[h2]Patches included in this public release[/h2]
https://steamcommunity.com/games/979640/announcements/detail/3383911090958935367
https://steamcommunity.com/games/979640/announcements/detail/3372651457294815461
https://steamcommunity.com/games/979640/announcements/detail/4966924542602570168
https://steamcommunity.com/games/979640/announcements/detail/3369272491237192348
https://steamcommunity.com/games/979640/announcements/detail/3346752589127785880
https://steamcommunity.com/games/979640/announcements/detail/3346752589123707741
[h2]Last two Podcasts[/h2]
https://www.youtube.com/watch?v=_AfUgBfXTUg
https://www.youtube.com/watch?v=8DwKVi2vPUA
Patch Notes
(Click Show details for a full breakdown of the changes)
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- Horde counter not working fixed
- Faction Horde crash fixed based on user feedback from Discord
- Touch-up of former bridge locations on Treasure Island
- Chelseys LT Ai were tweaked to have better controls for guns/melee
- Fixed logic so anti-helicopter jump attacks no longer break shooting logic (or vice-versa)
- Updated the Doctrine Button's text display to use a Retainer instead of Invalidation (invalidation was making it unstable)
- Removed the invalidation box around the Objective button's text (was breaking things)
- Fixed unit's interaction widgets disappearing if units enter a garrison, then leave
- Updated the Doctrine Button's text display to use a Retainer instead of Invalidation (invalidation was making it unstable)
- Removed the invalidation box around the Objective button's text (was breaking things)
- Added more menu prompts for video options
- View Distance models for the city vastly improved
- Auto configure graphics added to advanced options
- Fixed an old enum reference in Base_PlayerStructure that broke to reference 'none' instead of 'Juggernaut' for squish-related logic (so pilots, minigunners, etc. should no longer squish barbed wire now)
- Fixed the 'tower garrison display' not properly setting the Weapon image on the tower occupant display when opening the widget afresh
- Updated logic for weapons, so a weapon can manually define its suppressor-attach-transform without relying on sockets to fix suppressors sometimes floating
- Improved some snappoint logic (for wall construction points) to respond better when loading saves (not use the wrong mesh, etc.)
Please note the following going forward (Restart your game/steam to get the update if needed[/expand]
Known Bugs
(Click Show details for a full breakdown of the changes)
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- We are aware of some structures being purple at certain heights we are investigating this
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[h3]New Versioning Number system[/h3]
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We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
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[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
Trello and the old picture Roadmap system will be removed going into the future.
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
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https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
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[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! ːWinterSmileː
Link here

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