch Notes:[/h3]
[version] 0.8.18
  • Fixed no power icon remaining on production facilities even when power is available.

[version] 0.8.17
  • Fixed a crash error with missing .dll files.
  • Changed rotation keybinds to Q and E by default.
  • Added sounds to shotgun and assault rifle.
  • Added a missing tooltip of errors when a facility is selected.
  • Improved the outlook of the build menu help window with explanations for rotation and build view buttons.
  • Ship resource rules can now only be set in the tactical view mode to minimize the risk of setting rules to the wrong ship.
  • Crew members will move out of the way if they are standing on a hull tile that is being removed.
  • Fixed zoom in/out keybindings behaving the wrong way, was reversed.
  • Fixed edge scrolling in the starmap.
  • Fixed the return home command for mining pods.
  • Fixed a bug which prevented setting a prisoner area on certain ships.
  • Fixed a problem with trading.
  • Fixed a problem with hyperspace jump button being left on the screen after a jump.
  • The Keybind "Delete" will now also toggle dismantle on the a selected object.
  • Removed the interact icon button from storages, which have nothing a drafted crew member can pick up.
  • Fixed a problem with derelict ships not being seized by the player.
  • In-floor Power Node restrictions changed - Can now be built under wallmounts and next to doors.
  • Fixed problem with prisoners trying to go and eat to a spot they don't have a path with permission to travel.
  • Fixed problem when releasing multiple prisoners the dialog tree always selects the first prisoner.
  • Fixed bugs.


Report bugs here:
https://steamcommunity.com/app/979110/discussions/4/

Discuss Space Haven here:
https://steamcommunity.com/app/979110/discussions/0/

Technical Support:
https://steamcommunity.com/app/979110/discussions/1/

Join Discord and chat with others playing Space Haven here:
http://discord.gg/spacehaven

Space Haven subreddit:
https://www.reddit.com/r/SpaceHaven/

Thanks for reading and if there's anything wrong rest assured we will do our best to fix it immediately! Just let us know =)

Amazing Launch And The Space Haven Experimental Branch.



Greetings, Spacefarers!

We have been completely blown away by the Early Access release of Space Haven. Our small team of 3 has been scrambling to keep this spaceship together =) We welcome all new Spacefarers! May your journeys be eventful and prosperous.

We believe that you will see the love that has already gone into Space Haven, and the endless potential it has. However, we see plenty of room to expand on and improve the existing features to bring them up their full potential, which will be our main focus. We want to keep working on Space Haven until it is a true gem among indie games!

If you have any troubles with the game we are here for you at the Steam forums and our other channels ready to help! =) If there's anything going wrong rest assured we will be at the problem with the speed of a rocket!

[h2]Join the Experimental Starfarers Crew[/h2]


We will start with our iterative updates to improve Space Haven step-by-step to that indie gem! The process will be as follows:
  1. Push a new Update to the Experimental Branch - Where you can test new experimental patches before the game is officially updated.
  2. Once the experimental game build looks solid and stable we will push it out officially to all players!
NOTE! Joining experimental is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.

Here is how you join The Experimental Starfarer crew:

1. Open Steam Library
2. Right click Space Haven
3. Select Properties
4. Go to tab 'Betas' at the top.
5. Select 'Experimental' in the drop-down.

To see what has been added, check the in-game patch notes.



Need help? Join The Space Haven community. The best places to get help is here on Steam forums but also on Discord and Reddit.

Steam Forums: https://steamcommunity.com/app/979110/discussions/
Discord: https://discord.gg/zx2AN4F
Reddit: https://www.reddit.com/r/SpaceHaven/

We also have a wiki for Space Haven which can be found here:
http://bugbyte.fi/spacehaven/wiki/



Thanks for reading and see you in the next update! Oh, and remember to tell your friend to hop aboard and come play Space Haven! =)

Early Access Release is Thursday May 21st 10.00 am PDT.



Bzzt...bzt.. This is Bugbyte mission control. Houston, we don't have a problem, we have a date. Repeat, we have a date! We have a Steam Early Access release date! Bzzt...Bzt... Over and out. Space Haven will be released on Steam as Early Access on Thursday 21st of May. Let's make this rocket launch a successful one together!

Story time. We recently attended a small game dev gathering here in Turku, Finland. When asked to introduce ourselves we eagerly told our story, and how Space Haven was looking very promising to be our best game yet.

We continued on to say one of our game dev related dreams out loud, which would be to have the number one spot in the "global top sellers" list on Steam. One of the attendees burst out laughing, thinking it was a joke. Well, to be honest. We didn't mean that Space Haven would stay up there forever, even a minute would be a dream come true for us =) It's honestly a dream we have and they say it's good to have goals in life!



"I have a dream... That one day... For one minute... Space Haven would be the number one top seller on the "Global Top Sellers" - list on Steam"

It is once again time to rally up, Spacefarers! Let's make Space Haven soar through the skies and reach the number #1 on the Global Top Sellers list, even if just for a minute! =) This would be something to tell our grand kids about.



[h3]What can I do to help?[/h3]
  • Start beating the Space Drums, tell your friends and family, yell it out in every Discord channel and forum you can and tell them to Wishlist Space Haven on Steam: https://store.steampowered.com/app/979110/Space_Haven/
  • Tell your favorite streamer to contact us at: [email protected] - Let's invade YouTube and Twitch!
  • Be there with us on launch day Thursday May 21st, and help new players with their questions if you can! =)


[previewyoutube][/previewyoutube]

[h3]This is how Space Haven looks now[/h3]











These are exciting times! Come await the Early Access release together with us and other players, we're waiting for you in our channels below:

Discord: https://discord.gg/zx2AN4F
Reddit: https://www.reddit.com/r/SpaceHaven/
Twitter: https://twitter.com/SpaceHavenGame
Facebook: https://www.facebook.com/BugbyteGames/
Instagram: https://www.instagram.com/spacehavengame/

We also have our mailing list which is great for keeping up to date with important news: http://bugbyte.fi/register

See you again soon! =)

Space Haven Alpha 8 - The Build Menu Overhaul.



Alpha 8 comes as a smaller update focused on the Build Menu. We've spent a few weeks improving it and making it easier to use, easier to find facilities and utilizing different resolutions in a better way. It might take a little time to get accustomed to the new build menu, but once that happens you should notice it is great to use and allows for some quick building! =)



We've also worked hard on improving the translations, and we are starting to be confident they are shaping up very well. We will of course improve these with time as players spot issues and strings that are hard to understand.



[h3]STEAM/GOG Early Access Release[/h3]
We are preparing for the official Early Access release. We do not have a date yet, as we need to sort out some tasks and find a good window for the release all things considered, it could be before summer but it might end up being after the summer in fall as well. Once we are certain of a date we will announce it, so stay tuned for news on that =)

[h3]Interview with the composer of Space Haven[/h3]
[previewyoutube][/previewyoutube]

Solid Content sat down and did an interview with the music composer for Space Haven, watch some neat game play, listen to some music and hear some cool things about making music for Space Haven!

Thanks for reading and stay tuned for more news to come!

Space Haven Alpha 7 - Advanced Game Customization, Localization and more.



So, we find ourselves in midst of a pandemic. Never would we have believed that we and the world would find ourselves in such a situation as the Steam early access release of Space Haven closes in.

We truly hope you are safe out there. So far we have managed to continue on as before, our small 3 person indie team has not been infected. We've stayed healthy and focused our energy on Space Haven, and as a result there's lots of new features we want to show you. =)

[h3]Advanced Game Customization[/h3]

Many knobs and levers to emphasize your beloved features in the game.

We have created difficulty levels for the game, and the possibility to customize your playthrough if you want to. It is a type of creative mode, where you get to specify what resources you start with, what kind of asteroids or derelict ships are found in the start sector and so on. This can be tweaked on a galaxy level too, meaning if you want a galaxy full of resources you can create that for yourself.

For players wanting to forget the challenge and just build in peace we added a sandbox mode, which will enable you to spawn resources at your will.

New features:
  • Advanced Game Customization - Customize your playthrough with regards to resources, asteroids, derelict ships, alien presence and so on. Emphasize your beloved features.
  • Sandbox mode - A sandbox category has been added to the build menu, allowing you to spawn resources and possible other items at will.

[h3]Crew Selection Screen and Customization[/h3]

You can now customize the colors of your crew outfits.

A crew selection menu has been added to the game!

Another new addition is the crew selection screen, where you will be able to decide who you will take with on your journey through space. Many want to leave Earth and hop on your crew, in hopes of finding a better place to live. You need to decide who you take with, and what kind of colors their shirt and pants have.

New features:
  • Crew selection menu - Choose who you take with as part of your starting crew as you venture out to find a new home among the stars.
  • Customize crew outfits - Choose the colors of your crew member outfits. Everyone can have a purple shirt, or yellow, or something completely different!

[h3]Starmap improvements[/h3]

Starmap now has fog of war.

We've added a fog of war to the starmap, which reveals the next destinations but no further than that. This allows for some surprises with how the other faction spaceships move around in the starmap, it also adds to the feeling of exploration when traveling in the galaxy. We also had a little time to tweak some of the space backgrounds within sectors.

New features:
  • Starmap fog of war - Pirates might catch you by surprise now!
  • Polished backgrounds - At least some of the backgrounds will look a bit better =)


Special derelict ships, so called claimable derelicts, can now be claimed and added to your fleet.

Claimable derelict ships - These are special derelict ships which can be claimed and added to your fleet. Go explore them and once all creatures lurking in the shadows have been cleared out this special derelict ship can be captured and added to your fleet. However, it might require a substantial amount of repairs and resources to make it capable of hyperspace travel.

Additionally, all the factions in the game now have some new ships in their fleet, so you will meet more than just the little scale spaceships later on in the galaxy.

New features:
  • Claimable derelict ships - These special derelict spaceships can be claimed and added to your fleet.
  • New faction spaceships - Added some bigger ships for the various factions in the game.

[h3]Space Haven - Now available in 12 languages[/h3]


We've spent a lot of time to make Space Haven available in other languages besides English. We hired a team of professional translators for the job, and they have just finished their initial translations of texts in the game.


Space Haven is localized to the following languages:
  • ENGLISH
  • GERMAN
  • FRENCH
  • CASTILIAN-SPANISH
  • ITALIAN
  • RUSSIAN
  • SIMPLIFIED-CHINESE
  • JAPANESE
  • KOREAN
  • CZECH
  • POLISH
  • PORTUGUESE-BRAZIL


These translations are the first iteration, and they will need work and polishing to iron out the biggest issues. We will be working on that in the upcoming weeks.

[h3]Steam Early Access[/h3]
We're preparing for a Steam Early Access release, but we do not have a date yet. We want to release this year. However, times are very uncertain, and so many factors play into a successful official release. If one of us three becomes ill it could seriously affect any set release date we would have.

The game build needs to be ready, void of any game breaking bugs. The translations need to be checked and in good enough shape. Our current plan is to make a decision around a month before release, and once we have it clear to ourselves we will notify you =)

Discord: https://discord.gg/zx2AN4F
Reddit: https://www.reddit.com/r/SpaceHaven/
Twitter: https://twitter.com/SpaceHavenGame
Facebook: https://www.facebook.com/BugbyteGames/
Instagram: https://www.instagram.com/spacehavengame/

We also have our mailing list which is great for keeping up to date with important news: http://bugbyte.fi/register

Thanks for reading and see you in the next update!