Update 0.2.3.0
Hey Blacksmith's!
More updates.
[h3]Patch Notes[/h3]
Known issues:
Cheers!
More updates.
[h3]Patch Notes[/h3]
- Previously unmentioned update: Metal bars now display a text indicator showing whether they are heated.
- Redesigned the Artisan Codex with a slight layout change and increased text size for better readability.
- Increased wall torch light radius from 50 cm to 5 meters.
- Updated skill page terminology: "Combat" is now "Body" to reflect current gameplay, and "Trade Skill" is now "Arts" for thematic alignment.
- Redesigned item information pop-ups to no longer obstruct visibility of weapons and other objects.
- Chat notifications for items placed in the Lost and Found chest now include the name of the shop where the chest is located.
- Reduced the time required to pick up coins from 2 seconds to 1 second.
- Customers now drop coin pouches on the ground only if the player doesn't retrieve them directly.
- Added coin pouches to the thief loot table.
- Coin pouches dropped by customers will auto-deposit after 5 minutes.
- Adjusted additional dialogue text for Adela.
- Reduced the drop rate for the Glider, increasing gliding duration.
- Increased speed at which customers recognize weapons placed for sale.
- Relaxed weapon classification rules: Guards can now be added to axes and hammers.
- Polearms can optionally include guards when combined with a hammer or axe of any size. (Note: Pommels are only factored into weapon pricing and can be freely attached without affecting classification. Please report any customer-related issues.)
- Removed temperature display from HUD.
[h3]Fixes[/h3] - Adela now returns to her original location upon completing her quest line.
- Fixed an issue where objects picked up with the “V” key could not be rotated. (This happens if you are placing objects (like a wall torch) that rotate based on the objects surface normals)
- Resolved an issue with placing guards last when crafting swords. Guard placement order is now unrestricted.
- Implemented a possible fix for customers not purchasing weapons placed for sale after entering the shop.
- Addressed an issue where customers might purchase a polearm instead of a dagger when selling daggers.
- Improved weapon orientation when placing polearms and swords on display racks.
- Fixed an issue where weapons removed from sale could not be retrieved from the sales counter or display rack. (Cause: Incorrect boolean state.)
- Resolved an issue with ore delivery crates from Expedited Delivery Services being empty upon opening in loaded games. (Cause: Incorrect boolean state.)
- Resolved an issue where players would accumulate excess fatigue during activities such as forging, mining, and building. (This was caused by variables intended for a survival mode—where weather effects like rain, snow, and temperature impacted stamina and fatigue—was implemented but not properly disabled.)
- Fixed Character customization not saving and loading data.
- Fixed issue with items falling underneath shop or landscape when loading into a saved game.
Known issues:
- Crash possibly involving customers.
- Adela(Tutorial) resetting tutorial when reloading after already making significant progress.
- Adela(Tutorial) may not follow your progress if you do your own thing and make a sword without her guidance.
- Inventory stacking issue
- Getting locked in certain animations, making it so you can't move.
Cheers!