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Operencia: The Stolen Sun News

Operencia Arriving Tomorrow! Meet our composer Arthur Valentin Grósz

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This video has a 'Now Available' end message, that will come true tomorrow

Operencia: The Stolen Sun arrives tomorrow on Steam!

To give you another behind the scenes glimpse before Launch Day - may I interest you in the creation of the acclaimed OST of the game?



Local composer Arthur Valentin Grosz talks about the importance of a Main Theme in a soundtrack, what obscure instruments he used to create the authentic sound and how close fantasy worlds are to him.



The Operencia Soundtrack, along with more goodies will be available bundled together with the main game as the Explorer's Edition, or separately as the Explorer's Pack!

We can’t wait for tomorrow so you can start your adventure through Operencia, make sure to talk to us, leave feedback and if you encounter any issues - let us know!


1 day left!

Akos & the Zen Team

The Explorer's Pack - Soundtrack, Wallpapers and ALL Secrets and Collectibles

Adventurers!

Operencia arrives on March 31 with a little extra!

Other than balance changes, fixes and the new Betyar - extra hard - difficulty mode, we have something for you 100%-ers & audiophiles out there.

The Explorer's Pack DLC will include the full soundtrack composed by Arthur Valentin Grosz, 3 wallpapers and a collection of digital maps that reveal every secret, every collectible, every piece of firewood out there.

If you want to save a buck or two get the game and the pack in the Explorer's Edition which includes both.

Try Operencia: The Stolen Sun for free in the Steam Game Festival!

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Be part of a mythological story, fighting a three-headed dragon, armed skeletons, and other unimaginable creatures! With our classic first-person dungeon-crawler, all of this could become reality as Operencia: The Stolen Sun is available in Demo mode in the Steam Game Festival, play the first level, Lake of Anna now!



Build your party of wizards, warriors, and mysterious travelers to fight your way through this dangerous journey inspired by Central European folktales and mythology. However, the game Rests on more than just fighting. Mind-bending puzzles will test your skills and a vast world full of secrets and loot is waiting for you to explore it.



Along with a deeply strategic turn-based battle system full of spells and special skills to execute, the tile-based movement encourages a thorough exploration of each area. For an added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. Uncover many secrets areas even in this demo!



Remember to add Operencia to your wishlist, so you can continue your journey as the game hits Steam March 31. Good talk, now go! Operencia needs you to save it from its vicious enemies!

Dev Diary 4 - Taking crawling out of the dungeon with level design and 3D

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Dear Adventurers!

This entry to our Dev Diary series takes you to the roots of the game design and level building of Operencia: The Stolen Sun. Expect a lot of never-before-seen early development footage in this one!

At 0:22 - 0:55 Lead Designer Ferenc Nagy-Szakáll shares his first sketches of the grid-based levels. And at 6:15, he expresses his fear of artists building 3D topography of the 2D maps he designed. (It worked out in the end!)



Starting at the 2:06 mark, 3D Artists Tamas Csige and Csaba Vekony give you the scoop on how they created living, breathing levels out of concept art, plus taking a tile-based movement system out of the dungeon and expanding it to the great outdoors, under an open sky.



We are just a few weeks away from Operencia releasing on Steam. On March 31, step into our world of magic, fantasy rat soldiers, frog kings, warriors, thieves, castle builders, copper automatons, and mask-wearing burly men in fur.

The Operencia Team

Developer Diary 2 - More on puzzles and combat!

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Üdv mindenki!
Hi Everyone!

We are getting closer to the release on March 31, perfect time to tell you a LOT MORE about the combat system, puzzles and crafting in the game. Check the video above.

  • Lead Designer Ferenc Nagy-Szakall kicks our video off by explaining the four main elements of Operencia, Puzzles and Combat being at its core.


  • Game Designer Andras Klujber reveals a few games – some classic masterpieces for sure – that were used to inspire the unique turn-based combat system found in Operencia.


  • Also, QA Technician Gergely Drobina reveals some challenges the team faced when trying to find the perfect balance of difficulty within the game.


  • Finally, Game Designer/Writer Oliver Sandor shares the irony of how the puzzles he designed to be the simplest, turned out to be the most difficult for others to solve and gives you the inside scoop of who to blame if you find it difficult to conjure up all the potions at the crafting table.


You may have already marked it on your calendar, but we can’t wait for you to experience Operencia: The Stolen Sun coming March 31.

Köszönjük, és hamarosan találkozunk!
Thank you and see you soon!