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The Ascent's first patch brings ray tracing to Xbox Game Pass

Cyberpunk shooter The Ascent has been out for a little over a week and has received its first patch. Released yesterday, the update deals with performance and stability issues, including making ray tracing available to PC players using Xbox Game Pass.


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AUGUST 6TH STEAM PATCH NOTES

AUGUST 6TH STEAM PATCH NOTES

The following summary covers the key areas we have addressed in this new major Patch update for The Ascent on Steam.

This update is now available for The Ascent on Steam, and the same patch will also be landing for Xbox and Windows 10 players shortly.

Our team is continuing to work hard on improving the game and we are very grateful for all the support and feedback from our players.


Performance (PC Steam & Win10 only)

  • Fixes to improve performance in DX12, also with Ray Tracing.

  • Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.

  • Ray Tracing is now available to Players on the Windows Store.

  • Improved loading in of NPCs

  • CPU performance mode for lower-end PCs



Stability (all platforms)

  • Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).

  • Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.

  • Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.

  • Fixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.

  • Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.

  • Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.

  • Fixed some Weapon replication issues in Online Coop.

  • Fixed some issues around cross Platform hotjoining where Clients had trouble connecting to the Host.



Save Progress (all platforms)

  • Introduced a new system to circumvent situations where save files could become corrupted.

  • Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.

  • Fixes to situations in Coop where Players may experience progression blockers in certain situations.

  • Fixed the issue where a Client's items would unequip after a Host disconnects.

  • Fixed an issue where a Client may lose connection when hotjoining a game in progress.



Gameplay (all platforms)

  • Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.

  • Fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.

  • The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.

  • Fixed the Casino Courier Side Missions 1 - 5 where you could sometimes be unable to proceed due to missing NPCs.

  • Fixed the custom camera for ‘Dark Horse’ Side Mission.

  • Fixed the custom camera for Bartender in Stimtown.

  • Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.

  • Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.

  • Fixed an issue where the Siege Mech in the Prison could despawn after a Player died.

  • Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.

  • Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.

  • Allows the use of certain augmentations while rolling.

  • Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock

  • Fixed issues with PLUG Cyberdeck not cracking ICE 1.



Translation (all platforms)

  • Lots of fixes have been made to address instances where English would appear instead of the correct language.

  • Further work is continuing to improve the quality of the translations as well as further general bug fixes.

  • Fixed an issue in Japanese where text overlapped in the intro cut-scene.



Assorted other fixes (all platforms)

Fixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.

  • Fixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.

  • Cyberdeck visible in Journal

  • News now plays in the Taxi

  • Film Grain toggle added to the Graphics menu

  • Fixed the Dismemberer shooting SFX that could be missing for Clients.

  • Fixed previews for Auto Turret and Pocket Mech in Vendors.

  • Fixed Cluster 13’s Metrolink entrances collision box.

  • Various UI fixes.

One (Awesome) week anniversary

Hello everyone

It’s been a week since we launched the Ascent! Though finishing our very first game is an achievement in itself, we can’t express how much we have been blown away with the amount of feedback and positive response from our community of players. This means a lot to the team and we wanted to thank each and every one of you for your love and support toward The Ascent. We truly couldn’t have dreamt of a better community of Indents!

Since launch day, our team has been working hard on improving the game, taking on the very precious feedback from our players. As a reminder, if you are experiencing issues in the game, you can report them via the following form: https://forms.gle/1z8KqkAEHBH3eic79. Thank you to anyone that has submitted or will submit feedback to this form, it is immensely useful for us to prioritize our work and improve the game in the shortest fashion.

Please keep an eye on Steam Community & Steam forums and our Twitter channel @AscentTheGame as you will hear from us very shortly regarding updates.

And for those that have been following us but haven’t yet had a chance to get their hands on The Ascent yet, we’d like to share this very helpful “beginner” guide from Fextralife > https://www.youtube.com/watch?v=kBXH0nTswxw. They are also our official Wiki partner on the game, so you can check all their helpful guides here > https://theascent.wiki.fextralife.com/The+Ascent+Wiki

And… One more thing!

Thanks to the incredible response, we have decided to extend the early adopters discount and bonus on Steam to August 9th! As a reminder, by opting into the Steam Early Adopters’ offer until August 9th, you will receive a 10% discount on game and some exclusive content for free:

The exclusive “BitSplit” Shotgun (you unlock it automatically when completing Mission 1)

A digital Artbook (In your steam library, right click on the Ascent, select manage, browse local files, and inside the extra content folder, you will find the artbook)

The game soundtrack (to find the soundtrack, just tick the “soundtrack” box in the dropdown within the Steam Library)



Thank you all for your support, you are the best indents!

TEAM, PASSION, COMMITMENT!

Neon Giant

Успех: Киберпанк-игра The Ascent для Xbox и ПК установила рекорд по стартовой выручке от продаж для своего издателя

Дебютировавшая 29 июля на Xbox Series X|S, Xbox One и PC киберпанк-игра The Ascent от студии Neon Giant установила рекорд по выручке от стартовых продаж для издателя Curve Digital. За первые выходные она заработала более $5 миллионов.