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Cepheus Protocol News

Steam Scream "The Revenge" Patch - 1.3.2.2

If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
Bundled in this update:
https://steamcommunity.com/games/2116560/announcements/detail/3736356443978721386
https://steamcommunity.com/games/2116560/announcements/detail/3762252774616722952
https://steamcommunity.com/games/2116560/announcements/detail/3719469213053620747
https://steamcommunity.com/games/2116560/announcements/detail/3728477045780588184

  • Fixes for engineers moving to construction orders that were too far away
  • Improvements to move queue 'acceptance radius' logic to reduce delay on solo-units carrying out queued move commands
  • Updated move order queue to support multiple construction managers
  • Also improved unit construction priority to better prioritize queued construction within the same construction manager
  • Minor BP error fix on the FormationMoveHandler in grouped queued construction orders
  • Set Halloween Season to be active in the Game Instance
  • Also fixed Juggernauts erroneously failing to put on pumpkinheads at night


Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates

[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development

[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Patch - 1.3.1.7

Gameplay HUD Progress:


Range Finder System: When having a unit selected and hovering over an enemy the game will show you if the current unit can see the target and how much closer you would need to get to shoot/attack. This expands to vehicle weapons as well!




Main Menu Progress




If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
Bundled in this update:
https://steamcommunity.com/games/2116560/announcements/detail/3654159407915528195
https://steamcommunity.com/games/2116560/announcements/detail/3654160041521747137
https://steamcommunity.com/games/2116560/announcements/detail/3654160041524360867
https://steamcommunity.com/games/2116560/announcements/detail/3654160041535428998
https://steamcommunity.com/games/2116560/announcements/detail/3641776412140897761
https://steamcommunity.com/games/2116560/announcements/detail/3676680576861314855
https://steamcommunity.com/games/2116560/announcements/detail/3676680576885849873
https://steamcommunity.com/games/2116560/announcements/detail/6611902998214521621
  • New menu clock SFX added
  • Custom Game settings added for Starting DNA
  • Custom Game Settings added for setting the cost of Shreader rounds
  • Fixed Shredder Rounds purchase just consuming money instead of DNA
  • Added a 'Playtime' indicator on save slot widgets
  • Updated the Weapon Range Indicator's visuals to indicate being blocked by 'shortening' the lit up part of the bar to match the block location
  • Added 'in-garrison' weapon range displays, for units that can shoot out of garrisons.If their 'angle lock' stops them from shooting (i.e. their seat won't let them turn that far), they will not show the range indicator
  • Weapon Range Indicators now have different colors if representing multiple weapons on a single unit
  • Weapon range indicators for multi-weapon unit setups now have slight offsets (to indicate the separate weapons and their ranges)
  • Crashfix added for multi-weapon unit setups for weapon range indicators
  • Updated the main water tile in the Calypso landscape to use the WaterBodyCollision and not be set to be 'step up on' enabled (hopefully stops units sometimes thinking that's valid land to 'land on' during safety checks?)
  • Removed laser sights and vision visualization 'cones' for characters
  • Tracked down a broken reference in the ShopsCanvas that was preventing Civilian Admin sub-buildings from being buildable
  • Made spacing more consistent on the recruit popup
  • Updated splash


Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates

[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development

[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Early Access Dev Report (End Month AmA)

We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice.

  • Every Saturday, we will take the stage and communicate with you directly. We'll discuss what happened that week, address any issues, changes, etc., and potentially talk about necessary changes for the next week. These will take place on Discord & Youtube.





Early Access Dev Report (July 16 - July 22)

We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice.

  • Every Saturday, we will take the stage and communicate with you directly. We'll discuss what happened that week, address any issues, changes, etc., and potentially talk about necessary changes for the next week. These will take place on Discord & Youtube.





Patch - 1.2.7.17.9.3

If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

[h3]Week Goals:[/h3]

This week our goal is to wrap up 1.2 on experimental expect a few days of bleed over possibly if any fatal bugs/issues are encountered.

The next 2 days will be Rioting/Non-Lethal Weapons in the form of the Bean bag Shotgun. Then Dynamic Civilian Groups will form that hate you if you ignore their rioting when a zone enters yellow status for too long or you declare martial law for to long. (Up to Wednesday-Thursday)

The following 2-3 days will conclude 1.2 with Civilian Automation & Evacuation.

If a zone is set for intake based on ROE the zone will follow a preset template you can customize.

You will be required to station a scientist at the zones Civilian Admin structure with the detection weapon or build detection towers at these points to determine infection status if research allows.

Base templates:

Unknown
-Cage
-Wait (Wait 8-16 minutes to determine if infected)

Infected
-Euthanization
-Shoot on sight
-Turn away

Not infected
-Holding area (Till Helicopter arrives)
-Helipad


Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Further Optimizations to the Anim Blueprint based on profiling data
  • Removed all bodies and blood decals from Treasure Island Levels. (To Prepare for Dynamic placement in the future)
  • Converted 12,873 assets to removable clutter; on Angel Island and Treasure Island, so far. More conversions to follow.
  • We now turn off Infection Structures ability to hear and see via a new thread to save performance if no CERC unit is within 20k UU. This should improve the reliability of vision and framerate improvements in mid to late game.
  • Fixed up some AnimInstance_Base C++ logic in relation to mob units, as well, so Mob Units properly recognize which unit is their owner, instead of being 'unowned' and thus always standing still or walking
  • Evac load fix to try to stop some civvies from going to the wrong evac pad when loading saves and getting 'stuck'
  • Melee Expliot for Infected fixed that could cause them to double melee
  • Rioting system improvements
    • Suppressing a riot via stamina damage (right now, only way to do this is with sandbag shotgun) will now lead to Riot Suppressed for that Civvie Spline: it will not resume rioting until 10 real life minutes pass (accounting for slo-mo, etc.)
    • Rioting civvies will harm your reputation in a zone. This stops when riot is suppressed.
    • 'Last riot suppression time' (for the 10 min cooldown) saved/loaded
  • Fixed CERC solider aimnode being to "responsive" at times


Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates

[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development

[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]