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Cepheus Protocol News

Operator Convert to 3rd Person [Community Opinion]

Operator Convert to 3rd Person [Community Opinion]
As many have noticed the Operator has been untouched since December. We believe that it would be in our best interest for the longevity of the project to convert the Operator to a third person system based on the resources that are available to our team.

Long term wise we would mirror the 3rd person behind Division/WWZ and allow shoulder switching and all the normal requirements of the genre.

Here is a shortlist of the pros that we have earmarked by switching.

1. We have one animator and making the switch will allow us to give the operator access to all weapons based on the fact that the Operator should now be using our third person rig.
2. New Weapons would be easier to push to the Operator in general
3. It would simplify the process involved in allowing you to customize the Operator in regards to spending ability points which allow you to pick and choose what abilities they use. Which because we share the same 3P rig we can utilize the CERC unit abilities seamlessly.
4. More resources can be put into the RTS aspects of development since the entire process would be greatly simplified by making this switch.
5. We would also use this new "Operator" in a limited coop mode strictly between Operators in a Horde/Merceries type mode. This would be the first logical step towards full coop implementation
https://strawpoll.com/polls/mpnbajKVYy5

Halcyon winds Podcast #3

During major events we will be bringing in special guests to discuss their experiences they have had in Cepheus Protocol for future podcasts. If interested contact a Moderator

We will be live on Twitch and in our Discord AmA channel for those wanting to listen in on voice. You can partake in the live AmA either on Discord AmA channel/Twitch Chat.

https://www.twitch.tv/halcyonwinds
Discord

Segment 1: Dev roundtable 15 mins - a discussion between the developers on the current state of the game and current content released

Segment 2: General discussions/questions 20 mins - Host will be picking out most prominent questions and discussions made in the discord for the week

Segment 3: Live QNA 20 mins - opportunity for the community to ask questions directly to the developers

Segment 4: Closing discussion 5mins - discussion between the developers on the upcoming content for

Patch - 1.1.4 PB [Public Beta Only]

This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale.

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

[h3]How do i opt in?[/h3]
[expand]

[/expand]

[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

[h2]Some Summer Art to go with the Season! [/h2]
It would seem Winters cant even get a break when shes on vacation...


Podcast/Ama this week
https://discord.gg/AhmvWvtH?event=985508297190805515

[h3]Patch Notes[/h3]
[expand]
  • Radio System vastly improved to only "Index" all the music mods on initialization of the engine. It will now only "load" the music when its needed. This will reduce memory requirements of music mods by 99%.
  • Radio System Main Menu memory leaked resolved
  • Radio System Attenuation improved to make the falloff more realistic
  • New Game option added to allow background sounds for when the game loses focus or you minimize on by default.
  • Splash Art updated for SMAW and both Riot Shield versions
  • Updated buildable signs to have color displays in the world of their current mode
  • HESCO Walls prices greatly reduced
  • Further Progress on SF North blockout in distance
  • Updated the 'Disengage' (bored mode) logic for Chelsey and her LTs. No longer 'fails' to enable combat again if they're not inside their assigned location when the timer ends and you're still attacking them. Now, they will stay in combat mode for longer if you continue bugging them shortly after they've already retreated ('angry' mode). Should reduce 'stuckwarping' through walls
  • Updated Chelsey and her LTs to properly be counted as 'infected' collision - they now no longer should be able to literally walk through player walls
  • Fixed an issue with the 'DoMeleeAnimation' call failing to calculate additional Melee Cooldown time for some circumstances
  • Infected no longer seem to 'get confused and stop attacking' if they target a structure or civilian, and melee cooldown times should be more accurate to their settings
  • Fixed Operator not being able to walk in RTS mode
  • Fixed Horde_02 nav issues reported on Discord

[/expand]
[h3]Guard Towers are coming soon![/h3]
We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!


[h3]Some of the new buildable items in this patch[/h3]


[h3]Some of the new Weapons in this patch[/h3]
SMAW Engineer Weapon


[h3]New Maps in this patch[/h3]


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology

Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
[h3]New Posters up[/h3]

Patch - 1.1.3 PB [Public Beta Only]

This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale.

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

[h3]How do i opt in?[/h3]
[expand]

[/expand]

[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

[h2]Some Summer Art to go with the Season! [/h2]
It would seem Winters cant even get a break when shes on vacation...


[h3]Guard Towers are coming soon![/h3]
We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!


[h3]Some of the new buildable items in this patch[/h3]


[h3]Some of the new Weapons in this patch[/h3]
SMAW Engineer Weapon


[h3]New Maps in this patch[/h3]


[h3]Patch Notes[/h3]
[expand]
  • Horde Map 1 & 2 Movement issues resolved
  • Horde Map Minimaps updated
  • Fixed incorrect foliage generation on Angel island.
  • Minor adjustment to water VT to reduce memory usage.
  • Fixed a rare loading issues where some constructed objects would turn into sandbags
  • Fixed some Fog of War visual issues that were reported on Discord
  • Updated Weapon Upgrade window to show how many pellets are fired from guns with pellets and their per pellet damage based on Discord feedback
  • Fix for Display for the Helipad 'Toggle Evac Mode' button so it can say 'Chopper Incoming' when disabled (rather than a bugged out display that implies you need an unlock)
  • Various performance & pathing issues
  • Minimap regenerated for Open World Master

[/expand]

More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology

Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
[h3]New Posters up[/h3]

Patch - 1.1.2 PB [Public Beta Only]

This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale.

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

[h3]How do i opt in?[/h3]
[expand]

[/expand]

[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

[h2]Some Summer Art to go with the Season! [/h2]
It would seem Winters cant even get a break when shes on vacation...


[h3]Guard Towers are coming soon![/h3]
We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!


[h3]Some of the new buildable items in this patch[/h3]


[h3]Some of the new Weapons in this patch[/h3]
SMAW Engineer Weapon


[h3]New Maps in this patch[/h3]


[h3]Patch Notes[/h3]
[expand]
  • Two new Horde maps are now added
  • Added SMAW Engineer Weapon
  • Faction Combat has been greatly rebalanced to make it playable and much more balanced.
  • Fixed the Speaker System building not being repairable
  • Fixed Lights not properly turning on after the Unreal Engine 5 update for buildings at night
  • Various new build items have been added to allow players to better design their base.
  • Sandbags, HESCO walls and Barbed wire can be "Snapped" to segment to make it easier to build now
  • Buildable CERC Infection Detection Towers added
  • Scientist can be equipped with mobile Detection equipment to locate infected individuals
  • Improved construction of wall-type objects to better handle interaction points (welding locations)
  • Improved construction to implement an 'overlap safety'. Not perfect, but makes construction considerably safer when issuing orders to a lot of units at the same time
  • Added new system for recruiting civilians + added scientist logic to auto look for civilians and scan them as they walk by
  • Improved Skycrane cables and added CableAttachPoints to buildings that did not have them.
  • Added the Customizable Sign
  • Damage Resistance setup for the rest of the unit's
  • Rate of fire tweaks
  • Added support for the scanner to dynamically only start its loop if a scanner is equipped + will dynamically shut down when the scientist is unpossessed as well. Added Animation support for the scientist so it will use the native animation of CharacterWeaponFireArray for its scanning animation and setup the code to wait for a scan to finish before its allowed to pickout another civilian to scan dynamically from a crowd
  • Helipads were added with two modes (Resupply Aircraft & Civilian Evacuation Mode)
    Resupply Aircraft - will repair/refuel and repair any helicopter landed on the Helipad
    Civilian Evacuation Mode - will trigger a Chinook to fly to the Helipad and wait for you to load them up to evacuate them to an aircraft carrier off the coast.
  • Immediate Evacuate was added as a last minute addition to allow you to tell an evac chopper to leave immediately without a full load or waiting for the countdown.
  • Game now tracks how many civilians were evacuated when highlighting the "Population" bar
  • Added fix to player units who succumbed to infection having their UI reappear if you load a game with one of them in it
  • Fixed Civilian overlap issue if they are previously infected you could get the overlap widget.
  • Added the whiteboards so they scare/welcome or do nothing based on what you want for each one.
  • Riot Shield Light added as a new weapon for Assaults
  • Riot Shield heavy added as a new weapon for Heavys
  • Riot Shields will break when damaged beyond their health requiring you to buy a placement at the barracks
  • Added carrier blockout for Civilian evacuations
  • New starting location for open worlds
  • Teleporting feature of the starting widget removed
  • Speculative fix for crash when taking damage
  • Removable Car/Trees were switched to a more efficient Navigation system
  • Fixed 'unupgradeable' wall segments (like Jerseys, Hescoes, etc.) 'reverting' to sandbags when loading them from a saved game
  • Evacuation Count on the Population Tracker now will always appear when hovered
  • Updated the World Infection 'mesh' type growths to no longer have collision or affect nav
  • Updated the Evac Helicopter Countdown widget to have a 'depart now' button (w/ minor animation, localization string, etc.)
  • Updated the handling (via delegates) in the Evac Chopper to support this and make it relatively smooth to use
  • Various performance & pathing issues

[/expand]

More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology

Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
[h3]New Posters up[/h3]