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Cepheus Protocol News

Patch - 1.1.3 PB [Public Beta Only]

This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale.

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

[h3]How do i opt in?[/h3]
[expand]

[/expand]

[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

[h2]Some Summer Art to go with the Season! [/h2]
It would seem Winters cant even get a break when shes on vacation...


[h3]Guard Towers are coming soon![/h3]
We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!


[h3]Some of the new buildable items in this patch[/h3]


[h3]Some of the new Weapons in this patch[/h3]
SMAW Engineer Weapon


[h3]New Maps in this patch[/h3]


[h3]Patch Notes[/h3]
[expand]
  • Horde Map 1 & 2 Movement issues resolved
  • Horde Map Minimaps updated
  • Fixed incorrect foliage generation on Angel island.
  • Minor adjustment to water VT to reduce memory usage.
  • Fixed a rare loading issues where some constructed objects would turn into sandbags
  • Fixed some Fog of War visual issues that were reported on Discord
  • Updated Weapon Upgrade window to show how many pellets are fired from guns with pellets and their per pellet damage based on Discord feedback
  • Fix for Display for the Helipad 'Toggle Evac Mode' button so it can say 'Chopper Incoming' when disabled (rather than a bugged out display that implies you need an unlock)
  • Various performance & pathing issues
  • Minimap regenerated for Open World Master

[/expand]

More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology

Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
[h3]New Posters up[/h3]

Patch - 1.1.2 PB [Public Beta Only]

This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback. Our goal is to close the PB and fold it into the normal build before the Steam Summer sale.

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

[h3]How do i opt in?[/h3]
[expand]

[/expand]

[h3]New Versioning Number system[/h3]
[expand]
We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.
1.2.1
1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc
[/expand]

[h2]Some Summer Art to go with the Season! [/h2]
It would seem Winters cant even get a break when shes on vacation...


[h3]Guard Towers are coming soon![/h3]
We are modeling 2 guard towers initially. This Light single unit Scout tower and a mobile version that is a new Atlas configuration more details will be coming soon!


[h3]Some of the new buildable items in this patch[/h3]


[h3]Some of the new Weapons in this patch[/h3]
SMAW Engineer Weapon


[h3]New Maps in this patch[/h3]


[h3]Patch Notes[/h3]
[expand]
  • Two new Horde maps are now added
  • Added SMAW Engineer Weapon
  • Faction Combat has been greatly rebalanced to make it playable and much more balanced.
  • Fixed the Speaker System building not being repairable
  • Fixed Lights not properly turning on after the Unreal Engine 5 update for buildings at night
  • Various new build items have been added to allow players to better design their base.
  • Sandbags, HESCO walls and Barbed wire can be "Snapped" to segment to make it easier to build now
  • Buildable CERC Infection Detection Towers added
  • Scientist can be equipped with mobile Detection equipment to locate infected individuals
  • Improved construction of wall-type objects to better handle interaction points (welding locations)
  • Improved construction to implement an 'overlap safety'. Not perfect, but makes construction considerably safer when issuing orders to a lot of units at the same time
  • Added new system for recruiting civilians + added scientist logic to auto look for civilians and scan them as they walk by
  • Improved Skycrane cables and added CableAttachPoints to buildings that did not have them.
  • Added the Customizable Sign
  • Damage Resistance setup for the rest of the unit's
  • Rate of fire tweaks
  • Added support for the scanner to dynamically only start its loop if a scanner is equipped + will dynamically shut down when the scientist is unpossessed as well. Added Animation support for the scientist so it will use the native animation of CharacterWeaponFireArray for its scanning animation and setup the code to wait for a scan to finish before its allowed to pickout another civilian to scan dynamically from a crowd
  • Helipads were added with two modes (Resupply Aircraft & Civilian Evacuation Mode)
    Resupply Aircraft - will repair/refuel and repair any helicopter landed on the Helipad
    Civilian Evacuation Mode - will trigger a Chinook to fly to the Helipad and wait for you to load them up to evacuate them to an aircraft carrier off the coast.
  • Immediate Evacuate was added as a last minute addition to allow you to tell an evac chopper to leave immediately without a full load or waiting for the countdown.
  • Game now tracks how many civilians were evacuated when highlighting the "Population" bar
  • Added fix to player units who succumbed to infection having their UI reappear if you load a game with one of them in it
  • Fixed Civilian overlap issue if they are previously infected you could get the overlap widget.
  • Added the whiteboards so they scare/welcome or do nothing based on what you want for each one.
  • Riot Shield Light added as a new weapon for Assaults
  • Riot Shield heavy added as a new weapon for Heavys
  • Riot Shields will break when damaged beyond their health requiring you to buy a placement at the barracks
  • Added carrier blockout for Civilian evacuations
  • New starting location for open worlds
  • Teleporting feature of the starting widget removed
  • Speculative fix for crash when taking damage
  • Removable Car/Trees were switched to a more efficient Navigation system
  • Fixed 'unupgradeable' wall segments (like Jerseys, Hescoes, etc.) 'reverting' to sandbags when loading them from a saved game
  • Evacuation Count on the Population Tracker now will always appear when hovered
  • Updated the World Infection 'mesh' type growths to no longer have collision or affect nav
  • Updated the Evac Helicopter Countdown widget to have a 'depart now' button (w/ minor animation, localization string, etc.)
  • Updated the handling (via delegates) in the Evac Chopper to support this and make it relatively smooth to use
  • Various performance & pathing issues

[/expand]

More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology

Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
[h3]New Posters up[/h3]

Patch - 1.1.1 PB [Public Beta Only]

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback.

How do i opt in?


We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.

1.2.1

1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc

[h3]Cepheus Protocol Gas Towers Niagara Test VFX W.I.P[/h3]
https://youtu.be/LE4S5e0T8-s

[h3]Patch Notes[/h3]
[expand]
  • Added spawn limits to the Virtual Unit Movers (so they can't surpass Defense+Regular infected soft caps via devirtualization)
  • Fixed up fast rope sockets on the Sparrow
  • Fixed up fast rope sockets on the Merlin and Charon
  • Adding WIP large water splash for bridge destruction.
  • Implemented visibility triggers on pod construction locations to prevent the pods from being able to be virtually constructed if a player unit can 'see' them (even if no pod has appeared yet)
  • Updated the Virtual Unit Mover move order loop to not spam out move order requests if in 'rewind due to lack of spawn room' mode and near their rewind position
  • Updated the Visibility Triggers on SpawnPodPositions to disable themselves from being in the Perception System if there's a pod for units to see
  • Updated the last commit of visibility triggers to also hopefully function with dynamic spawn pods (not yet implemented, but will be for early game revamp down the road)
  • Fixed an error with some units 'lerping out of pods' over really long distances
  • Updated timeout for Virtual Unit Movers to favor 'failing' if they're too far from the target (to prevent more situations of incorrect construction)
  • Added a 'path check' on Unit Mover timeout, if it's close enough to its target, to reject more situations where it may 'construct' something incorrectly
  • Vehicles will now not try to avoid infected (so ramming should hopefully work again)
  • Fixed an issue with gates not properly blocking navigation when shut (and not set to automatic)
  • Improved pod construction+registration 'order' to try to prevent situations where incomplete pods can act as enemy spawn points
  • Improved 'reinforce checks' from the Chelsey System to no longer look inside zones that have no pods
  • Updated collision profiles to make units not get 'blocked' by ragdolls
  • Updated units who are ragdolled to not interface with the avoidance system (and to turn it back on if they get up)
  • Gas tower effects improvements.
  • Fixed firetruck windows being left behind when removed by landscaping.
  • Added new biomass actors and implement some World Infection around a few Gas Towers in North TI.
  • Changed some focus logic to resolve an issue with units 'looking behind them' if they start running while in combat
  • Added logic to make units clear their seenlist when they fastrope
  • Fixed flares not revealing enemy units +
  • Adjusted flare colors
  • Updated the Operator vision box to 'spot' infection pods
  • Instant Detection Box radius doubled to help reaction time of CERC for units sneaking behind them
  • Sound emitted by Reloads doubled for Infection hearing
  • Disabled rotation animations while units are in combat (to make soldiers feel 'snappier' in dealing with things behind them)
  • Added a timer on move completion to restore focal point (so units who haven't moved will, after finishing shooting, turn back to their position after 2 seconds)
  • Formationv2 no longer utilized if you are issuing a move order to only helicopter units (since the advanced logic is only a detriment to their flying style of movement). This should fix the 'multiple helicopters selected causes move order to fail' bug.

[/expand]

[h3]W.I.P Vehicle Physics[/h3]


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology

Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
[h3]New Posters up[/h3]

Patch - 1.1 PB [Public Beta Only]

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback.

How do i opt in?


We are changing the way we do version numbers to simplify them going into the future. The one will represent a "release" version and the octet following it will the title update or major patch version we are on.

1.2.1

1 = Release version
2 = Title Update (Major Update)
1 = Minior Fix/bug fixes etc

[h3]Change list[/h3]
[expand]
  • Fixed Gates not opening/closing
  • Fixed Operator issue where possessing them while they're running will cause them to 'bob in place' as if sprinting (until the player manually presses the sprint button)
  • Added safety to make Operator Freelook no longer 'stick' if you were in FreeLook when you exit Operator FPS mode, then re-enter Operator mode
  • Operator now no longer gets stuck 'facing their old move target' if you enter FPS mode while the Operator was carrying out a move command
  • Operator now no longer will 'face the keyboard direction' if you enter FPS mode while the Operator was running while carrying out a move command
  • Fix for Vehicle stuttering physics

[/expand]

[h3]W.I.P Vehicle Physics[/h3]


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology

Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
[h3]New Posters up[/h3]

Patch - 0.7.130.16 [Public Beta Only]

Last Letter to the producer can be read here on current priorities
https://steamcommunity.com/games/979640/announcements/detail/3186869726433966739

This is the Unreal Engine 5 Update "soft" release so we can address bugs/issues before this branch is folded into the default build. You will find bugs/issues but we recommend everyone to partake in this build if they can so we can collect feedback.

How do i opt in?


[h3]W.I.P Vehicle Physics[/h3]


[h3]Change list[/h3]
[expand]
  • New Vehicle Physic Systems implemented (See gifs)
  • Grenade not properly affecting targets fixed
  • Mortars not properly affecting targets fixed
  • Airstrikes not properly affecting targets fixed
  • Test version of Chaos bridge destruction implemented to replace the PhysX versions
  • Speculative crash fix for https://discord.com/channels/469412014427602944/705202412562022400/975882774907084890
  • Updated the Gas Emitter to the new AOE Marker setup to look more visually appealing
  • Added a box trace to clear DNA+structures on the bridge if on the destroyed segment
  • Units that are on a destroyed segment will now ragdoll and die instantly
  • Fixed a flaw in Vehicle Recoil physics.
  • Fixed Stryker shell ejection direction.
  • Performance tweaks for Virtualization
  • Added Move Proxy logic to Virtual Unit Movers (to allow them to better move between landmasses/across bridges, reducing chances of getting stuck even further)
  • Fixed the dropdown text color on the HUDRecruitPopup to white (since UE5 changed default font color to black, which didn't work with the dropdown background also being black)
  • Electric fences and gates should update more accurately, and their materials should no longer appear as if they're always powered

[/expand]

More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management very soon

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology

Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
Don't forget to wishlist!
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[h3]Swag Store [/h3]
The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:
Link here
[h3]New Posters up[/h3]