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METAL EDEN News

Metal Eden Demo Patch 0.1

[h3]Hyper Units,[/h3]
We've just released the first patch for the demo on Steam!
This update addresses several of the most frequently reported issues based on your feedback. Thanks so much for taking the time to share your thoughts with us.
Some issues – like shader-related stuttering – are still on our radar and will be tackled in the next patch. We appreciate your patience as we continue improving the experience!

Note: This update will wipe all existing save files due to system changes.

Key Highlights
  • Added a Motion Blur toggle in Video Settings.
  • New options for Mouse Acceleration and Controller Acceleration are now available in the Options Menu.
Performance
  • General optimization passes applied, resulting in improved performance in CRASH COURSE and PARADISE LOST
  • Added support for Hardware RTX and introduced a Framerate Limit setting
Audio
  • Updated audio mix for enemy sound effects, UI feedback, and player weapons.
  • Final cutscene audio added for CRASH COURSE.
  • Replaced an old VO line for Nexus in CRASH COURSE with a new one.
  • Improved dialogue system to ensure proper voiceover triggering.
User Interface
  • Translation fixes applied across various languages.
  • Fixed an issue where loading screen cutscenes wouldn't always play when starting a mission.
  • Subtitle settings now correctly apply to loading screen cutscenes.
  • Added an "Apply Settings" button in the Options Menu.
Bug Fixes
  • Resolved respawn issues after falling off the map in PARADISE LOST.
  • Fixed collision bugs across multiple maps.
  • Fixed the quest objective "Find Defunct Hyper Unit" completing prematurely after the core tutorial.
  • Corrected objective marker placement at the end of CRASH COURSE.
  • Adjusted timing in the Core Tutorial to potentially fix the infinite slow-mo bug.
Known Issues – Targeted for Next Patch 0.2
  • Further improvements to game stability
  • Options menu needs a clearer layout and improved usability.
  • Cutscene audio is too quiet and requires proper mastering.
  • Further optimization is needed to improve overall performance.
  • Weapon sounds and music lack impact; audio mix will be refined.
  • Gamepad keybinding support is currently missing and will be added.
  • Additional improvements to overall rendering quality are in progress.

Release Date Update

Hey everyone!

We’ve decided to move the release of METAL EDEN to Summer 2025.

After going through the feedback from the demo, we saw some clear areas where we can improve. We’re taking a bit more time to refine the game and make sure it delivers the experience we’re aiming for. Your input has been a big part of that process, and we appreciate it.

We know delays aren’t ideal, and we really appreciate your patience. We’ll share the new date as soon as we can—and we’re confident it’ll be worth the wait.

Thanks for sticking with us.
More soon.

The METAL EDEN Team

Demo Now Live!

[previewyoutube][/previewyoutube]
HYPER UNITS, METAL EDEN DEMO IS LIVE

Suit up and step into METAL EDEN, the adrenaline-fueled sci-fi FPS that throws you into the heart of cybernetic warfare. The METAL EDEN demo is officially live, giving you a chance to experience the high-speed action before the full game launches. Try the Demo anytime, it has no end date!

WHAT’S IN THE DEMO

Play through the first two missions and get a taste of the game’s brutal, fast-paced combat, cutting-edge cybernetic abilities, and high-mobility parkour movement. Test your skills against deadly enemies, master advanced weaponry, and uncover the secrets of METAL EDEN.

JOIN THE DEMO SPEEDRUN CHALLENGE

Alongside the demo launch, we kicked off the Demo Speedrun Challenge in partnership with Speedrun.com. Think you have what it takes to be the fastest?

Complete the demo as quickly as possible and submit your time by April 15th for a chance to win a share of the $1,000 prize pool.

Are you ready to dominate METAL EDEN? Download the demo now and prove your skills!



Join our development discussions on your favorite platform:

Who is ASKA?

HYPER UNITS, CONFIRM YOUR STATUS

ASKA is an advanced hyper unit built upon a digitized human psyche, designed to save and protect humanity from the captivity of the Engineers.

She is the first human whose core is built on the revolutionary streaming technology, allowing her to stream her consciousness back to NEXUS when her body experiences failure to be rebuilt and try again. Making her the perfect machine for the mission.


Humanity has been trapped at the centre of MOEBIUS, inside the HIVE. ASKA’s mission is to infiltrate MOEBIUS and get past the cleaners, commanded by the Engineers to stop her. And free Humanity from the HIVE, located at the centre of the city.

Built for the mission to save humanity, ASKA has been equipped with a wide range of powerful tools. One of those is Core Ripping, which allows her to extract the cores of unprotected enemies.

Extracting the core from an enemy will immediately neutralize them, giving you multiple options for how to use the core.

Consuming the core will allow her to extract the energy from it, providing ASKA with a significant power boost. Also let her perform a Super Punch that can send enemies flying, or deal a significant amount of damage to armored enemies.

If surrounded by enemies she can throw the core, causing an explosion dealing devastating damage to surrounding foes, and depending on your upgrades can cause different status effects to them.

Using Core Ripping it’s additionally possible to gain a boost in Healing and Armor to quickly recover health and her defenses, ensuring she can withstand the toughest of foes.


Periodically throughout the game, ASKA will come across Body Modules allowing her to upgrade her own core’s capability and increase the effectiveness of Core Ripping. The different upgrades available to ASKA through body modules is

Core Power Path: Focuses on explosive energy and high-damage attacks. 

Body Suit Upgrades: Enhances mobility, and defence, and slows time for precise attacks. 

Core Ripping Enhancements: Boosts efficiency, allowing ASKA to extract more power from her enemies. 

Allowing her to tailor her abilities depending on how she wants to fight the Cleaners and Engineers in her way.

Different upgrade combinations will affect ASKA’s combat efficiency in different ways. Some different combinations would be:

High Damage: Iron Fist + Double Punch 

Agility & Precision: Combat Focus Mode + Synaptic Suppression 

Core Ripping Mastery: Magnetic Field + Core Eruption 

Getting high damage with iron fist to increase super punch range and radius, and double punch to punch twice for each core consumption.

Using Combat focus mode to slow time on command, and synaptic suppression to make you take less damage in slow motion to create precision both in shooting and movement.

Or master core ripping by doubling the extraction radius with magnetic field, and causing an explosion using Core eruption.


Being able to upgrade your Core isn’t the only way ASKA will improve throughout her mission. During each mission, she will be collecting Dust which can be used to upgrade her weapons based on her needs.

These upgrades range from simply increasing the capability of each weapon to completely changing how the weapon behaves and how to use it the best. Her pistol can be upgraded to either be able to fire lasers at the enemy dealing high amounts of energy damage, or give the pistol homing capabilities to shoot around corners and never miss a shot.

When fighting the army of Cleaners, it’s important to stay on your toes to avoid getting hit by the enemies. While ASKA is immortal, and will always return using the streaming technology her body is not invincible.

Therefore ASKA has been made capable of creating distance between her and her enemies to protect her body from harm. Dash, Wall run, Zip-line and hover to dodge incoming enemy fire, and stay at a distance from melee specialized cleaners.

Using these tools makes her a Hyper Unit nearly impossible to hit and catch.


Interested in trying METAL EDEN? Wishlist the game on Steam and Join us when the official Demo goes live on April 8th and unleash your Hyper Power upon the Cleaners.



Join our development discussions on your favorite platform:

Gameplay Trailer

[previewyoutube][/previewyoutube]
HYPER UNITS, CONFIRM YOUR STATUS

Get ready to unleash your hyper power in the Demo being released on APRIL 8TH on ALL PLATFORMS! 

Watch ASKA dash, wall-run and rip the core out of her enemies in this new gameplay trailer! 



Join our development discussions on your favorite platform: