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Cepheus Protocol News

Patch - 0.7.130.5

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125

Winters got a model update from the last letter to the producer check it out! Not live yet



We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117850397

The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.

This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!

[h3]Change list[/h3]
  • Circle formation issue resolved
  • Added DirectX 12 launch option again should be functional and improve performance on newer GPU's
  • Added Korean language
  • Resolved an issue with some 'utility' characters still registering for the Crowd Manager to improve performance
  • Added some 'BeginDestroy' safety to the CPCrowdAgentComponent to ensure that it properly is cleared from the CrowdManager (to avoid a crash)
  • Removed the old 'FreshlyLoaded'-fix for the CrowdManager, replaced it with a more reliable AIController OnPossess check (that will fix infected, too) Result: Crowd manager crash should be fixed, and units should no longer become unable to move regardless of team affiliation
  • Rebuilt proxy collision+nav in the master to respect Efrain's update on the Stadium in Presidio (should prevent units from trying to 'walk through' the stadium walls)
  • Cleaned up a HideUI bug that caused unselected units to show their overhead UI even if not selected
  • Further cleanup for HideUI response to not show unit interaction widgets for units that are garrisoned in any way (regardless of GameInstance setting for hiding unselected unit widgets)



More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!

https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://www.youtube.com/watch?v=6eWbDibGMrU

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:

https://halcyon-winds-store.creator-spring.com/

Patch - 0.7.130.4

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125

We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117850397

The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.

This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!

[h3]Change list[/h3]
  • Added new Police Cruiser into the map
  • Improved View Distance Models for when your moving around the island. Won't look like Google Maps anymore!
  • Further Performance improvements to stabilize framerates
  • Further collision fixes for stadium in presidio
  • Rebuilt collisions for Stadium Wing and unchecked "Generate lightmap UVs" for 3 buildings in downtown TI. Hotel, Arboricole, and Hospital Terminal to remove purple textures.
  • Updated vehicle nav agent so vehicles can get past each other more efficiently instead of giving up
  • Fixed an issue with Infected becoming 'immortal' if they were Civilians who succumbed to infection after entering a Civilian Hold
  • Added a crash fix to the new CPCrowdAgentComponent (via IsValidLowLevel check)
  • Updated the Chelsey Radius to 'move to' its Hive's location upon hive being built (so Chelsey/Lt in question will stick around their hive)
  • Improved Chelsey AI logic to: No longer 'fail' to find roam locations when inside radius
  • To properly try to move back to territory when too much time has been spent outside of it (instead of getting stuck)
  • To try to 'move around' if starting to think they're stuck, but not moving
  • various weapon balance changes and Infection Pods were buffed for weapon resistance and overall health.


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!

https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://www.youtube.com/watch?v=6eWbDibGMrU

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:

https://halcyon-winds-store.creator-spring.com/

Letter from the Producer #5

Halt the Year 2 Roadmap to focus on polish


This letter is a bit lite while we work to polish and clean up systems.

I believe we need to halt the year 2 roadmap to focus on polish. Being an indie team with limited resources i feel our best efforts should be placed towards optimization, Path Finding, Tutorials and bug fixing. After an extensive period of time is spent on these systems we should then resume on Factions/Civilian Management and rework the year 2 roadmap for our new schedule going into Year 3. Vote below if you believe the same and share your thoughts in the comments section/Discord!

[h2]Vote here[/h2]
https://strawpoll.com/polls/7MZ0zjKw1no

So what does this mean? In most cases most divisions will not be affected outside of programmers generally character modeling and other divisions will press on to create a backlog of assets so when the programmers are taken off this polish period we'll have plenty to work on across the board.

Next Patch


We expect to have further bug fixes live in the next 24-48 hours to further improve collision issues and other oddities players have been reporting. Please remember to leave your bugs/issues preferably documented on our discord bug-report channel.


CERC handbook Revamp


Myself and some volunteers from the community have also been working on replacing the CERC Handbook size. Early W.I.P taking inspiration from the Zomboid Wiki, A place to put in lore/guides and general information about the game. If your interested in joining the scribes contact a mod on our Discord.


Playtesters needed!
Discord is required
If your looking to help steer development and bugtest in a volunteer position apply here.
Cepheus Protocol Playtest Application Form: https://forms.gle/xpeRPu8F7ZCTidwA6

Moderator applications are open for all Platforms
Discord is required
Cepheus Protocol Discord Moderator Application Form: https://forms.gle/8jkZphtoK1sTrYYU7


Localization Update


The game is now localized in Simplified Chinese and will gain Korean, Japanese & Russian in the next few weeks.

Character Modeling


Standard Infected are now done in the modeling stages. Awaiting Rigging/Skinning

Mask progress for Assaults


We toyed around with Winters mesh not final. Still debating on the hair style


We also took some time to do early LOD/Mesh testing of the new Assault meshes no ETA yet on their implementation.


General Modeling


We tweaked and toyed with the Police Cruiser for the police faction.


C5 Galaxy
We are modeling a C5 Galaxy for future callins related to bringing in heavier equipment like the Abrams.



We also been working on Infected Walls and fortifications for Mid-Late game




Hotfix Patch - 0.7.130.3

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3095664226109912423

We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117841231

The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.

This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!

[h3]Change list[/h3]
  • Made a 'GarrisonableRadius' customizable value for vehicles, so vehicles that have a hard time garrisoning things can 'relax' their acceptance radius for units trying to board Used this to make units have an easier time boarding the Charon
  • Speculative fix towards 'ShouldDealDamage' to hopefully combat the Immortal Infected issue (still gathering data on it)
  • Fixed 'other faction' units not being visible to the player except in Thermal


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!

https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://www.youtube.com/watch?v=6eWbDibGMrU

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:

https://halcyon-winds-store.creator-spring.com/

Hotfix Patch - 0.7.130.2

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3095664226109912423

We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117841231

The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.

This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!

[h3]Change list[/h3]
  • Factions Weapon spawning has been resolved
  • Performance tweaks to level loading to improve overall system performance
  • Faction Init Crash has been fixed
  • Got rid of extraneous nav blocker in G3
  • Moved landscaping cars to appropriate new Landscaping levels (rather than leaving them in levels where they stream in/out)Also moved some other landscaping trees to the Landscapes to stop ghosting
  • Checked each spawn pod position in the master, fixed some that were 'sunken' into the ground (was causing targeting issues)
  • Speculative fix for bridges not 'clearing themselves out' visually when destroyed
  • Updated collision settings for Player walls/gates to allow auto-wiring to function better for them (via new collision profiles)
  • Updated team-switching logic to also toggle a unit's Perception Stimuli, so anything looking at them will have to 're-evaluate' them and their team association (so units that were looking at something that was allied but then succumbs to infection, for example, they will not keep treating them like an ally)
  • Fixed the Command Tent's upgrades not costing anything to purchase
  • Updated Unit Population Capacity text display at the top right to not 'jar' so much when displaying population capacity change animations
  • And made the 'population lost' animation not show double 'minus' icons
    resized tree textures
  • Fixed an issue with certain building types incorrectly spawning recruited units at world zero (such as the Capture Truck)
  • Speculative fix towards a crash with Medic AI
  • Added a crash fix towards factions interaction poorly with perception system on startup
  • Updated circle up at beyond 6+ units to use radial math logic for positioning units on larger-and-larger circles as more units are added
  • Fixed up landscaping not working
  • Reset the crowd following component on Freshly Loaded in characters to combat the 'units unable to move after load' bug
  • Fixed Leviathan not being shootable
  • Fixed up Leviathan bile not damaging units
  • Fixed Helicopter AI having 'double vision radius' for units it had already seen (resulting in units almost halfway across the Open World remaining visible if a helicopter had seen them)
  • Added some 'Saving, please wait' text to the Pause Menu when the game is saving - it disappears when the save completes (or if it fails somehow)


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!

https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://www.youtube.com/watch?v=6eWbDibGMrU

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:

https://halcyon-winds-store.creator-spring.com/