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Cepheus Protocol News

Squad Mass Upgrading and Deployment System improvements - 0.7.129.13

[h2] AmA Nov 20th, 12 PM PST [/h2]

So CERC recruits we expect to have polish in a better place and will be meeting with our community on the date linked below. We want to take a day and talk about our next steps since by now I feel everyone has had a good amount of time to guage the current implementation of factions and civilian management so I really look forward to sitting down with you folks and having an open discussion

List expected to be done by this date:
* UI so its in a more polished state
* Take another look at formation movements/general pathing issues
* Apache targeting issues
* Minor QOL changes like the air drop system
* Operator abilities + more weapons general polish

Event details in AmA channel

https://discord.gg/8VAa272n3p?event=909246932998823946

[h3]Windows 7 Support[/h3]

Windows 7 Support will be ending soon when we update to 4.27 of the Engine Build. We will archive the last stable build for windows 7 for a year after the official update. The windows 7 build will not receive updates/and we will give very basic support

https://support.microsoft.com/en-us/windows/windows-7-support-ended-on-january-14-2020-b75d4580-2cc7-895a-2c9c-1466d9a53962

So if your on Windows 7 we highly recommend updating your OS in the future as our engine provider Epic Games has also started to remove dependencies and other runtimes that are needed for the game to run properly.


https://docs.unrealengine.com/4.27/en-US/WhatsNew/Builds/ReleaseNotes/4_27/

Old save files will work with this new build

[h3]Change list[/h3]
  • Various collision improvements based on user feedback
  • Fixed LMG and Minigun performance drop when firing.
  • Committed a fix for potential material swapping on the building pods
  • Updated MUTT model
  • Partial fix (needs more, along w/ dynamic nav and 'unit scooting' for upgrades) for Command Tent Main collision
  • Scorpion Evo added for the Operator
  • Updated Parachute and Backpack Textures
  • Updated units of different teams to be able to land on one another, and not get stuck or bounce off instead
  • Extra nav now spawns and 'scoots units out of the way' when applying the second Command Tent upgrade
  • Fixed up the 'construction version' of building actors to properly offset their navigation (if such offset exists) - useful for Command Tent, especially
  • Fixed a spawn node in the old Treasure Island/Open World (at the museum) which spawned infected into walls sometimes
  • Fixed up a potential infinite spawn loop for infected (where infected just keep pouring out of a pod nonstop)
  • Made infected simply seeing a unit not trigger a full-bore defense response (it will, however, still inform the pod of where to send reinforcements if they're already being produced) Result: Infected spawns should be a bit smarter.
  • Names added to attachments for Operator Customization screen
  • Fixed a trailer that - when overturned - didn't block nav properly in the Open World v2
  • Adjusted Infected defense responses to not go 'all out' against a civilian who manages to kill an infected
  • Fixed a spawn node in the Open World v2 that was untargetable
  • Fixed factions not having proper references in the Open World V2 (resulted in erroneous spawning)
  • Fixed missing spawn volume references in Presidio on the Open World V2 (resulted in civilians spawning from infection pods, which is odd)
  • Various Weapon balance passes
  • Price changes to research points for Shredder rounds
  • Adjustments to Treasure Island Population and Civilian spawn numbers.
  • Grenade Damage now does a "Radial" more accurate check to check for massed units/cover to lower the damage depending on how close you are to the epicenter of where the grenade exploded
  • Units called in will now land in a radial circle around the structure in question after a C130 passes by to airdrop them in
  • Speed changes for acceleration for all vehicles to make them a bit slower initially
  • main menu v2 updated for new dev update
  • C130 added for immersion effect when units are parachuting in(All special call ins that drop off units use this system now
  • These planes will handle spawning for close together buildings, if multiple buildings in a nearby area are all awaiting drop, though additional planes will spawn if there are areas too far out for a single plane to handle drops for
  • Replaced ammo drop parachute landing animation with a new experimental Vertex Animation setup.
  • Real world rate of fire put all on handheld weapons
  • Real word rate of fire applied to vehicle weapons
  • Timers for the Unit Recruits should no longer 'stop running' if they're on the flight but their original building loses power
  • Queue status widget at the bottom right will show the time until they arrive from their flight
  • Fixed up some more ammobox-related actors getting confused about parachutes
  • Fixed up AC130 recruit-dropping logic erroneously 'missing' units who had a training duration beyond the current flight's timer
  • Fixed Operator weapons not saving
  • M1A Socom weapon added for Operator
  • Crash resolved when loading Operator when secondary weapon is equipped
  • Loading of weapons across the board smoothed out slightly
  • Laser sight appearing gray when loading an operator whose not in combat resolved
  • If the secondary weapon was equipped and the Operator was saved while in RTS mode, it properly will attach to the 3P mesh now
  • Fixed Minigun stats to allow for refilling ammo properly and stop the UI from reporting that the Minigun's always low on reserve ammo
  • Fixed the Minigunner call-in being usable even if you already have a minigunner (may not retroactively affect saves, so old saves may still be able to call in more than one)
  • Weapon Market V2 added
  • Optimization tweaks to make the game cheaper on lower end machines/older hardware
  • Fixed up vehicle parachuting so the Capture Truck call-in won't summon without a parachute (or with a glitchy one)
  • Also slightly changed Chelsey's logic to hopefully prevent another scenario where she's somehow killable w/o Shredder
  • Made large/boss infected immune to ram damage
  • Flashbangs don't affect allies anymore
  • Added test pain killing volume to open world master Z to kill the operator if they jump into the water
  • Idle Engineer button added at the top left
  • Adjustments increase zone income values for open world V2


Things not live yet for Operator
  1. Operator Customization for his/her look will come in a latter patch (Pending when all CERC units are revised)
  2. Select Abilities builder (During the 2 week period)
  3. Weapon Leveling System (During the 2 week period, right now all weapons are power leveled to max level so that the operator can use to access all attachments)
  4. Hybrid Scope and M203 are disabled while we work to fully implement them (During the 2 week period)
  5. Firing from Helicopters/Controlling the Operator while being a passenger on a vehicle in general (During the 2 week period)
  6. Swimming ( No ETA Yet)
  7. More Weapon Support (At least 4-6 weapons are planned with more coming over development.)



More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks

Open World V2 is now being beta tested try it out by starting a new game




UI Changes W.I.P's
(Being worked on for the 2 week polish period amongst path finding and other Misc bugs)

Read the post below for more details
https://steamcommunity.com/games/979640/announcements/detail/4893716326539063684

Launcher will be slimed down in the future to only help launching the game in other graphics mode TBA

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://youtu.be/i-00D66OxN8

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! ːWinterSmileː

https://halcyon-winds-store.creator-spring.com/

Deployment System and Presets are now live - 0.7.129.9

[h2]Old save files will work with this new build,[/h2]

Windows 7 Support will be ending soon when we update to 4.27 of the Engine Build. We will archive the last stable build for windows 7 for a year after the official update. The windows 7 build will not receive updates/and we will give very basic support

https://support.microsoft.com/en-us/windows/windows-7-support-ended-on-january-14-2020-b75d4580-2cc7-895a-2c9c-1466d9a53962

So if your on Windows 7 we highly recommend updating your OS in the future as our engine provider Epic Games has also started to remove dependencies and other runtimes that are needed for the game to run properly.


https://docs.unrealengine.com/4.27/en-US/WhatsNew/Builds/ReleaseNotes/4_27/

[h3]Change list[/h3]
  • Deployment System : This is one of the final systems we've been planning to wrap up unit recruitment. Over the next week or so units will get better more fitting parachutes + and they will be more evenly spaced out for drops. (A new system was added so units purchased have to airdrop in to your location making it harder to just spam out of poorly planned defenses/situations. A plane makes a pass by every 30 seconds the mesh will be added for the actual unit doing the airdrop next week)
  • You can now save and load presets for unit customizations for any unit type
  • Open World V2 improvements relating to building locations and more objects you can remove
  • Added seizure warning to the game
  • Loading Screens revised to reduce flashes
  • Fix for sandbags/misc structures launching units
  • Fixed blending oddities for all 3P weapons
  • Drawbridge and hospital mesh fix


Things not live yet for Operator
  1. Operator Customization for his/her look will come in a latter patch (Pending when all CERC units are revised)
  2. Select Abilities builder (During the 2 week period)
  3. Weapon Leveling System (During the 2 week period, right now all weapons are power leveled to max level so that the operator can use to access all attachments)
  4. Hybrid Scope and M203 are disabled while we work to fully implement them (During the 2 week period)
  5. Firing from Helicopters/Controlling the Operator while being a passenger on a vehicle in general (During the 2 week period)
  6. Swimming ( No ETA Yet)
  7. More Weapon Support (At least 4-6 weapons are planned with more coming over development.)



More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks

Open World V2 is now being beta tested try it out by starting a new game




UI Changes W.I.P's
(Being worked on for the 2 week polish period amongst path finding and other Misc bugs)

Read the post below for more details
https://steamcommunity.com/games/979640/announcements/detail/4893716326539063684

Launcher will be slimed down in the future to only help launching the game in other graphics mode TBA

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://youtu.be/i-00D66OxN8

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! ːWinterSmileː

https://halcyon-winds-store.creator-spring.com/

Barrack Quantity Training & QOL Improvements - 0.7.129.8

[h2]Old save files will work with this new build, Presets will be coming soon to wrap up the barracks/motor pool[/h2]

Windows 7 Support will be ending soon when we update to 4.27 of the Engine Build. We will archive the last stable build for windows 7 for a year after the official update. The windows 7 build will not receive updates/and we will give very basic support

https://support.microsoft.com/en-us/windows/windows-7-support-ended-on-january-14-2020-b75d4580-2cc7-895a-2c9c-1466d9a53962

So if your on Windows 7 we highly recommend updating your OS in the future as our engine provider Epic Games has also started to remove dependencies and other runtimes that are needed for the game to run properly.


https://docs.unrealengine.com/4.27/en-US/WhatsNew/Builds/ReleaseNotes/4_27/

[h3]Change list[/h3]
  • Fixed an Issue that was causing the operator to move slower then other units
  • Trees Fixed in lower sections of Open World V2
  • Mist/Ocean FX fixed in Open World V2
  • Open World V2 starting bug fixed where only Winters would be teleported when choosing a starting location
  • Female and Male Gender icons updated to new UI version
  • Moved the unit training queue widget to the bottom right, and set it to show when selecting a building, not just when opening a recruit popup (Pending visual polish)
  • Added a 'Recruit Amount' slider to the recruit popup
  • Further detail pass in Open World V2
  • Fixed up a zone being marked as 'captured' by infected in Open World v2
  • Added speculative crash fix in response to https://discord.com/channels/469412014427602944/905417669401014292/905495201664106507
  • Fixed G19 emissives to better work at night time for the ironsighting
  • Backlog from Discord Announcements: Operator Mode : When Iron sighting if you reload it will cancel going back to the iron sight state if you release right click
  • Backlog from Discord Announcements: Operator Mode : You can no longer take control of the operator when hes rappelling fixing a bug that this was causing
  • Backlog from Discord Announcements: New Barracks UI is now live for easier selection of new weapons (More changes are coming over the next few days to finalize. Presets| Training Quantity slider)
  • Backlog from Discord Announcements: UI improvements to stop windows/squads from being able to be moved "off screen"
  • Backlog from Discord Announcements: New open world Master V2 test map added so we can get the feedback pool going ( Known Bugs: Some trees are missing in the lower section of Treasure Island | Mist for waves | some units aren't being properly added to the starting squad when you start a new game you can just add them manually for now we will have a fix out for this within 24 hours | Grass is growing in the wrong sections sometimes )
  • Backlog from Discord Announcements: Operator Mode : Added per-attachment controls for camera offsets and ADS blur.
  • Backlog from Discord Announcements: Operator Mode : Adjusted G19 and GC32 ACOG ADS blur.
  • Backlog from Discord Announcements: Fixed up units not spawning for Horde Mode
  • Backlog from Discord Announcements: Fixed up the Difficulty Settings widget failing to properly initialize the Factions and Advanced Civilians buttons (causing it to inaccurately report Factions being off, if you turned it on, returned to main menu, then started another Pandemic round)
  • Backlog from Discord Announcements: Added saving of Default Weapon selections for classes from the barracks
  • Backlog from Discord Announcements: Improvements to reliability of Cerberus Cannon, to prevent turret from messing up acquiring its owner properly (which resulted in 'non-rotating' turret)
  • Backlog from Discord Announcements: Updated the income display on the top right of the HUD to be better aligned and to always take up the same amount of space (scaling down if need be), rather than changing the top-right bar size based on its value
  • Backlog from Discord Announcements: Operator Mode : Fixed 1p ADS Blur transitions.
  • Backlog from Discord Announcements: Minor material fixes


Things not live yet for Operator
  1. Operator Customization for his/her look will come in a latter patch (Pending when all CERC units are revised)
  2. Select Abilities builder (During the 2 week period)
  3. Weapon Leveling System (During the 2 week period, right now all weapons are power leveled to max level so that the operator can use to access all attachments)
  4. Hybrid Scope and M203 are disabled while we work to fully implement them (During the 2 week period)
  5. Firing from Helicopters/Controlling the Operator while being a passenger on a vehicle in general (During the 2 week period)
  6. Swimming ( No ETA Yet)
  7. More Weapon Support (At least 4-6 weapons are planned with more coming over development.)



More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks

Open World V2 is now being beta tested try it out by starting a new game




UI Changes W.I.P's
(Being worked on for the 2 week polish period amongst path finding and other Misc bugs)

Read the post below for more details
https://steamcommunity.com/games/979640/announcements/detail/4893716326539063684

Launcher will be slimed down in the future to only help launching the game in other graphics mode TBA

Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://youtu.be/i-00D66OxN8

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! ːWinterSmileː

https://halcyon-winds-store.creator-spring.com/

Further Main Menu Fixes and Misc Bug fixes - 0.7.129.4

Happy Halloween


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks

The new resized Treasure Island will be coming in early next week Monday-Tuesday as an additional map anyone can "playtest" and give feedback it will be targeted to completely replace the vanilla open world map within a month.




UI Changes W.I.P's
(Being worked on for the 2 week polish period amongst path finding and other Misc bugs)

Read the post below for more details
https://steamcommunity.com/games/979640/announcements/detail/4893716326539063684

Launcher will be slimed down in the future to only help launching the game in other graphics mode TBA

[h2]Old save files will work with this new build[/h2]

[h3]Change list[/h3]
  • New Operator Weapon Customization UI in (Will be finalized on Monday with icons)
  • Hooked up logic to stop the BG music when opening a video browser in the main menu
  • Added hover tip to Framerate on Video Options to illustrate which options can increase GPU utilization because of how expensive it is
  • Updated VSync to default FPS limit to 60fps when turned on for new installs
  • Updated the weapon customization widget to lock out attachments that are higher level than the gun
  • Added 4K loading screens + intro screen more work needed to fix clipping in some cases
  • Updated Advanced options to categorize the most expensive options at the bottom
  • Fixed the VSync option on the Main Menu not applying live
  • Disabled Framerate limit when Vsync is on
  • Fixed the FPS Limiter option in the new Video Options widget to properly update rather than requiring restart
  • 'Magazine Switch' reload animation no longer will re-call the 'look at gun' animation if you exit weapon customization before the reload finishes
  • 'Stop Looking at Gun' animation will no longer interrupt reload animation if you stop customizing while reloading after magazine switch
  • Input mode properly switched when entering Customization mode, so you no longer need to click the mouse an extra time
  • Added logic to prevent entering Customization mode while reloading
  • Sizebox for operator name on greeting of main menu to stop large names from breaking the menu
  • Locked 'filming mode' keybinds in the Open World Master (and Z variant) behind the Filming Mode bool (Num pad keys shouldn't jump the camera around anymore)
  • Added a slider to the Scaling Widget for scaling the top left (updates when releasing mouse, instead of immediately on drag)
  • Intro video will be moved to a new section for when you start a new game starting Monday for our "Seasons" of content to highlight new things we are working on similar to call of duty seasons.
  • Increased Weapon Range when in Operator mode to stop bullets from despawning when firing long distances
  • Fixed the spawn pod Elias reported (in G2 Construction)
  • Made move endpoints double-size if in Operator mode
  • Main Menu Options Bugfix for options not being applied properly (Only posted on Discord Announcements)
  • Main Menu text and borders adjusted to make them more visible in lower graphics configurations (Only posted on Discord Announcements)


Things not live yet for Operator
  1. Operator Customization for his/her look will come in a latter patch (Pending when all CERC units are revised)
  2. Select Abilities builder (During the 2 week period)
  3. Weapon Leveling System (During the 2 week period, right now all weapons are power leveled to max level so that the operator can use to access all attachments)
  4. Hybrid Scope and M203 are disabled while we work to fully implement them (During the 2 week period)
  5. Firing from Helicopters/Controlling the Operator while being a passenger on a vehicle in general (During the 2 week period)
  6. Swimming ( No ETA Yet)
  7. More Weapon Support (At least 4-6 weapons are planned with more coming over development.)



Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://youtu.be/i-00D66OxN8

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! ːWinterSmileː

https://halcyon-winds-store.creator-spring.com/

Operator Beta Now Live UI/Further Bug Fixes - 0.7.129.3

Happy Halloween


More Operators adjustments will be forth coming as we work to polish it amongst the RTS aspects to get back on civilian management. We expect to wrap up polish and be back on civilian management in the next 2 weeks

The new resized Treasure Island will be coming in early next week Monday-Tuesday as an additional map anyone can "playtest" and give feedback it will be targeted to completely replace the vanilla open world map within a month.




UI Changes W.I.P's
(Being worked on for the 2 week polish period amongst path finding and other Misc bugs)

Read the post below for more details
https://steamcommunity.com/games/979640/announcements/detail/4893716326539063684

Launcher will be slimed down in the future to only help launching the game in other graphics mode TBA

[h2]Old save files will work with this new build[/h2]

[h3]Change list[/h3]
  • Persistent Operator Hero added
  • Fixes to various spawn locations for pods making them hard to see
  • New main menu added
  • Speakers audio/music now have a separate channel to control volume
  • Entire tooltip system redesigned from the ground up
  • Footsteps added for FPS/improvements to RTS
  • New Improved VFX/Impact Decals bullet impacts
  • Recoil Refactored for GC32 Shooter and RTS
  • New Weapon added for Operator G19
  • Operator Initial customization screen added more will be coming in the next 1-2 weeks
  • Operator Weapon Customization added by pressing X in FPS mode
  • New game icon
  • New Options Saving/Loading system
  • Robotic auto reload removed from Operator when in FPS mode
  • New Barracks recruitment menu (Will be finalized next week)
  • Speaker Music can now be controlled globally (Regionally is coming)
  • New Intro video added that plays while the main menu is loaded(Can be skipped once the menu is loaded fully)
  • Manual control of Vehicle turrets added while driving as the operator
  • Vehicle handling improved while driving them as the operator
  • New civilian hold mesh
  • Public Beta and Civilian management beta branches are now closed and can be toggled in the core game at any time. See new pandemic mode settings when starting a new game(Much easier for all users to jump in and try out different ways to play!)
  • Custom game settings revamped
  • New Game settings revamped to plan for more content
  • Load game revamped to allow "save scrubbing" so you can have multiple save files per game session
  • Added Operator FPS UI (F1 Toggle when playing as the Operator in FPS)


Things not live yet for Operator
  1. Operator Customization for his/her look will come in a latter patch (Pending when all CERC units are revised)
  2. Select Abilities builder (During the 2 week period)
  3. Weapon Leveling System (During the 2 week period, right now all weapons are power leveled to max level so that the operator can use to access all attachments)
  4. Hybrid Scope and M203 are disabled while we work to fully implement them (During the 2 week period)
  5. Firing from Helicopters/Controlling the Operator while being a passenger on a vehicle in general (During the 2 week period)
  6. Swimming ( No ETA Yet)
  7. More Weapon Support (At least 4-6 weapons are planned with more coming over development.)



Please note the following going forward (Restart your game/steam to get the update if needed

Cepheus Protocol Anthology


We will be launching a new weekly series that will see several chapters added every Friday after release and will cover the chapters of the Novelization with 5 chapters added to expand upon the story and give more value to those itching for more lore/story information. It will delve into and show more about a secret new faction that will become the Anti-CERC in the Cepheus Protocol universe.

Don't forget to wishlist!
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology/

[h3]Cepheus Protocol Podcast #2 URL is now live[/h3]

https://youtu.be/i-00D66OxN8

[h3]Swag Store [/h3]

The Halcyon Winds Store is now live to support development and profits go towards expanding the team. This is in response to several requests I've gotten quite a few times about those that don't want to do patreon but want to support via merch.(Posters, Jackets etc) Check it out we'll add more over the next few weeks-months! :WinterSmile:

https://halcyon-winds-store.creator-spring.com/