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Cepheus Protocol News

Patch - 1.2.7.17.9

If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Various behind the scenes Timer checks were spread out over MS's to stop the game thread from being choking out.
  • UpdateSeenList update: turns off when not needed, instead of always running
  • Optimized Ambient Civvie Spline visibility by adding threading support
  • Safety check for World Building LERPs, adjustment of vehicle nav volumes, and conversion of assets into landscapable objects for Angel Island Grids 1-3
  • Added 'SharedStimulus' logic (akin to SharedVision) - currently only used by Ambient Civilians - to replace the fact that VisibilityTriggers are no longer handled via Perception Result: Ambient Civilians seem to function mostly as before, but perception system has a lot less pressure on it now
  • Crashfix for potential 'infinite loop' for UnitMovers getting stuck going between devirtualized units spawning+monitoring
  • Reduced number of sight queries-per-update to 4K (from 8K), to try to reduce CPU strain
  • Fixed Speakers for vehicles registering as vision stimulus
  • Set up untargetable Civilian clutter+walls to 'deregister' from Sight once revealed, so they stop taking up queries
  • Fixed Camo not applying to Merlin.
  • Fixed Camo not applying to MUTT/MULE.


Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates

[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development

[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Early Access Dev Report (July 1 - July 15)

We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice.

  • Every Saturday, we will take the stage and communicate with you directly. We'll discuss what happened that week, address any issues, changes, etc., and potentially talk about necessary changes for the next week. These will take place on Discord & Youtube.





Patch - 1.2.7.17.6

[h3]Support Packs:[/h3]

From the DLC Poll we have decided to add 3 basic paid Vehicle camo support packs and one free pack based on the feedback we received from you guys.

[h2]Post Modern Free Pack[/h2]


[h3]NATO Collection is now released [/h3] As an optional way to support development and get a few cool camo's for all ingame CERC vehicles

https://store.steampowered.com/app/2496520/Cepheus_Protocol__Support_Pack_Vehicle_Camo_NATO_Collection/

We plan on 2 more camo packs coming out in the next week or so as optional ways to support development and get cool skins in return!

Classic Wars Collection
WWII Olive Drab
Vietnam GS Tiger Stripe
The Gulf War Desert Storm Camo

Modern Collection
Elite Black Camo
Blue Urban Night Digital Camo
UCP Modern Camo


If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Updated NewBaseVehicle On Death functions to fix mesh swap and material assignment. Added a BP event for post-death effect setup.
  • Updated On-Death effects of Helicopters to fix Rotors turning into a solid black disc.
  • New Helicopter Destroyed meshes added for Merlin, Scout Drone, Shawnee & Sparrow
  • Physics added for the destruction of Helicopters
  • 3rd person camera placement polish
  • Minor Improvements to Helicopter Death effects, materials and physics.
  • Fixed helicopter end and start points that were causing some airborne callins to get stuck out of map on calypso
  • Set up the Max Ambient Civilians setting to default to 90 (from 180)
  • And make outdated saves (game options saves made before July 12, 2023) get forced-set to 90 Max Ambient Civvies, with two checks in GameOptionsV2 and one in the GameInstance BP
  • Set up a 'delay' for perception re-enablement when a unit's shared vision leader is lost
  • And set up a similar (shorter) delay for UnitMovers to 'reselect' a vision leader, to reduce the amount of pressure from perception sharing shifting
  • Engine Garbage collection rate increased
  • Devirtualized units will now queue for movement orders on spawn instead of spamming the CPU all at the same ms. Will increase performance across the board
    Added more Base meshes for Procedural Building generation. Built-in walkways with stairway access.
  • Spine Turrets now hide under the map and reappear when you enter near a zone they are guarding
  • Optimizations to Spine Turrets causing massive FPS drops in mid-late games
  • The amount of vision traces ingame have been increased to 150 across all units.
  • Fixed Incorrect Camo Tiling in some cases for Merlin, CROWS Turret, and MUTT/MULE.


Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates

[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development

[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Patch - 1.2.7.17.5

If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Early fixes for faction logic for Calypso helping command post capture points (for factions beta) to properly shift color for initial capture
  • Early pass on vehicle camo update to make sure it applies to their weapons
  • Implemented speculative safety (cooldown on 'FinishTunneling' calls for Leviathan) for this crash: https://discord.com/channels/469412014427602944/1126625896078528522/1126625896078528522
  • Added some additional PicketSign support (for the future)
  • Fix to turret updating calls from NewBaseVehicle to prevent overrides of a camo update handler function from 'skipping' turrets (fixes Humvee not updating its turret's camo, for example)
  • Speculative fix for https://discord.com/channels/448343799140319232/453239225526255626/1127004520006832258
  • Fixes to localization references for base game camo
  • And fixed CERC Blue missing a thumbnail (which could cause duplicate entry)
  • Set up Atlas modules to have camo support
  • Set up HEMTT to destroy ammo runners instead of kill them, when killed (since death for some reason wasn't working)
  • Updated some grammar on several tips, redid some old tips, and removed or redesigned some that seemed redundant
  • Calypso map used to fail to initialize InfectionZone widget on a new file until you moved the camera to another zone. It now is able to initialize immediately (since player cam overlap check was occurring before InfectionZone beginplay 'initialize build location mesh' loop ran)
  • Quick update to NSF Spawn Nodes to also apply the fix I did to the other maps
  • Fixed the Weapon.cpp using 'BrassEject' in one place and 'EjectionPort' in another place for shell casing spawning (unified to 'EjectionPort', which is the socket name on the AK)
  • This seems to have also fixed the 'floating shell ejections' bug
  • Fix for 'infection zone distance check' failing after earlier build location mesh fix
  • Fix for spine turret/infected wall construction limits being bypassed
  • Updated Unit Movers to devirtualize most of their units with perception off, to try to save performance (they'll enter Shared Vision anyway, so shouldn't make a gameplay difference, but hopefully will make a performance improvement)


Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates

[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development

[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Patch - 1.2.7.17.4 Hotfix #1

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Fixed Evacuations not working on Calypso


[h2]This patch merges our experimental to normal[/h2]

These patches are bundled in as well. We apologize about the sheer size but steam does have a character limit for news post else we would just combine it all into one thread.

https://steamcommunity.com/games/2116560/announcements/detail/3645149037666720265
https://steamcommunity.com/games/2116560/announcements/detail/3675548970037954594
https://steamcommunity.com/games/2116560/announcements/detail/3675548970040755972

[h3]Operator Camera improvements:[/h3]

A brief video of some of the changes we did over this week to improve the base Camera controls and layout. We will probbaly at this rate have a lot of the Operators controls done before we enter 1.3 officially.

https://youtu.be/mKyfZkEXMjY

Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates

[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development

[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]