1. Cepheus Protocol
  2. News

Cepheus Protocol News

Patch - 1.2.5.1 (Experimental Only)

[h3]Cepheus Protocol Dev Update 13[/h3]
https://www.youtube.com/watch?v=9hdefIw4O7g

[h3]Cepheus Protocol Dev Update 12[/h3]
https://youtu.be/Ro74RDr85cQ

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]

Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]

Known Bugs
(Click Show details for a full breakdown of the changes)
[expand]
  • Vehicle slow down issue is a problem we are looking into

[/expand]
[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
[expand]
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile: Link here
[expand]

[/expand]

Cepheus Protocol In Review 2022 Community Poll

[h3]Cepheus Protocol Dev Update 13[/h3]
https://www.youtube.com/watch?v=9hdefIw4O7g

[h3]Cepheus Protocol Dev Update 12[/h3]
https://youtu.be/Ro74RDr85cQ

In preparation for next year and getting things moving again in early January I'm looking to gather some data on how CP is shaping up from our communities standpoint, what you would like us to do better, what your excited for etc. Please consider submitting your feedback as it helps me prioritize resources accordingly going into next year.

Please do not use generic terms like "Its undercooked/bad etc" Take the time to explain what exactly makes the game feel off to you so we can resolve it. What mechanics systems aren't fleshed out enough etc.



https://forms.office.com/r/VJX4GKM1Lg


Patch - 1.2.5 (All branches)

[h3]Cepheus Protocol Dev Update 13[/h3]
https://www.youtube.com/watch?v=9hdefIw4O7g

[h3]Cepheus Protocol Dev Update 12[/h3]
https://youtu.be/Ro74RDr85cQ


Included in this patch from experimental branch
https://steamcommunity.com/games/979640/announcements/detail/3611355552408690876
https://steamcommunity.com/games/979640/announcements/detail/3611355552404620569
https://steamcommunity.com/games/979640/announcements/detail/6390075983613044409
https://steamcommunity.com/games/979640/announcements/detail/3640627752627204999
https://steamcommunity.com/games/979640/announcements/detail/3640627752624471301
https://steamcommunity.com/games/979640/announcements/detail/3640627684970448999

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Added a View mode at the top left to help determine building populations at a quick glance. Green high pop, yellow moderate , red empty
  • Vehicle move formation orders lossened to improve vehicle movement. They will no longer wait for infantry when given group move orders (Similar to COH)
  • Enhancements to vehicle formation movement
  • Vehicles which have been part of a group move order for 6 seconds will enhance their mobility, to prevent small jitters or obstacles from completely derailing their movement
  • Vehicle-only formation move orders, in addition to last commit's improvement, will now hopefully have less jittering when everyone is in position (due to formation move handler speeding up if anyone is too close to their target position while still in motion)
  • Fixed an issue with the Idle Engineer button (after earlier commits)
  • Added a 'tutorial glow' popup around the Auto Evac button on the Infection Zone Widget
  • Updated the 'frame anim' images used to the proper UI compression settings
  • Added a basic FixWorldBuildingDevnameDuplicates (it needs improvements, but was sufficient for now)
  • Lt's buffed
  • All weapons have had crit damage reduced by 20%
  • Humvees now take proper damage from blowup guy
  • All Humvee gas consumption numbers lowered
  • Fixed infected spawning in and getting stuck
  • Adjusted Pivots to 3 way road intersections, for better implementation into Road spline tool.
  • Honey Bager is back BABY!!! & GC32 (Operator)
Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]

Known Bugs
(Click Show details for a full breakdown of the changes)
[expand]
  • Vehicle slow down issue is a problem we are looking into

[/expand]
[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
[expand]
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Patch - 1.2.4.1 Preview (Experimental branch)

[h3]Cepheus Protocol Dev Update 13[/h3]
https://www.youtube.com/watch?v=9hdefIw4O7g

[h3]Cepheus Protocol Dev Update 12[/h3]
https://youtu.be/Ro74RDr85cQ

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Updated Humvee to be available from the Motor Pool
  • Added a quick weather-anim fix for the Humvee when it switches meshes due to weapon swap
  • Improved safeties for calling-in units to (hopefully greatly) reduce the chances of units landing on rooftops
  • Fixed a major bug that caused civilians evacuating from one zone to another to get 'cleared' by a new update loop check
  • Improved 'evacuate between zones' logic to properly use Mobs (instead of sending groups of 10 at a time, which takes forever). Greatly increases evacuation-between-zones rate
  • Added speculative fix that (should) resolve vehicles sometimes getting 'stuck' at incredibly low speeds
  • Fixed a population count issue with 'Transfer Between Zones' civvie evacuation 'missing out' on civvies that are currently virtual (resulting in potentially severe population 'mismatch' over time)
Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]

Known Bugs
(Click Show details for a full breakdown of the changes)
[expand]
  • Vehicle slow down issue is a problem we are looking into

[/expand]
[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
[expand]
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Patch - 1.2.4 Preview (Experimental branch)

[h3]Cepheus Protocol Dev Update 13[/h3]
https://www.youtube.com/watch?v=9hdefIw4O7g

[h3]Cepheus Protocol Dev Update 12[/h3]
https://youtu.be/Ro74RDr85cQ

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Updated Humvee to have a fifth seat 'in the back' when in open-hooded mode
  • Also now uses the fourth seat when hooded
  • Updated firing arcs for units in Open Humvee to be able to shoot 360 degrees (their animations don't turn +/-180 anymore, though, so it looks a bit odd)
  • Fixed up Hooded Humvee allowing units inside to get hit
  • Updated InfectionZone's Condemned Unit Moving to use Mob Units
  • Fixed SpawnNodes
  • also* saving civilians who are currently under a Virtual Unit Mover's move orders (resulting in civilians duplicating as you save/load)
  • Fixed InfectionZone calculation of Civilian Population to try to better avoid 'double-counting' units (since Unit Mover units register with a Node, they now no longer count as 'pop' from the node
  • and* the unit mover)
  • Fixed buildings failing to properly tally Mobs when they enter
  • Fixed some World Buildings in the master having duplicate Devnames (Building 'D09' was used on multiple islands, and due to being in different levels, it sometimes shared Outliner names, resulting in issues when saving/loading)
  • Quick fix to nav in the master (commit from Derek on Build Machine)
  • Committing a save that (unreliably) has a Humvee that starts the save with the 'slowdown' issue. Not sure how to reliably reproduce, but this is the closest I got so far. We are still looking into this issue
  • Fixed Vehicle wheel steering getting stuck, and switched to a cleaner and more optimized node setup for it.
  • Reduced Atlas Ammo radius visualization area to 0 opacity (now outline only).
  • Converted Infected so they don't have shadows beyond LOD 1
  • North San Francisco progress
  • Set up an extra seat in the Open Hooded variant of the Humvee (adjusted existing 'fifth' seat by scooting it over, then copied it and mirrored. Updated garrison capacity and updated the GarrisonSeatConfigs for Open/Default)
  • Updated Chelsey to enter 'flee mode' after completing a Death Regen, if she's not near her territory
  • And on entering Death Regen (unless from a loaded game) her health will default to 1 instead of whatever value it was when she was hit with enough force to put her into Death Regen
  • Switched Gas tower to Nanite to improve performance
  • Fixed civilian mobs spawning with guns (resulting in some visual weirdness)
  • Updated 'mob units' to have additional health (MaxHealth added on for every extra body)
  • Said mob units will 'lose' bodies when their health drops below certain thresholds
  • A bit of modularity added to killing units to support this, too, so if the player kills mobs (w/o finishing the 'source') some of the data is handled properly (likely needs more tweaks!)
  • Mob unit 'deaths' use new ragdoll registry in the GameState to make sure their corpses don't stay around forever
  • Additionally, mob units can 'split off as infected units' instead of dying, if the civvies were infected
Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]

Known Bugs
(Click Show details for a full breakdown of the changes)
[expand]
  • Vehicle slow down issue is a problem we are looking into

[/expand]
[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
[expand]
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]