Developer Diary 2 - More on puzzles and combat!
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Üdv mindenki!
Hi Everyone!
We are getting closer to the release on March 31, perfect time to tell you a LOT MORE about the combat system, puzzles and crafting in the game. Check the video above.
You may have already marked it on your calendar, but we can’t wait for you to experience Operencia: The Stolen Sun coming March 31.
Köszönjük, és hamarosan találkozunk!
Thank you and see you soon!
Üdv mindenki!
Hi Everyone!
We are getting closer to the release on March 31, perfect time to tell you a LOT MORE about the combat system, puzzles and crafting in the game. Check the video above.
- Lead Designer Ferenc Nagy-Szakall kicks our video off by explaining the four main elements of Operencia, Puzzles and Combat being at its core.
- Game Designer Andras Klujber reveals a few games – some classic masterpieces for sure – that were used to inspire the unique turn-based combat system found in Operencia.
- Also, QA Technician Gergely Drobina reveals some challenges the team faced when trying to find the perfect balance of difficulty within the game.
- Finally, Game Designer/Writer Oliver Sandor shares the irony of how the puzzles he designed to be the simplest, turned out to be the most difficult for others to solve and gives you the inside scoop of who to blame if you find it difficult to conjure up all the potions at the crafting table.
You may have already marked it on your calendar, but we can’t wait for you to experience Operencia: The Stolen Sun coming March 31.
Köszönjük, és hamarosan találkozunk!
Thank you and see you soon!




Image source: https://kertaizalan.artstation.com/
I made this in paint

