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Introducing Hero #5 - Pierre the Spellbinder

Hey Heroes,

This week, we focus on a hero who boasts a strong command over various schools of magic. Whether it is molding magical energies into evoking elemental spells or telekinetic abilities, he is a force to be reckoned with on the battlefield.



Pierre the Spellbinder
An academic and a keeper of the books, Pierre studies the ancient magicks that the ancestors wielded in their ascent to power. With the recent resurgence of evils in the land, he has taken it upon himself to study these phenomena first hand.

Starting Talents
His knowledge of magic translates into the ability to wield items of such nature. It will also aid the party in scenarios such as deciphering ancient runes, or identifying a mystical effect.

  • Arcane Lore - Has a +2 bonus in events involving magic.
  • Proficiency : Small Blades - Can use daggers and swords.
  • Proficiency : Wand - Can use wands and arcane focuses.
  • Proficiency : Staffs - Can use staffs.
  • Proficiency : Light Armor - Can use light armor.


Skill Schools
Every school has around 20-30 unique skills. Shown below is a small sample of the kind of skills Pierre can obtain over the course of his adventures...

  • Evocation - Evocation skills focus on the elements of fire and ice to lay waste to the battlefield.



  • Force - Force skills focus on defense, utility and control of the battlefield.



  • Conjuration - Conjuration skills focus on creating ethereal objects to protect and to harm.



Skill Previews
Here are a couple of preview shots of select skills in action!

Invoker of Blades

Force Wave

Blizzard

Build Potentials
Pierre operates at his maximum potential when he is able to generate channel charges. By maintaining this status, it enables access to high cost, high impact spells. His schools also synergize strongly with each other, making him a wrecking ball on the battlefield - if he is able to mitigate damage to make up for his low health.
  • Evocation - A wizard who commands fire and ice. Requires buildup, but has high damage potential.
  • Force - A wizard who controls the flow of the battle, with the ability to foresee attacks.
  • Conjuration - A wizard with great offensive flexibility, able to focus on both a melee and ranged fighting style.
  • Evocation + Force - A wizard who can focus on a main element, with the ability to position enemies for best effect.
  • Evocation + Conjuration - A wizard who focuses on pure damage, able to burst down enemies.
  • Force + Conjuration - An agile wizard who can lock down opponents, and then pummel them with spells in rapid succession.


This is just a taste of what we have to show for our Early Access. We'll be working on this and even more amazing content as we go on!



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team

Introducing Hero #4 - Catherin the Cleric

Hey Heroes,

This week, we focus on a hero who fights for justice and the Light. She has flexibility in the kind of role she can bring to a team - having a strong stable of offensive and healing spells, while being no slouch in the combat department either.



Catherin the Cleric
Catherin is a cleric of the Holy Order, holy warriors who train to combine both faith and steel to become paragons of justice and strength. As a peacekeeper of the realm, she fights tirelessly to defend the realm against threats of both physical and supernatural in origin.

Starting Talents
Her training and background gives Catherin a disciplined personality, and this shows in her starting talents. She's not one to back off from doing what's right, and championing the right causes, and she has the ability to back up her words.

  • Stubborn - Has a +1 bonus to Endurance and Willpower challenges
  • Tough As Nails - Has a starting +3 HP bonus
  • Proficiency : Blunt Weapons - Can use maces and flails.
  • Proficiency : Medium - Can use medium armor.
  • Proficiency : Shields - Can use shields.


Skill Schools
Every school has around 20-30 unique skills. Shown below is a small sample of the kind of skills Catherin can obtain over the course of her adventures...

  • Divine - Divine skills focus on channelling the power of the Gods to lay waste to your foes.



  • Holy Warrior - Holy Warrior skills focus on combining offensive and defense abilities that are mostly martial in nature.



  • Spirit Healer - Spirit Healer skills focus on empowering, protecting and restoring your allies.



Skill Previews
Here are a couple of preview shots of select skills in action!

Smite

Radiance

Healing Wind

Build Potentials
Catherin can fulfill multiple roles in the party as the need arises. Her healing abilities are second to none, which can help sustain her allies through a rough patch, or to reverse the effects of a tactical mistake. For a more self sufficient and capable party, she can dish out the hurt with her divine abilities, although it requires her to build up her channelling charges.

  • Divine - A cleric who weakens and smites foes down with powerful spells.
  • Holy Warrior - A fighter that can soak up damage or jump to her ally's defense when needed.
  • Spirit Healer - A priest that keeps up the vigor of her allies, while also enhancing their prowess.
  • Divine+ Holy Warrior - A potent combination where martial abilities feed into powering up divine abilities.
  • Divine + Spirit Healer - A spell focused cleric that can competently dish out both offensive and defensive spells.
  • Holy Warrior + Spirit Healer - A team-focused fighter that fights in the front line, but can pull out healing spells in a tight situation.


This is just a taste of what we have to show for our Early Access. We'll be working on this and even more amazing content as we go on!



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team

Introducing Hero #3 - Bertram the Ranger

Hey Heroes,

This week, we focus on a hero who's a master of ranged combat, and can also provide a unique value to the party by constructing turrets and traps.



Bertram the Ranger
Bertram is a ranger of the wild. Being a expert tracker and a highly adaptable survivalist, he is often called upon for hunting and scouting missions. His skills make him uniquely suited for leading expedition groups through unfamiliar terrains.

Starting Talents
Bertram is not as physically hardy as other heroes, but he makes up for it by having highly versatile ability schools that let him be as proactive or reactive to situations as needed. He can be a threat from anywhere on the field, and a deadly one if left unchecked.

  • Nature Lore - Has a +2 bonus when dealing with challenges involving nature.
  • Observant - Has a +2 bonus in tests of perception.
  • Proficiency : Small Blades - Can use daggers and swords.
  • Proficiency : Bows - Can use bows.
  • Proficiency : Crossbows - Can use crossbows.
  • Proficiency : Medium Armor - Can use medium armor.


Skill Schools
Every school has around 20-30 unique skills. Shown below is a small sample of the kind of skills Bertram can obtain over the course of his adventures...

  • Sharpshooter - Sharpshooter skills focus on mastery of different arrow types and bow techniques to take out foes at any distance.



  • Trapper - Trapper skills focus on controlling and defeating enemies through the use of traps.



  • Sentry - Sentry skills focus on the construction of automated field weapons to turn the tide of battle.



Skill Previews
Here are a couple of preview shots of select skills in action!

Rain of Arrows

Cross Hatch

Sentry Turret

Build Potentials
Bertram has strong range potential, so keeping him in the back row and away from danger is the way to go. With that said, a portion of his abilities also reward him for maneuvering about the battlefield to gain circumstantial boosts, or to set up his abilities in the right places. He is a flexible fighter who can ramp up his damage output if he is unchallenged.

  • Sharpshooter - An unmatched marksman who takes out foes from a distance.
  • Trapper - A trapper who dominates the battlefield with dangerous traps, luring enemies into them.
  • Sentry - An engineer who constructs turrets to lay waste to the battlefield.
  • Sharpshooter + Trapper - A versatile marksman who lures their foes to their demise, and picks them off.
  • Sharpshooter + Sentry - A commander who can provide key supporting fire to their allies.
  • Trapper + Sentry - A tactician who requires set up time, but revels in unbridled destruction when their devices are in place.


This is just a taste of what we have to show for our Early Access. We'll be working on this and even more amazing content as we go on!



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team

Introducing Hero #2 - Alphonse The Scoundrel

Hey Heroes,

Next in the lineup is one who has no qualms about stabbing his enemies in the back.



Alphonse the Scoundrel
Alphonse is a scoundrel who has spent time among the best of the worst - honorable thieves, unscrupulous cutthroats, and deadly assassins. The world is his playground, and he intends to stay alive with his wits and cunning.

Starting Talents
Being a rogue, Alphonse has a very focused proficiency set revolving around small blades and medium armor. He has other talents that keep him at the forefront of battle, as well as making him more likely to avoid and survive traps in random events.

  • Alert - Retains initiative bonus when ambushed.
  • Dual Wield Mastery - Can equip weapons in his offhand.
  • Lightfooted - Has a +2 bonus in events vs traps.
  • Proficiency : Small Blades - Can use daggers and swords.
  • Proficiency : Medium Armor - Can use medium armor.


Skill Schools
Every school has around 20-30 unique skills. Shown below is a small sample of the kind of skills Alphonse can obtain over the course of his adventures...

  • Assassin - Assassin skills focus on potent single target damage, and the mastery of poison.



  • Sabotage - Sabotage skills focus on controlling the battlefield through implements and traps.



  • Subterfuge - Subterfuge skills focus on sowing chaos among enemies through deception and illusion.



Skill Previews
Here are a couple of preview shots of select skills in action!

Stab

Noxious Bomb

Backup Plan

Build Potentials
Alphonse is considered an advance hero to play and has strong damage potential no matter how you build him. While he is naturally more fragile than more combat-oriented heroes, he can make up for it with smart positioning and clever control of the battlefield.
  • Assassin - An assassin geared around annihilating high value targets.
  • Sabotage - A trapper who lays traps to kill, hinder, and harass your foes.
  • Subterfuge - A highly elusive agent of the shadows, who strikes at opportune moments.
  • Assassin+ Sabotage - A versatile assassin who uses traps to create confusion, and expose weakness on their targets.
  • Assassin+ Subterfuge - An assassin who dances in and out of the danger zone with a backup plan ready.
  • Sabotage+ Subterfuge - A scheming trapper who uses traps in both offensive and defensive capacity.


This is just a taste of what we have to show for our Early Access. We'll be working on this and even more amazing content as we go on!



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team

Introducing Hero #1 - Lucius the Swordhand

Hey Heroes,

In this week and the coming weeks, we'll be previewing each of the 6 heroes that will be present in the Early Access version of Gordian Quest. Each of these heroes are differentiated by their personalities, starting talents, and skill schools. Today, we'll be covering Lucius, the Swordhand.



Lucius, The Swordhand
Lucius is a former soldier who now wanders the realm as a free agent, helping those in need. He is an expert combatant, and possesses strong battle instincts which makes him a natural leader on the field.

Starting Talents
Being an ex-military man, Lucius has proficiency in a wide array of weapon and armor choices at the start, allowing him flexibility when it comes to choosing equipment to complement his skills.

  • Dual Wield Mastery - Can equip weapons in his offhand.
  • Proficiency : Blunt Weapons - Can use maces and flails.
  • Proficiency : Small Blades - Can use daggers and swords.
  • Proficiency : Large Blades - Can use two-handed swords.
  • Proficiency : Medium Armor - Can use medium armor.
  • Proficiency : Heavy Armor - Can use heavy armor.
  • Proficiency : Shields - Can use shields.


Skill Schools
Every school has around 20-30 unique skills. Shown below is a small sample of the kind of skills Lucius can obtain over the course of his adventures...

  • Swordsmanship - Swordsmanship skills focus strongly on one-on-one fighting prowess.



  • Warrior - Warrior skills focus on general combat ability and crowd control.



  • Leadership - Leadership skills focus on buffing yourself and allies.



Skill Previews
Here are a couple of preview shots of select skills in action!

Blast Wave

Phantom Edge

Show of Force


Build Potentials
Lucius is a highly versatile front line hero, who can also act as a cornerstone of any team with his strong supporting skills. Build him in the following ways!
  • Swordsmanship - Excellent single target duelist, for taking down tougher foes.
  • Warrior - Take on multiple foes at once without breaking a sweat.
  • Leadership - A commander who directs his team and executes strategic plays to win battles.
  • Swordsmanship + Warrior - A well balanced warrior who can switch between a fighter and tank role easily.
  • Swordsmanship + Leadership - A fighter who creates opportunities for himself by placing his team in strong formations.
  • Warrior + Leadership - A commander who leads the front line, bringing down weaker foes to expose high value targets.


This is just a taste of what we have to show for our Early Access. We'll be working on this and even more amazing content as we go on!



If you've missed out on our previous posts, here is all the teasers we've shown - this list will be growing as we go along!


If any of the above gets you excited, you'll be absolutely in for a treat with Gordian Quest. We can't wait to show you more, stay tuned!

Drop us a comment, wishlist our game and tell your friends about it :)

Sincerely,
The Gordian Quest Team