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My Little Blacksmith Shop News

Development Update

Hey Blacksmith's,

I hope this announcement finds you well in your blacksmithing adventurer's. I am thrilled to share with you gameplay development footage for the next big update. Remember these are just early shots and are subject to changes.


The crafting process is being refined to be more intuitive and simpler while still adding a layer of complexity to those that want to dive deeper.



A more immersive experience when ordering supplies.



Making mining fun.



Finally be able to create grips, guards and pummels and combine them for even more customizability then before.



Add your wares to displays and adjust their prices.



Customers will only purchase goods from displays...



..but you can have multiple customers visiting your store and buying your wares.



Employ the strategy of negotiating with your customers in order to establish a mutually beneficial agreement.

That is all for the moment.

Despite my tireless efforts day and night, I am unable to provide a release date for this game at the moment. Nevertheless, thank you for being a part of the My Little Blacksmith Shop community. Your support and enthusiasm inspire's me to continually try to improve and deliver an extraordinary experience.

Development Update

Hey Blacksmith's,

I wanted to reach out and provide an update on the status of My Little Blacksmith Shop. As you may know, the current version of the game has many many bugs and issues that made it challenging to play. It has been a challenge for me, to fix the bugs, optimize everything, all while trying to deliver new content. The issue is compounded when new code is written on top of old code and might I add, not well written. Trying to rewrite the old code at this point in time makes no sense.

As a result, I've made the difficult decision to stop working on the old version of the game and began focusing my attention on creating a completely new version with multiplayer being the core focus.

I understand that this news may be disappointing to some of you, especially those who have invested a lot of time and effort into the original game. I want you to know that I appreciate your support and feedback throughout this process. It has been incredibly valuable, and I will continue to keep your feedback in mind as I develop the new version.

However, I am happy to report that I have made significant progress on the new version of My Little Blacksmith Shop. I have already done some internal testing, and things are looking promising. The game is running smoothly, and the multiplayer functionality is working better than expected.

In addition to adding multiplayer functionality, the game is being rebuilt, from the ground up using Unreal Engine 5. Which means the game should work better, utilizing powerful new features like Nanite and Lumen.

I have made significant changes to how the game is played by adding new features and mechanics to enhance the gameplay experience. Most of the current features will be added to the new game and I also been hard at work creating new character models and animations for the game and I believe that these changes will make the game more enjoyable and engaging than before.





Although there is still much work to be done before the game is ready for release, I am excited about the direction that it is taking. My hope is that these changes will create a more polished and enjoyable experience for all of you.



This new version will not come at additional cost and will be slowly rolled into beta access while allowing you to still have access to the old version. I don't have an ETA unfortunately but progress has been moving pretty quickly.



Thank you for your support and patience as I continue to work on the new version of My Little Blacksmith Shop. I will keep you updated on the progress of the game, and I hope that you are as excited as I am to play it.

Cheers,

Dasius

Dev Update

Hey Blacksmith's,

October - November has been rough.

All of my development time has been spent trying to fix a major crash that has been popping up on my end. This came, unfortunately, right after I managed to fix several issues that have been plaguing the Steam experimental build.

So, for the time being, not sure if I'll be able to get another build out this month, unless I can find the source of the issue soon. Once I do, i'll push out the update ASAP.

Thank you for your patience.

Patch 0.1.2.054

Hey Blacksmith's,

New update for the beta branch with mostly fixes.


This update is only on the Beta branch. If you would like to play on this version,
  1. Right-Click on "My Little Blacksmith Shop" in your Steam Library.
  2. Select Properties.
  3. Click on the Betas Tab.
  4. Click the drop-down menu and choose "alphatest". This will download the new update.
  5. Click close.


Hope you all enjoy.

[h3]Patch Notes[/h3]

Fixes

  • Fix an issue with crates not having their proper wood colors.
  • Fix an issue with weapon racks not having their items in place when loading back into the game.
  • Fixed an issue with items not staying inside crates when closed.
  • Fixed an issue with items in crates disappearing when loading back into game. This doesn’t fix already missing items unfortunately.
  • Fix an issue with foliage settings not saving properly.
  • Fix an issue with ingots disappearing from shelves on re-load.
  • Fix for audio not playing night sounds.
  • Fix for tree log health not updating when struck.
  • Fix for Geoffrey’s shop only having one type of guard in stock.
  • Fix for shields disassembling downwards if the shield is facing downwards.
  • Fix an issue where shield parts disassembled would turn to stone.
  • Fix for when rotating items while being held.
  • Fix for the Furnace not being able to destroy shields.
  • A fix to planters and seeds.



Changes/Additions

  • Updated Backpack UI.
  • Customers will request lower tier materials less frequently.
  • Customers will no longer ask for alloys if you do not have a adv. smelter.
  • Optimization pass on Weapon racks.
  • Increased wall torch brightness.
  • Changes to a hidden quest.



Known Issues

  • PhysX crashes.
  • Memory leak crashes.

Patch 0.1.2.053

Hey Blacksmith's,

New update for the beta branch with more fixes, changes and additions.
I apologize for the content draught. I will be mostly focusing on fixing bugs and adjusting current features so that the game feels and plays better.

This update is only on the Beta branch. If you would like to play on this version,
  1. Right-Click on "My Little Blacksmith Shop" in your Steam Library.
  2. Select Properties.
  3. Click on the Betas Tab.
  4. Click the drop-down menu and choose "alphatest". This will download the new update.
  5. Click close.


Hope you all enjoy.

[h3]Patch Notes[/h3]

Fixes

  • Fix issue with coins disappearing. Missing coins should also re-appear.
  • Fix issue with job crates disappearing when entering portals.
  • Cooled Ingots will no longer show a placement blueprint on the anvil. Only ingots that are heated. - Should help new players know when to place ingots on Anvil.
  • Fix issue where Shields were not toggling between “Drop to connect” and “hold E to connect”.
  • Fix issues where job board requests were not specifying whether a pickaxe was a one hand or two hand request.
  • Fix issue with the picture frame in sandbox mode not being moveable.
  • Fixed movement keybinding not taking effect when changed.
  • Fixed audio volume being changed when the menu is opened.
  • Fixed some typo's.
  • Fixed for modular shelves. They should also connect better.
  • Removed screenshot option from the bug submission form, which was possibly causing crashes for some players.
  • Fix to the job crate being stuck on the wagon after unlocking it.
  • Fixed potential issues with adding leather and metal parts to the armor workbench.
  • Removed blueprint visualization on armor workbench when holding a completed armor part.
  • Temp fix to Adventurer not going to the last two dungeons.


Changes/Additions

  • Shields and weapons will animate its disassembly.
  • Unlocked all crafting recipes in sandbox mode.
  • Auto-deposit coins will also deposit all customer received coins you haven’t collected.
  • Adventurer customers come at the lowest tier reputation to mix things up.
  • Unlocked all Metallurgy skills in Sandbox Mode.
  • Added help prompt for opening chests.
  • Added hidden clues for a puzzle.
  • Building highlights are only visible when your axe is equipped or when in building mode.
  • Shields can now be disassembled on the workbench.
  • Re-added some treasure chests not requiring crystals to unlock.
  • Re-arranged music to play certain tracks in certain areas.
  • Added visual fx to guide new players when creating weapons, shields and armor. Can be disabled in settings.
  • Adjusted Adventurer’s chance to bring home loot.
  • Re-added grass. It should now work with the Foliage settings.


Known Issues

  • PhysX crashes.
  • Memory leak crashes.