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Cepheus Protocol News

Patch - 0.7.130.6

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125

Winters got a model update from the last letter to the producer check it out! Not live yet



We have a podcast coming up check out the date details below! You can hop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117850397

The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.

[h2]Looking for more feedback from our userbase on what we plan on doing with civilians[/h2]
https://steamcommunity.com/app/979640/discussions/0/3192494154712223081/

[h3]Change list[/h3]
  • Added German language
  • Added Japanese language
  • Adjusted Materials for TV station, which was turning pink in HLODs
  • Altered CrowdManager settings, resetting the 'max agents/walls' settings to 6/8 (from 12/16) and increasing max agents up to 1000 (to prevent possible situation where units get 'crowded out' and stop moving)
  • Also, updated ClearDefenseSpawns checks for Nodes to properly run at all times, instead of only if the node is still in a Defense state
  • Adjusted soft cap for infected and civilian maximums to be 20% less. Regular infected have 20% more health to compensate.
  • Added logic to save a unit's 'CreationTime', so Defense Units that are allowed to despawn only after being around long enough won't 'reset' their lifespan on load
  • Fixed Spine Turrets being targeted by Chelsey and her Lieutenants
  • Fixed Lieutanant's capsule radius making them ignore the navigation mesh (resulted in them 'standing still' at all times) Result: Chelsey and her LTs should be much more reliable. Performance should be better. Defense spawns should clear out more reliably when loading a save, and more reliably in general.
  • Civilians triggering mass hordes have been tweaked this to make Infection pods not try to send defense waves after civilians, since we can now filter out those targets as not being that big a deal so they can focus mostly on CERC and active armed threats
  • Improved the Build Location Meshes to act as a way for an Infection Zone to tell how many player units are in a zone (rather than just relying on the overlap sphere that the Spawn Nodes have) Used this to greatly improve Spawn Node defense responses that previously would trickle away due to the player not technically being near an arbitrary sphere
  • Fixed a loading issue that resulted in Pods or Towers loading back into the game with potentially less health than they were saved with
  • Adjusted interaction point logic for construction of walls/barbed wire to be safer, so units shouldn't get stuck in them anymore
  • Fixed a float-conversion issue that caused some Circle Up formation movement commands to 'converge' onto a single point
  • Restored custom collisions for the large jobsite structure


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!

https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://www.youtube.com/watch?v=6eWbDibGMrU

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:

https://halcyon-winds-store.creator-spring.com/

Patch - 0.7.130.5

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125

Winters got a model update from the last letter to the producer check it out! Not live yet



We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117850397

The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.

This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!

[h3]Change list[/h3]
  • Circle formation issue resolved
  • Added DirectX 12 launch option again should be functional and improve performance on newer GPU's
  • Added Korean language
  • Resolved an issue with some 'utility' characters still registering for the Crowd Manager to improve performance
  • Added some 'BeginDestroy' safety to the CPCrowdAgentComponent to ensure that it properly is cleared from the CrowdManager (to avoid a crash)
  • Removed the old 'FreshlyLoaded'-fix for the CrowdManager, replaced it with a more reliable AIController OnPossess check (that will fix infected, too) Result: Crowd manager crash should be fixed, and units should no longer become unable to move regardless of team affiliation
  • Rebuilt proxy collision+nav in the master to respect Efrain's update on the Stadium in Presidio (should prevent units from trying to 'walk through' the stadium walls)
  • Cleaned up a HideUI bug that caused unselected units to show their overhead UI even if not selected
  • Further cleanup for HideUI response to not show unit interaction widgets for units that are garrisoned in any way (regardless of GameInstance setting for hiding unselected unit widgets)



More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!

https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://www.youtube.com/watch?v=6eWbDibGMrU

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:

https://halcyon-winds-store.creator-spring.com/

Patch - 0.7.130.4

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3102422162152822125

We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117850397

The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.

This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!

[h3]Change list[/h3]
  • Added new Police Cruiser into the map
  • Improved View Distance Models for when your moving around the island. Won't look like Google Maps anymore!
  • Further Performance improvements to stabilize framerates
  • Further collision fixes for stadium in presidio
  • Rebuilt collisions for Stadium Wing and unchecked "Generate lightmap UVs" for 3 buildings in downtown TI. Hotel, Arboricole, and Hospital Terminal to remove purple textures.
  • Updated vehicle nav agent so vehicles can get past each other more efficiently instead of giving up
  • Fixed an issue with Infected becoming 'immortal' if they were Civilians who succumbed to infection after entering a Civilian Hold
  • Added a crash fix to the new CPCrowdAgentComponent (via IsValidLowLevel check)
  • Updated the Chelsey Radius to 'move to' its Hive's location upon hive being built (so Chelsey/Lt in question will stick around their hive)
  • Improved Chelsey AI logic to: No longer 'fail' to find roam locations when inside radius
  • To properly try to move back to territory when too much time has been spent outside of it (instead of getting stuck)
  • To try to 'move around' if starting to think they're stuck, but not moving
  • various weapon balance changes and Infection Pods were buffed for weapon resistance and overall health.


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!

https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://www.youtube.com/watch?v=6eWbDibGMrU

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:

https://halcyon-winds-store.creator-spring.com/

Letter from the Producer #5

Halt the Year 2 Roadmap to focus on polish


This letter is a bit lite while we work to polish and clean up systems.

I believe we need to halt the year 2 roadmap to focus on polish. Being an indie team with limited resources i feel our best efforts should be placed towards optimization, Path Finding, Tutorials and bug fixing. After an extensive period of time is spent on these systems we should then resume on Factions/Civilian Management and rework the year 2 roadmap for our new schedule going into Year 3. Vote below if you believe the same and share your thoughts in the comments section/Discord!

[h2]Vote here[/h2]
https://strawpoll.com/polls/7MZ0zjKw1no

So what does this mean? In most cases most divisions will not be affected outside of programmers generally character modeling and other divisions will press on to create a backlog of assets so when the programmers are taken off this polish period we'll have plenty to work on across the board.

Next Patch


We expect to have further bug fixes live in the next 24-48 hours to further improve collision issues and other oddities players have been reporting. Please remember to leave your bugs/issues preferably documented on our discord bug-report channel.


CERC handbook Revamp


Myself and some volunteers from the community have also been working on replacing the CERC Handbook size. Early W.I.P taking inspiration from the Zomboid Wiki, A place to put in lore/guides and general information about the game. If your interested in joining the scribes contact a mod on our Discord.


Playtesters needed!
Discord is required
If your looking to help steer development and bugtest in a volunteer position apply here.
Cepheus Protocol Playtest Application Form: https://forms.gle/xpeRPu8F7ZCTidwA6

Moderator applications are open for all Platforms
Discord is required
Cepheus Protocol Discord Moderator Application Form: https://forms.gle/8jkZphtoK1sTrYYU7


Localization Update


The game is now localized in Simplified Chinese and will gain Korean, Japanese & Russian in the next few weeks.

Character Modeling


Standard Infected are now done in the modeling stages. Awaiting Rigging/Skinning

Mask progress for Assaults


We toyed around with Winters mesh not final. Still debating on the hair style


We also took some time to do early LOD/Mesh testing of the new Assault meshes no ETA yet on their implementation.


General Modeling


We tweaked and toyed with the Police Cruiser for the police faction.


C5 Galaxy
We are modeling a C5 Galaxy for future callins related to bringing in heavier equipment like the Abrams.



We also been working on Infected Walls and fortifications for Mid-Late game




Hotfix Patch - 0.7.130.3

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3095664226109912423

We have a podcast on Friday at noon drop in and talk to the developers we will be taking questions live towards the end!
https://steamcommunity.com/games/979640/announcements/detail/3095664226117841231

The old build has been archived for those looking to finish their games on the old smaller Treasure Island map but we dont recommend carrying over saves into this build.

This patch includes 3 patch fixes over the last 48 hours of updates. Expect a patch every few days this week as we work to get everything ship worthy so we can move onto civilian management ASAP!

[h3]Change list[/h3]
  • Made a 'GarrisonableRadius' customizable value for vehicles, so vehicles that have a hard time garrisoning things can 'relax' their acceptance radius for units trying to board Used this to make units have an easier time boarding the Charon
  • Speculative fix towards 'ShouldDealDamage' to hopefully combat the Immortal Infected issue (still gathering data on it)
  • Fixed 'other faction' units not being visible to the player except in Thermal


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!

https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://www.youtube.com/watch?v=6eWbDibGMrU

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:

https://halcyon-winds-store.creator-spring.com/