1. Collapse: A Political Simulator
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Collapse: A Political Simulator News

Version 1.4.0

Version 1.4.0 presents you:

1. Now you can successfully become unemployed!

- The parameter "Working population" is replaced by "Unemployed population", reflecting the unemployment in the country.
- Added a flexible scale for changing the percentage of the unemployed population.
- Added Unemployment modifiers.
- In this regard, the balance of transitions of the population from class to class has been changed.
- Added a new thematic achievement - "Republic of Labour".

2. Added 3 new actions in ministries:

- Ability to put pressure on large private business in the Business Committee.
- Abilities to better manage the Ministry of Agriculture.

Squeeze them all!

- As well as new thematic achievements: "Tito's Testaments" and "Fiume's Dream".

3. Fixed bugs, hurray!

Update 1.3.5

The update includes the Game Encyclopedia! Hooray!
Enjoy reading!

Also, the update includes:
- Added integration into the WTO
- Rebalancing the impact on the economy from the IMF rating, investment and exchange rate
- Parties has learned to better handle electricity issue
- When you hover over a faction of national minorities, their statistics are also shown
- Now the auto-filling of ministries from the party's treasury is turned off as standard from the start
- Fixed bugs

Have a good game.

Update 1.3.0

This update includes:

- More crises for the god of crises! Now it will be worse than yesterday! And new events will help in this.
- Now it is clearer which vector of development has been chosen in the region, hurray!
- Reworked the influence of vectors and national projects of regions for a better balance. Use national projects more often, now they are even more useful!
- Now you don’t need to count how much percent of the budget the ministry will have during distribution - we wrote it!
- No more clicking on the factions, just hover over the name - and a brief information on it will be displayed.
- Reworked the impact on the ministries from buttons in the following ministries: Ministry of Economy, Communications, Industry, Social Policy
- New endings related to national minorities
- Punishing victories is bad, so saves in the "Last Hero" mode are now deleted only after defeat.
- The market is live: now the exchange rate of the Republic can change every day!
- Rallies are now more balanced: beware to annoy people with bad laws!
- Do you want to know the future of the People's Democratic Territory? We have it now! In the endings.
- Your calculator is no longer needed: the game itself shows how the daily indicators of your and other ministries have changed!
- 11 new achievements
- More bugs for the god of bugs!

Have a nice play!

1.2.1-1.2.2

Two minor patches released these evenings:

- Bugs were fixed
- Minor re-balance
- Rebalance of laws adoption

Have a nice play!

Update 1.2.0

Update 1.2.0:

- Now it became clearer when auto-filling of the ministerial budget from the party treasury is enabled, because it is directly written: Enabled or Disabled
- What kind of workers are they who make the minister's working capacity either +500 or -1000? Superhuman or Lowhuman? Now this will not happen. Limited between -25.0 and +125.0.
- Now you know exactly when the research is completed and when everything is bad in your party - new icons have been introduced in the map window
- Sanctions from Russia or sanctions from the West? Now they drop more often and are much more dangerous. Be careful!
- Tired of corruption in the regions? But are you the governor? Now some regional vectors reduce corruption in the selected region!
- Clever wife? Sly husband? Now it all displays a new custom modifier.
- A small rebalance in 1992, so that there was no instant TOTALITARISM.
- Now you know exactly what you will pay for your laws that you try to introduce.
- Tired of trying to figure it out? Now, when choosing an action in the Prologue, you will be shown a one-time influence from it. But only one-time, not long-playing!
- Did not know? Let's find out. When you hover over the map type change, a list of maps appears.
- Changed the type of reporting document served on your table: modifiers are now divided into several types by category.
- Did you want to set fire to parliament, like in the good old days? Set fire!
- The faction is strong, but requires little... Yes, it is unfair. Now they want a lot!
- The CPRF, the LDPR... All of them were created later, not in 92. And how can you cooperate with them then? We've fixed it!
- Is that what you wanted? In the settings, you can now enable/disable auto-pause after events.
- How long have your hands been itching to ban someone? The enemy's party, for example? Now you can. But it will be difficult!
- Tired that the choice is made for you? Now decide for yourself where - in which region - to hold a meeting!
- Hurrah! Freedoms have their own sections in Statistics, where it is indicated which laws need to be changed so that freedoms also change.
- So. You complained - we fixed it: Sandbox became much easier, and Difficult and Collapse - more difficult. Freedom for parrots!
- Did the loans seem useless? But now it is more useful to get on the credit needle! Just check your relationships first.
- Insufficient funds come from the budget of the Republic to the budget of any of your ministries? Reallocate funds between your ministers!
- It has become even more dangerous to anger the upper class: they will start funding the opposition if they are too angry!
- Well. The constitution comes first. And therefore, to change the laws on the Suffrage and Percentage Barrier, 2/3 of the votes for are now required.
- Tu-tu-tu. A new faction has arrived. Agree with national minorities or just get rid of them! Forward!
- Get to work: 5 new achievements just for you!
- Bugs? Bugs!

Have a nice play!