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Streets of Rage 4 News

STREETS OF RAGE 4 - NOMINATION AT THE GAME AWARDS

Greetings everyone,

We are honored and proud to announce that Streets of Rage 4 is nominated in the Best Action Game Category at The Game Awards!



On behalf of the whole Streets of Rage 4 team, we'd like to thank you for your everlasting support! If our game is nominated it's also thanks to its amazing community!

You can vote for Streets of Rage 4 on The Game Awards Website

Join us on Discord: discord.gg/sor4
Follow Streets of Rage 4 official Instagram: www.instagram.com/streets4rage/
Streets of Rage 4 website: www.streets4rage.com
Streets of Rage 4 Facebook: www.facebook.com/StreetsofRage4

Make sure to drop a follow to the development team on Twitter: @Dotemu, @Lizardcube, @Guard_Crush

Streets of Rage 4 is now officially available for Linux, along with Vulkan support in FNA

Lizardcube and Dotemu announced today that Streets of Rage 4 is now officially supported on Linux (and macOS), with a port done by Ethan Lee creator of FNA.

Read the full article here: https://www.gamingonlinux.com/2020/11/streets-of-rage-4-is-now-officially-available-for-linux-along-with-vulkan-support-in-fna

STREETS OF RAGE 4 - NOW ON MAC & LINUX

Greetings everyone,

As usual, we'd like to thank you all for spreading so much love for Streets of Rage 4 since its release on April 30.

Today we'd like to announce a few things:

  • There is a 30% discount on Streets of Rage 4 title until November 16th
  • Starting today, Streets of Rage 4 is officially available on Mac and Linux via Steam (thank you Ethan Lee for your awesome help)




Join us on Discord: discord.gg/sor4
Follow Streets of Rage 4 official Instagram: www.instagram.com/streets4rage/
Streets of Rage 4 website: www.streets4rage.com
Streets of Rage 4 Facebook: www.facebook.com/StreetsofRage4

Make sure to drop a follow to the development team on Twitter: @Dotemu, @Lizardcube, @Guard_Crush

STREETS OF RAGE 4 - COMMUNITY SPOTLIGHT #3

Greetings everyone,

It's been five months since Streets of Rage 4 release. Can you believe that?

As usual, the whole Streets of Rage 4 team can't thank you enough for your everlasting support, also for all creation (fan arts, video, remix, etc.), you sent us these last months.

Today, we're highlighting a new selection of community creations that caught our attention since the game release in order to give a proper shoutout to the creators.

Discover this month's selection of community creations and make sure to follow all creators mentioned below.

[h2]Category #1: The coolest fan arts you’ll see today [/h2]



Credits: dadotronic



Credits: Paulvcalla



Credits: HichamHabchi



Credits: Rennerei


[h2]Category #2: The best gameplay video since Streets of Rage 4 balancing patch [/h2]

[previewyoutube][/previewyoutube]

Credits: Btwist Gaming - In the Streets of Rage channel

[previewyoutube][/previewyoutube]

Credits: Playergodaines channel

[previewyoutube][/previewyoutube]

Credits: PAUL-KNIVES channel

[h2]Category #1: The best and funniest memes about Streets of Rage 4 [/h2]



Credits: someone from the SOR4 community



Credits: someone from the SOR4 community



Credits: AngryangryD

You made some great creations on Streets of Rage 4 and want to be featured in our next community spotlight?

- Tweet your creations using #SOR4 and tag @Dotemu and @Streets4Art.
- Post your fan arts in the "Artwork" section on Steam
- Post your parodies, gameplay in the "Videos" section on Steam

Keep up with Streets of Rage 4 latest news on:

Join us on Discord: discord.gg/sor4
Streets of Rage official Instagram: www.instagram.com/streets4rage/
Streets of Rage 4 website: www.streets4rage.com
Streets of Rage 4 Facebook: www.facebook.com/StreetsofRage4

Make sure to drop a follow to the development team on Twitter: @Dotemu, @Lizardcube, @Guard_Crush

STREETS OF RAGE 4 - BALANCING PATCH

Greetings everyone,

We will always be grateful to the community for sharing feedback since the game launched. Even when we don’t reply, we read your comments, your opinion, and feedback (no matter if it’s positive or negative) so everything counts.

Today we are glad to announce that your feedback helped us to bring more than eighty enhancements to the game. The patch notes will be quite long but worth taking some time to be read carefully.

Streets of Rage 4 balancing patch brings enhancements and several fixes to the game including

  • Online improvements: better fluidity and stability, less latency.
  • New online stats display options available on the HUD section.
  • Balancing improvements for all main characters.
  • Major gameplay improvements for all stages.
  • Various bug fixes.
  • Fixed rare random crashes.



[h3][GENERAL GAMEPLAY ENHANCEMENTS][/h3]

  • Specials and star move can interrupt any hitstun state on ground
  • Specials can interrupt hit freeze
  • Faster jump start for SOR4 characters


[h3][SOR4 CHARACTERS: FIXES AND ENHANCEMENTS][/h3]

AXEL SOR4:

  • Faster move speed
  • Better recovery on-air special
  • Added additional invincibility frames on grand upper start-up
  • Added grand upper on the ground (OTG) property
  • Grand upper travels farther
  • Added neutral special OTG property
  • Neutral special has less hit freeze
  • Pipe swing has a less recovery
  • Air special: all hits connect when OTG + ignore weight class
  • Denfsive cost lowered
  • Rescaled damage on grand upper
  • Forward special has a bigger hitbox
  • Buff charge kick wall damage
  • Infinite stun-lock on enemies are removed
  • Special pipe goes farther
  • Better recovery on combo
  • Better damage on normal combo and star move
  • Charge attack goes a little farther


CHERRY SOR4:

  • Cherry can jump cancel after uppercut combo and grab uppercut
  • Added 2 frames stun on punches
  • Flying punch from combo is fully invincible
  • Cherry’s charged flying punch is invincible before hit
  • Full invulnerability during fall is removed
  • Special forward is faster
  • Damage Buff
  • Back throw works in corners
  • Pogo kick can hit OTG
  • Cherry damages are rescaled on normal combo
  • Infinite head stomping fixed
  • Cherry knee loop slightly nerfed


FLOYD SOR4:

  • Floyd’s attack x3 infinite is removed
  • Neutral special life costs adjustment
  • Floyd can no longer reset his grab move counter by jumping
  • Special take less HP
  • Floyd has now a slower animation throwing a butcher knife like all SOR4 characters


BLAZE:

  • Reduced vertical speed on juggle neutral special
  • Reduced vertical speed on juggle back attack
  • Blaze’s back attack has a high bounce
  • Jump cancel on combo kick 1st hit


ADAM:

  • Fixed Infinite loop
  • Added neutral special OTG property


[h3][RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS][/h3]


AXEL SOR1:

  • Added invincibility on headbutt


BLAZE SOR1:

  • Hitting behind with flip kick


ADAM SOR1:

  • Combo feels more like the original
  • Added body hit property to his last kick in combo as in original SOR1
  • Infinite fix


AXEL SOR2:

  • Fixed Star Move not recovering green health


MAX SOR2:

  • Atomic drop recovery is now shorter and bigger AOE


SKATE SOR3:

  • Damage nerf on blitz


AXEL SOR3:

  • Infinite removed
  • Increased run speed (+10%)
  • Fixed Star Move not recovering green health
  • Punch range is better
  • Jab recovery is shorter


SHIVA SOR3:

  • Blitz damage nerf
  • Fixed hitbox on Star Move


[h3][BOSS: FIXES AND ENHANCEMENTS][/h3]


Diva:

  • Bug fix Diva never going in phase 2.
  • Diva charge is slower.
  • No armor on kicks.
  • Electric area disappears faster.
  • Diva has longer preparation for snake bite.
  • Diva snake bite has less depth.



----
Commissioner Stage 2:

  • Balancing.
  • Commissioner has longer charge punch time + lower dash grab hitbox.


----
Estel:

  • Police attacks are easier to dodge.


----
Barbon:

  • Barbon kicks can hit another player after impact.


----
Shiva:

  • Smaller hitbox on palm moves.
  • Shiva double has a chance to align with the player (instead of being full random).


----
Commissioner Stage 7:

  • Fewer armor moves.


----
Riha & Beyo:

  • Beyo is a little faster.
  • No more armor moves for Beyo.
  • Armor finishes sooner for Riha's moves.
  • Less fire pond (lesser time and bigger cooldown).
  • Riha fire aoe moves are slower.


----
Max:

  • Throw aoe damage nerf.
  • Some AI fixes.
  • Can't combo the player anymore with 3 shoulder tackles.


----
Ms.Y:

  • Mr.Y is now harder to defeat
  • Elite Shadow reinforcements during the fight.


----
Mr. Y:

  • MrY stage 11 harder.
  • MrY stage 12 evades more.


----
Robot:

  • Mr.Y and Ms.Y final fight lasts longer (before the robot appearance)
  • Some robot hitboxes are smaller.
  • Legs positions have changed.
  • Twin getting into the robot regains full life.
  • Additional damages on the robot.
  • Fixed a bug preventing Mr.Y from throwing grenades.
  • Spider robot now has the same attacks in phase 1 & 2.
  • Fix a bug with Ms.Y not grabbing in stage 12 last fight.



STAGES / ENEMIES:

  • Nerfed Galsia weapon hitbox


Stage 9:

  • Apple added in the changing room.
  • Added a roasted chicken.


Stage 12:

  • Less green life at the beginning.
  • Fixed Pheasant and sparrow rising move.
  • Shorter electric vial time.
  • Reduced steam hazards hitbox.
  • Lots of enemies rising armor moves removed/nerfed.


Karate:

  • Longer parry recovery time.
  • Massive punch is easier to dodge


Caramel and Candy:

  • Headbutt nerf: hitbox + hitbox depth nerf.
  • Lower hp.


DIAMOND / palettes:

  • Jump kick track less.
  • Slap is slower.


Dylan:

  • No armor.


Raven / palettes:

  • Slower kicks.
  • Slower knee while rising.
  • Turn towards the target when rising.


Taser Cop:

  • Slower start up.
  • Smaller hitbox height.
  • Less HP.


  • Bronze enemy is not armored anymore during his attack.
  • Donovan and palettes have a slower jab punch.
  • Lower nb of hits to destroy bikes : 3.


Big Ben / Gourmand:
  • Gourmand jump attack tracks less.
  • Gourmand doesn’t do 2 hits anymore with an air attack.
  • Armor removed on Big Ben fire attack.


Elite Cop:

  • Slower shield regeneration.
  • Slower attack.


Boss Rush:

  • Barbon clone bug fixed.


Signal R & D:
  • Faster walk speed before grab.


[h3]VARIOUS[/h3]

  • Deactivated special burst in Battle Mode
  • Enemies hurtbox while jumping on-screen is bigger.
  • You can pick up an item that is in the air if it is in your character height.
  • All characters can hit at point-blank.
  • You cannot charge a move while doing a charged move.
  • Forward specials are not triggered when pressing up or down.
  • Wall bounces increments the combo counter.
  • A character that is in « Body Hit » mode will collide more easily with other characters.
  • Nora palettes aren’t armored anymore.
  • Donovan can hold a hammer.
  • Gold reinforcements on stage 10 boss.
  • Stage 11 more score items on the plane.
  • Stage 12 ninja floor changed a little (removed spike ball, added Big Bens).
  • Faster transition on stage 1_2.
  • Donovan with a hammer on stage 3_1.
  • Boss Rush Mr.Y & Ms.Y robot trigger threshold as in Story Mode.
  • Bikes are now breakable in Stage 6.
  • Walking upward in front of Roo makes spawn 3 vials.
  • Score: combo bonuses don’t have a point limit now.
  • Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
  • Combo counters stay alive when hitting shields or guards.
  • Falling into holes breaks the combo.
  • Lowered Koobo control weapons number (2 flying at the same time).
  • Fixing Grenade throwers on roff throwing their grenades out of bounds.
  • Damage reduced on players when comboed by enemies.
  • Fixed a bug where you could infinite combo an enemy and refill his life.
  • Fixing pickup bug when several items overlap.
  • Weapons start flashing in red at 1/3 life (instead of 1/2).
  • Sledgehammer freeze reduced a bit.
  • Fixed input bug when canceling blitz by fwd special near a wall.
  • Fixed some scripting issues in the 5-2 bar fight.
  • Better reinforcements spawning.
  • Throwing knives do 36 damage instead of 35 preventing some weird 0hp enemy situations.
  • Some K-washi shield issues fixed.
  • Retro Shiva boss fight reworked.
  • Added 10 frames of stun after vault jump.
  • Pummel moves fix preventing some infinite.



Keep up with Streets of Rage 4 latest news on:

Join us on Discord: discord.gg/sor4
Follow Streets of Rage 4 Official Instagram: https://www.instagram.com/streets4rage/
Streets of Rage 4 website: www.streets4rage.com
Streets of Rage 4 Facebook: www.facebook.com/StreetsofRage4

Make sure to drop a follow to the development team on Twitter: @Dotemu, @Lizardcube, @Guard_Crush