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Cepheus Protocol News

Patch - 1.2.7.17.5

If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Early fixes for faction logic for Calypso helping command post capture points (for factions beta) to properly shift color for initial capture
  • Early pass on vehicle camo update to make sure it applies to their weapons
  • Implemented speculative safety (cooldown on 'FinishTunneling' calls for Leviathan) for this crash: https://discord.com/channels/469412014427602944/1126625896078528522/1126625896078528522
  • Added some additional PicketSign support (for the future)
  • Fix to turret updating calls from NewBaseVehicle to prevent overrides of a camo update handler function from 'skipping' turrets (fixes Humvee not updating its turret's camo, for example)
  • Speculative fix for https://discord.com/channels/448343799140319232/453239225526255626/1127004520006832258
  • Fixes to localization references for base game camo
  • And fixed CERC Blue missing a thumbnail (which could cause duplicate entry)
  • Set up Atlas modules to have camo support
  • Set up HEMTT to destroy ammo runners instead of kill them, when killed (since death for some reason wasn't working)
  • Updated some grammar on several tips, redid some old tips, and removed or redesigned some that seemed redundant
  • Calypso map used to fail to initialize InfectionZone widget on a new file until you moved the camera to another zone. It now is able to initialize immediately (since player cam overlap check was occurring before InfectionZone beginplay 'initialize build location mesh' loop ran)
  • Quick update to NSF Spawn Nodes to also apply the fix I did to the other maps
  • Fixed the Weapon.cpp using 'BrassEject' in one place and 'EjectionPort' in another place for shell casing spawning (unified to 'EjectionPort', which is the socket name on the AK)
  • This seems to have also fixed the 'floating shell ejections' bug
  • Fix for 'infection zone distance check' failing after earlier build location mesh fix
  • Fix for spine turret/infected wall construction limits being bypassed
  • Updated Unit Movers to devirtualize most of their units with perception off, to try to save performance (they'll enter Shared Vision anyway, so shouldn't make a gameplay difference, but hopefully will make a performance improvement)


Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates

[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development

[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Patch - 1.2.7.17.4 Hotfix #1

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Fixed Evacuations not working on Calypso


[h2]This patch merges our experimental to normal[/h2]

These patches are bundled in as well. We apologize about the sheer size but steam does have a character limit for news post else we would just combine it all into one thread.

https://steamcommunity.com/games/2116560/announcements/detail/3645149037666720265
https://steamcommunity.com/games/2116560/announcements/detail/3675548970037954594
https://steamcommunity.com/games/2116560/announcements/detail/3675548970040755972

[h3]Operator Camera improvements:[/h3]

A brief video of some of the changes we did over this week to improve the base Camera controls and layout. We will probbaly at this rate have a lot of the Operators controls done before we enter 1.3 officially.

https://youtu.be/mKyfZkEXMjY

Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates

[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development

[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

Patch - 1.2.7.17.4

Patch Notes
(Click Show details for a full breakdown of the changes)
[expand]
  • Friendly fire turned off for Apache
  • Speculative fix for Operator crash
  • Operator got a Camera revamp in prep for 1.3
  • Fixed a texture streaming issue for characters
  • Speculative fix for CrowdManager crashing on the new map on init
  • Fixed floating SOC on init
  • Speculative fix for Operator crash
  • Fixed Presidio canal railing blocking a bridge...


[h2]This patch merges our experimental to normal[/h2]

These patches are bundled in as well. We apologize about the sheer size but steam does have a character limit for news post else we would just combine it all into one thread.

https://steamcommunity.com/games/2116560/announcements/detail/3645149037666720265
https://steamcommunity.com/games/2116560/announcements/detail/3675548970037954594
https://steamcommunity.com/games/2116560/announcements/detail/3675548970040755972

[h3]Operator Camera improvements:[/h3]

A brief video of some of the changes we did over this week to improve the base Camera controls and layout. We will probbaly at this rate have a lot of the Operators controls done before we enter 1.3 officially.

https://youtu.be/mKyfZkEXMjY

Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates

[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development

[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]

AmA / Community Event Tonight

During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator

We will be live on Youtube and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Youtube Chat.


Youtube Discord

Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released

Segment 2: Live QNA 40 mins - opportunity for the community to ask questions directly to the developers

Segment 3: Closing discussion 5mins - discussion between the developers on the upcoming content for

DLC Poll Community Opinion Poll

Community Opinion/Vote


After discussing it with the community in our recent Discord thread they have asked me to create a poll on DLC's and the community's opinion on them.

[h3]Asking for Poll:[/h3]
https://discord.com/channels/469412014427602944/1123331989282492589/1123644996432703628

[h3]Excerpt From the Poll:[/h3]

CP is a live service game we have no plans for a sequel nor do i ever want to make one. The goal is to keep developing and expanding on the core game for the next 3-5 years at least. That mean's monetization has to be a serious thing we look into as we get closer to the end of EA in 2024. So we can fund development for the free and paid content that we have planned during that period of time.

I put some examples of ideas I've been personally wrestling with about implementing in the short term and in the future below and in the poll.

What does the community think? What would they be willing to buy to help support development but also get some cool aspects added to their games?

I value your honesty so please do take the time to address this so i can have all the information i need to make informed decisions!

Pricing Guidelines:
I estimate weapon packs to be around 4.99 at most unless there are a ton included. So say around .99c per new weapon. These prices are estimates and could be lower or higher depending on the amount that goes into each pack.

Vehicle Skins for a pack I.E All Desert Camo/All Black we would not sell individual skins for one off vehicles. Similar to COH 1 you would have an option to set an override skin at the time of recruitment of that unit so you can mix and match 1.99-2.99

Operator Skins would be likely be around 4.99-9.99 depending on complexity

Horde maps would be 9.99 and add 3 maps per collection

Building packs would vary in range from 3.99- 9.99 depending on amount included

Smaller Pandemic Maps would be in a collection and be around 9.99 as well similar to horde maps


[h3]Vote here[/h3]

[h3]Live Poll results[/h3]