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My Little Blacksmith Shop News

Update 0.2.3.0

Hey Blacksmith's!

More updates.

[h3]Patch Notes[/h3]

  • Previously unmentioned update: Metal bars now display a text indicator showing whether they are heated.
  • Redesigned the Artisan Codex with a slight layout change and increased text size for better readability.
  • Increased wall torch light radius from 50 cm to 5 meters.
  • Updated skill page terminology: "Combat" is now "Body" to reflect current gameplay, and "Trade Skill" is now "Arts" for thematic alignment.
  • Redesigned item information pop-ups to no longer obstruct visibility of weapons and other objects.
  • Chat notifications for items placed in the Lost and Found chest now include the name of the shop where the chest is located.
  • Reduced the time required to pick up coins from 2 seconds to 1 second.
  • Customers now drop coin pouches on the ground only if the player doesn't retrieve them directly.
  • Added coin pouches to the thief loot table.
  • Coin pouches dropped by customers will auto-deposit after 5 minutes.
  • Adjusted additional dialogue text for Adela.
  • Reduced the drop rate for the Glider, increasing gliding duration.
  • Increased speed at which customers recognize weapons placed for sale.
  • Relaxed weapon classification rules: Guards can now be added to axes and hammers.
  • Polearms can optionally include guards when combined with a hammer or axe of any size. (Note: Pommels are only factored into weapon pricing and can be freely attached without affecting classification. Please report any customer-related issues.)
  • Removed temperature display from HUD.

    [h3]Fixes[/h3]
  • Adela now returns to her original location upon completing her quest line.
  • Fixed an issue where objects picked up with the “V” key could not be rotated. (This happens if you are placing objects (like a wall torch) that rotate based on the objects surface normals)
  • Resolved an issue with placing guards last when crafting swords. Guard placement order is now unrestricted.
  • Implemented a possible fix for customers not purchasing weapons placed for sale after entering the shop.
  • Addressed an issue where customers might purchase a polearm instead of a dagger when selling daggers.
  • Improved weapon orientation when placing polearms and swords on display racks.
  • Fixed an issue where weapons removed from sale could not be retrieved from the sales counter or display rack. (Cause: Incorrect boolean state.)
  • Resolved an issue with ore delivery crates from Expedited Delivery Services being empty upon opening in loaded games. (Cause: Incorrect boolean state.)
  • Resolved an issue where players would accumulate excess fatigue during activities such as forging, mining, and building. (This was caused by variables intended for a survival mode—where weather effects like rain, snow, and temperature impacted stamina and fatigue—was implemented but not properly disabled.)
  • Fixed Character customization not saving and loading data.
  • Fixed issue with items falling underneath shop or landscape when loading into a saved game.


Known issues:
  • Crash possibly involving customers.
  • Adela(Tutorial) resetting tutorial when reloading after already making significant progress.
  • Adela(Tutorial) may not follow your progress if you do your own thing and make a sword without her guidance.
  • Inventory stacking issue
  • Getting locked in certain animations, making it so you can't move.


Cheers!

Update 0.2.2.0

Hey Blacksmith's!

[h3]Patch Notes[/h3]

  • Fixed for objects and items places by the player that were reverting back to their original location and/or state when leaving the fishing village.
  • The white dots that appear on metal bars during the hammering process are now hidden until you unlock a item that will help with the progress. (The white dots were never truly meant to be used so early in the game. Just hit the metal bar anywhere 3 times and you’ll get your result with no failures.).
  • Adjusted Tutorial NPC’s dialogue to no longer mention white dots (Sweet spots).
  • Added a few more ore nodes in the world.
  • Added glider
  • Fixed tutorial notes not properly loading.
  • Fixed tutorial notes not working with bag inventory.
  • Increased storage chest space from 20 to 30.
  • Fixed issue with being able to press “E” while sleeping, which will superimpose another sleep UI.
  • Fixed issue when hammering blueprints and gaining fatigue when there are no resources. Instead, your character will not go into the building stance if there are no resources available in the vicinity.
  • Fix for Multiplayer clients not drowning when out of oxygen.
  • Stamina should no longer drain when holding shift while holding a large object.


Cheers!

Update 0.2.1.1

Hey Blacksmith's!

[h3]Patch Notes[/h3]
  • Fix for customers and other NPC's not moving when they are spawned in.

Cheers!

Update 0.2.1.0

Hey Blacksmith's,

[h3]Patch Notes[/h3]

  • Reworked landscape and foliage. (Still a work in progress.)
  • Players can now remove tree stumps.
  • Significantly optimized memory usage.
  • Deleted shop signs will no longer reappear in the world.
  • Added essential starter items for running your shop in new games.
  • Fixed an issue where tutorial notes UI pop-ups overlapped other interface elements.
  • Removed tutorial notes from the list of items that thieves can steal.
  • Updated thief tutorial text to clarify that leaving the shop area prevents thieves from spawning.
  • Resolved an issue where door lock states weren’t being saved.
  • Set default anti-aliasing to FXAA.
  • Set vsync to off by default.
  • Fixed settings not saving properly.
  • Added option head bob toggle (WIP)



Cheers!

Update 0.2.0.1

Hey Blacksmith's,

Quick hotfix for some issues mentioned on discord.

  • Little grass patch no longer in the way when trying to place a building blueprint.
  • Dialogue text for Adela the tutorial giver, telling player to build a delivery palette has been removed.
  • Fixed some wording of workstations mentioned by Adela.
  • Fixed typo's in Adela's dialogue.
  • Added a few more dialogue text to Adela to help players understand certain aspects of crafting.
  • Fixed issue with the thief dropping items when being pushed multiple times.
  • Increased speed when going in and out of mining/cutting wood animation.
  • Updated building UI to include descriptions of some important items and increase the size and color of texts to be more legible.
  • Fixed issue with missing text warning player they are missing key items when trying to order ores.


I noticed last minute that there was an issue with multiplayer not loading properly. It seems the game is suddenly drinking more RAM. I'll do my best to roll out a fix for multiplayer A.S.A.P.

Cheers!