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SUCCUBUS News

Onoskelis DLC

Hello Martyrs!
Hot summer, the time for relaxation and rest is unfortunately over, but to cheer you up, we have something special for you - a brand new DLC containing the well-known and popular Onoskelis in two variants!

[previewyoutube][/previewyoutube]

The cult demon has received not only a slight visual refresh but also new powers previously unavailable in our game - including powerful tools to freeze your enemies, as well as its own voiceover! In addition, as part of the expansion, you'll get brand new options in the Selfie mod and a fresh Looped Dream.
Of course, as part of the update, we are also making several improvements to the basic version of the game and previous add-ons.

https://store.steampowered.com/app/2114560/Succubus__Onoskelis/



Patch notes:

General Changes:
- Previously, if someone did not have access to the DLC Demons of the Past, they could not use the powers available in the add-on with the other armors - we have corrected this mistake;
- The fire-breathing skulls are no longer mute! Enter the game and listen to them grinding their stone teeth;
- We have improved the accuracy of the Spike Minigun power so that more projectiles hit your opponents;
- We got rid of the unnecessary subtitles from the Onoskelis seduction scene.... for your comfort, of course ( ͡° ͜ʖ ͡°);
- The visual aspects of costumes in the Superhero Armors DLC package have been improved;
- Hangmen just got a reality check. Now reacting to elements in the environment - you can give them a bit of a boost! ( ‾ʖ̫‾);
- Exiting Selfie mode will no longer disable HUD hiding in interactions;

Vydija's Cave:
- The censorship present in the comic got some love from us - we had to make sure that those using it felt safer :3;
- Looking inside our heroine's head in preview mode after selecting the 'Lady in Black' outfit will no longer be possible;
- The training arena has been expanded to include a statue of Satyr, so you will now be able to summon him!
- The sand present after choosing our new, wonderful summer decorations liked to overlap with the textures of Vydija and the creatures running around - we made sure it stayed on the ground, though;
- We hid an unsightly camera transition in the yoga sequence at the Viewpoint;
- The angelica from the Fractal Forest decoration set has gained some flesh and will no longer be stepped on;
- Generating a significant number of archer skeletons in the training arena after selecting the summer decoration will no longer result in the player being trapped. As it turned out, the corpses don't like palms very much, and we had to force them to cooperate( ✧≖ ͜ʖ≖);
- We realize that not everyone likes or understands the Polish language, so we have corrected the untranslated text in the personalization menu regarding the infamous Horns-28;

Mountain of Pleasure:
- We had to pin one of the tentacles levitating around; we didn't want it to get out of control;

The Great Kali:
- Something was missing in the animation of the uncensored medkit on the level, so we added some realism there... Golden Shower? Anyone? Yes, it is about the pee color (° ͜ʖ °);

Forest of Flesh:
- The collision of one of the stone ribs present at the exit of the optional tunnel has been corrected;
- By climbing onto one of the platforms, it was possible to bypass the chained gate and potentially get out of the level; this area was successfully sealed off from player access;
- If you were careless, you could have become blocked in the collision trap present at the toothed gate - well, we have taken care of that problem;

Infested City:
- The Kamikazes present in the level blew themselves up automatically when they approached the Cherubim's nests, we have raised the difficulty level slightly, and it is now up to the players to ensure that the enemy explodes in the right place;

Mountain of Meat:
- We have patched a collision hole, allowing players to access an inaccessible area in the arena with a statue;

Ice Island:
- There have been several changes and improvements to the positioning of some objects to make them look better as part of the background on the level;
- We have also adjusted the lighting level of the stone objects on the ice block stage so that it does not change as you approach the rocks;
- It is no longer possible to smash huge spiked barricades in the Harpy arena, which resulted in the spikes levitating in the air, leaving them impossible to destroy;

Nimrod's Palace:
- Vydija in the human form will no longer disappear during the cutscenes in Nimrod's Palace;
- It is no longer possible to look inside the walls when climbing the stairs before the battle with Baphomet;
- We have remapped collision stairs at the beginning of the level. Not only will it be easier for you to get to the top, but also you won't accidentally block yourself after jumping toward the fire-breathing skull;


Aaaaand... We will, of course, keep you updated on any changes. It's already early autumn, and therefore Halloween is coming. We are (as always) preparing some amazing surprises for you, so stay tuned!
Stay warm, and don't let the demons eat you up!

Succubus Shamanic Update

Hello Martyrs!

Summer is in full swing, and the mood is good, so we've decided to spice things up with a free update featuring brand new content for Succubus!

[previewyoutube][/previewyoutube]

The Shamanic Update will enrich several of our levels with a new, MENACING opponent - the Satyr - a mighty demon who summons nasty creatures to fight unwanted intruders such as Vydija :D
But that's not all!

The Shamanic Update additionally includes:
- a brand new whip variation;
- a new Looped Dream scene;
- Bugfixing; (patch notes below)

Check out for yourself on which levels you will come across our fresh adversary. The update is available to everyone for free right now!



Patch notes:

General Changes:

- Powers available in the Latex of Love armor again display correctly
- Numerous adjustments have been made to beach bodypaint textures
- Super Succubus armor will no longer mess up bodypaints
- We have decided to slightly nerf the Abomination on lower difficulty levels so that new players do not find the ugly monster too much of a challenge

Vydija's Cave:

- The scarlet mist present on some variations of the decorations will no longer materialize in front of your eyes
- Changes regarding the appearance of Vydija's body will no longer raise the volume of the game
- The Martyr from our summer set will no longer interfere with the shrine present in the Orgy decorations
- We have adjusted the censorship of some elements in Vydija's Cave
- IT HAPPENED! From today you will never again trip over the Spider present in the area, as we have disabled the annoying collision for every single one of them. Hurray!
- A bug regarding Agretha's interaction with many of the decor elements has been fixed - her face should no longer melt like ice cream left in the sun
- We have a lot of fans of our 'Looped Dreams' here, so we've fixed some transitions between animations specifically for them so they don't ruin the atmosphere ( ͡° ͜ʖ ͡°)
- We have removed the annoying blockage present in the corridor after selecting the summer decorations
- The Martyr in the stairwell was asked to change his seat and rest his body's weight on something more material
- If you've seen blood flowing through the air in Kethar's chamber before, then you won't see it again; no thanks needed

Mountain of Pleasure:

- We had a slight problem with twitching martyrs, which skeletons have made into shooting targets. Currently, they should behave normally after being hit 'mistakenly' with a fireball
- We fixed the collision of rocks in the arena at the end of the level
- Those curious about the design of our levels will be pleased to know that the collision trap present at our famous 'turkey' will no longer block you
- The mountain got some affection from us, and from now on, several unnecessary walls blocking the way for players have been removed
- The teeth adorning the wall of one of our tunnels will no longer change shape when you approach them

Arena of Sacred Blood:

- We have improved the placement of the palm trees in the summer decor of the level; we do not want our plants to levitate joyfully in the air

The Great Kali:

- Turning off the 'Abortion Minigames' will no longer cause unwanted character collisions dedicated to the two-level variants

Forgotten Lair:

- We gently pointed out the way to a lost Martyr because of whom some players could not complete the arena challenge
- If once again, you wish to lock yourself in one of the holes in the arena with the statues, I must sadden you, but we have effectively blocked access to some of them

Forest of Flesh:

- One of the stone ribs present on the path to the chapel with the hammer will begin to resist you if you once again wish to unite with it as one being (。+・`ω・´)

Kethar Workshop:

- No more tripping over the body lying on the stairs blocking the way in the Forge

Vortex Temple:
- The lost black object visible from the check-point terrace will no longer spoil the landscape for you
- There was a small tentacle hiding in the wall on that level; we felt sorry for it and took it to its new home. Hopefully, it will be happier there :3
- We have also improved the performance on the level near the bone church; we hope this will make it easier for you to fight the Amazons

Brighlight of the Forest:

- The tentacle hanging in the air on the opening cutscene will no longer bother you with its whizzing;
- We have corrected the collision of the fleshy arch so that it is no longer possible to look inside it again
- The upper area of the arena has been separated from the players so that they don't accidentally get off the map
- We corrected the collision of several stones present on the path to the temple
- If you were previously unable to complete the level because of the Czort blocking himself in one of the chambers of the temple, he too has already been dealt with :D





So yeah... there is still a lot of work ahead. We're aware of many things that could use some fine-tuning, but we're on track to get everything done. In the meantime, we hope you enjoy the new free content.

We are counting on the wicked Satyr getting a juicy BONK on the head from you, even more than once (◐ω◑ ).

Stay safe, drink plenty of water, and good luck with your hunts!

Summer Update Hotfix

Okay, I'm back. Here, take it! What? You don't know what it is? It's um, "hotfix". What do you mean by "But why?"? I heard you cry here and there about some things and decided to help you! Well, it's summer and I guess I'm getting kinda soft.

**H O T F I X**
- Issabel's hair no longer clips through Vydija's massive forehead;
- All Tight Armors are remapped for new muscle morph;
- Adjusted censorship on bikini armors (aka - removed it);
- Vydija's beach interaction is no longer available when the summer sky is not used to prevent the bug of floating in the middle of nowhere,
- Lockit bug perished in flames;

Untill the next time my Martyrs!

Summer Update & DLC

Hello Martyrs!

The summer is here, time to kick back and relax a bit with the latest update for SUCCUBUS!

[previewyoutube][/previewyoutube]

The free game update, in addition to introducing a tropical climate to hell, adds the long-awaited and much-requested "muscle slider", which allows you to add muscle mass to the main character.

Summer Update includes:
  • 10 new bodypaints
  • New tropical customization for Main Hub
  • Tropical look for the two arenas in the game
  • New animation of the "looped dream" type
  • New functionality in customization
  • Muscle mass slider
  • Bugfixing (patch notes below)


As usual, the free update is accompanied by a paid DLC - "Bikini Armors" will allow you to blend in nicely with the brand new climate using one of 5 new armors.


Patch notes:

General Changes:
  • Remapped Vidija's skirt (the black one) to fit her better and be less transprent in cutscenes (not to see less, just the graphical glitch, duh)
  • Remapped Queen's outfit the same way as above
  • Weapons you took on levels are no longer stuck with you in Main Hub
  • Weapons you took on levels no longer occupy your hands in Main Hub
  • Issabel's outfits now fit our main protaginist(res) way better
  • Much better visability in looped dreams due to light system changes. Less blur and bloom, way more clearance


Vydija's Cave:
  • Orgy setting no longer contains levitating succubi (how did we get here?)


The Great Kali:
  • Now blood covers all the puddles fully


Brightlight of the Forest:
  • Lava is flowing now, no floating
  • Jumping off the map is off-limits now! You can never leave!


Dungeons of Blood:
  • Added missing text when entering the boss arena


Kethar's Workshop:
  • Cutscenes should now always show players equipped armor when level is played MORE THAN ONCE


Vortex Temple:
  • Tentacles near the room where staff is are no longer hanging out in the open air


Infested City:
  • Candles and lights are now fully synchronized


Forest of Flesh:
  • Shadows no longer flicker when coming closer to doors
  • Martyrs are no longer stuck near the hammer-temple entrance


Ice Island: Greatly improved boss pathing

Nimrod's Palace:
  • Moved some collisions near rocks and stones so it's no longer possible to glitch through them
  • It is no longer possible to fell out of the map after the climbing sequence


Comics Arena:
  • Agretha now has her sword in the cutscenes



Oh yeah, and uhm. We've encountered some 'problems' during the last fixes to DLC content.
As was stated we've fixed some stuff and then received feedback that players do not see any of stated changes.
The issue seems to be resolved now and you'll receive all updates regarding DLCs content.

Put some bikini on, we've got a whole summer to enjoy! ヾ(⌐■_■)ノ♪

Succubus: Issabel Cosplay DLC & Shibari Update

Hello Martyrs!

We invite you to familiarize yourself with the latest addition to the game Succubus, which was developed in cooperation with one of the most popular Polish cosplayers: Issabel Cosplay.

[previewyoutube][/previewyoutube]

The DLC allows you to play the role of Issabel - whose 3d model, along with cosplay, will replace the default Succubus model. For the purposes of the add-on, Issabel lent not only her image but also made a full voiceover and designed new outfits and animations.

With the premiere of the DLC, Succubus also received a free Shibari Update with numerous fixes. Here are the patch notes:

Global:
  • Added some missing lines to Agretha's VO option.
  • Agretha's VO is not a default in-game anymore.
  • Bat Succubus material is not T H A T stretchy anymore.


MainHub:
  • Pesky martyrs do not wander alone in Looped Dreams anymore.
  • Latex of Love localization string fix.
  • Agretha can now handle all kinds of sausages better.
  • Added localization for Whip.
  • Restored missing teeth during selfie poses.
  • Bat Succubus now should display the logo in gold instead of black.
  • Fixed whips charged attack range.


Kethar's Workshop:
  • Vydija now laughs in joy even with Agretha's voice.


Nimrod's Palace:
  • Normalized most sounds volume.


As a general notice, we've updated Unreal Engine 4 to the newest possible version, and also experimented with some new systems and methods (a whole new DLC is based on them).

Hope we'll see each other in hell. ヾ(@⌒ー⌒@)ノ