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The Ascent "Daily Deal"

Indents!

It’s Savings Time!

Summer may have ended, but we’ll keep you warm with this scorching hot discount!

Starting October 5th until the 12th, The Ascent is on sale with a 67% discount.

The Original Soundtrack and the Cyber Heist Soundtrack are also on sale with 50% off, perfect for those who want to continue the story with some sick beats!

You want more? Ok, we’ve got more, all three DLC packs - Cyber Warrior Pack, CyberSec Pack and Cyber Heist are also discounted by 25%!

Let’s round things up, here are all the discounts available throughout this sale.

The Ascent – 67% off The Ascent – Original Soundtrack – 50% off The Ascent – Cyber Heist – 25% off The Ascent – Cyber Heist Soundtrack – 50% off The Ascent – CyberSec Pack – 25% off The Ascent – Cyber Warrior Pack – 25% off

Welcome to Veles indent.

Разработчики The Ascent выпустили дополнение Cyber Heist с порцией сюжетного контента

Студия Neon Giant представила небольшой трейлер дополнения Cyber Heist для The Ascent. Новый контент для киберпанк-экшена распространяется на платной основе и уже доступен для покупки обладателям консолей PS4, PS5, Xbox One, Xbox Series X|S и ПК.

THE ASCENT – STEAM PATCH 12 NOTES

The following summary covers the key areas we have addressed in this new major Patch update for The Ascent on Steam.

[h2]General[/h2]
  • We have added a new Melee weapon into the game. The uPlus bat can be found across the world by winning combat against Thugs in the world.
  • Ultrawide support has been improved with the following resolutions now available:
    1024×768
    1152×864
    1152×872
    1280×720
    1280×800
    1280×1024
    1440×900
    1600×900
    1600×1200
    1680×1050
    1920×1080
    1920×1200
    2560×1440
    3440×1440


[h2]Stability[/h2]
  • Fixed an issue where Players could lose keyboard input in the interaction with the GunSmith in Cluster 13.
  • Fixed rare crash that could occur when taking a Taxi from “CorpZone” to “Arcology: Highstreet”.


[h2]Co-op[/h2]
  • Resolved an issue where EN bar recharge sometimes wouldn’t appear for Client Players.
  • Fixed an issue where the Host might be unable to skip a cutscene if they disconnected their controller in the loading screen & tried to reconnect before the loading was over.
  • Fixed an issue where Cyberdecks stopped functioning for the Client Player in some circumstances.
  • Resolved an issue where the Client Player could lose all equipped items including Cyberdeck if they hotjoins when a Host Player triggers the elevator.
  • Fixed instance where the Papa Feral’s Health Bar failed to appear for Client Players if certain conditions were met.
  • Addressed an issue where it could take several seconds until the Co-op Player’s weapon appeared after a Host Player takes a taxi, when in different zones.
  • Fixed an issue in Local Co-op where one Player taking the elevator in Lanier’s Apartment with another Player staying behind could cause world textures to unload.
  • Addressed specific instances where players in a Co-op session would hear the music from Coder’s Cove while in combat in Black Lake Towers.
  • Fixed a bug which could allow Local Co-op Players to temporarily take over the other Players’ vendor browsing.
  • Fixed an issue where spamming “Switch Character” while loading into an Online Co-op game could cause the “Select Profile” tab to become stuck on screen.
  • Fixed instances which could lead to a “Failed to join the session” becoming stuck on screen after accepting an invite to an Online Lobby.
  • Fixed a bug which could see NPCs in interior areas multiply for Online Co-op Clients if repeatedly entering and exiting interior locations while the Host remained in an outside location.


[h2]Gameplay[/h2]
  • Resolved a couple issues preventing the ‘Exotic Dinner’ Side Mission from being completed under set circumstances.
  • Fixed an issue where additional incorrect enemies would spawn in the Papa Feral fight during ‘Arcology Blues’ (Mission 1)
  • Addressed a potential progression blocker in ‘Liberation Operation’ Side Mission where after killing the Foreman the mission wouldn’t progress.
  • Fixed an issue in ‘Empowerment’ (Mission 4) where you could engage the Megarachnoid boss in combat before the cutscene had played, resolving a potential progression blocker.
  • Addressed an issue where utilizing Propulsion Leap against the Megarachnoid boss in ‘Empowerment’ (Mission 4) could under certain circumstances put Players in a state of invulnerability and unable to inflict damage.
  • Fixed a rare instance where rushing at the start of ‘Boardroom’ (Mission 10) could create a progression blocker.
  • Addressed instances where Ferals could get stuck in the environment, preventing completion of “Survive the Carnage” objective during ‘The Champ’ Side Mission.
  • Fixed an issue in ‘Empowerment’ (Mission 4) where the mission objective may not be updated after completing the ‘Boost Cooling System’ objective when the Host Player is far enough to get teleported by the Client Player.
  • Fixed an issue in ‘The Champ’ Side Mission where quitting the game mid-mission could cause no Feral’s to spawn upon resuming.
  • Fixed a navigation trail issue in the “Bubble Trouble” Side Mission at the ‘Search for Udina’ objective step.
  • Fixed an edge case progression blocker caused by Propulsion Leap in ‘Foreign Code’ (Mission 6).
  • Fixed several instances where Players utilizing the Propulsion Leap when attacking the Siege Mech enemy, including ‘Gun-Dolph’ could get stuck inside the Mech.
  • Resolved a potential progression blocker that could occur if quitting to Main Menu right after ‘Speak with 438 Hung’ mission step during ‘Trading Places’ (Mission 3).
  • Fixed an issue where Players could cause the ‘Gun-Dolph’ enemy during ‘Root Access’ (Mission 11) to glitch when attacked with Propulsion Leap.
  • Fixed a bug where holding the default “Confirm” button/key could lead to accidentally skipping of NPC dialogue.
  • Kira’s messages about civilians no longer play after ‘Unhandled Exception’ (Mission 12).


[h2]Audio[/h2]
  • The “Interruptor” weapon now delivers a more satisfying sound.
  • Addressed Kira IMP Voice Over dialogue being delayed.


[h2]Translation[/h2]
  • Improved translations for all languages.
  • Fixed various minor localisation issues.


[h2]Fixes[/h2]
  • Lots of assorted & minor collision issues.

Cyber Heist - Out now!

Indents!

It’s here, a new contract! The Cyber Heist DLC is available for purchase now!

Kira, your former employer, has a new top-secret job, and as a newly independent contractor how could you refuse? Venture outside of your familiar arcology into a brand new arcology owned by the Malhorst-Gelb Group. There’s some new ground-breaking tech ripe for the taking, but you’re not the only one with sights on the prize.


Cyber Heist Includes:

- New Main + Side Missions

- New locations

- 5 New weapons including for the first time in The Ascent, melee weapons!

That’s not all! For all you Indents out there who’ve waited to jump into the world of The Ascent, the Cyber Edition (Digital) is out now!

The Cyber Edition Digital includes The Ascent and all additional paid content released since launch including the newly released Cyber Heist DLC!

Be sure to join our Discord and look for your perfect squad mates! And for all things The Ascent, follow us on Twitter.

nogHead Plushie

Indents!

Curve Games and Neon Giant have teamed up with Makeship to bring you the nogHead Plushie! That’s right! This adorable hacker can be yours to take home, just don’t leave him near any tech… trust us, he get’s into everything…

Order yours today:
https://www.makeship.com/products/noghead-plush