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Trawel News

Juice It 1 - UI, UX, and SFX Update

Some minor but significant improvements were made to the graphical, including bloodstains, more easily distinguishable choices, and sounds.

On the Map - Exploration and Merchant Update

Exploring the wonderful world of Trawel has never been better! With the advent of the travel guide, remembering those sprawl of towns has never been easier, and new landmarks in groves make it more feasible to navigate their branching paths.

A merchant guild has opened in unun! As you may have noticed, you can no longer buy items above your level... but the merchant guild changes that. Donate to increase your reputation and stores will happily let you buy items that allow you to crush your foes!

Currently, the only thing you can donate is 'DrawBanes' which will become more important in a future update ;)

Trawel Beta Testing Announcement

As some of you may have noticed, Trawel has a beta branch! It can be located in the same way all steam beta branches can, in properties -> betas.
This is a good way to preview the new content, or if you want to have the latest, cutting edge updates.
Note that these builds are beta for a reason- they are much more likely to have bugs and crashes.
If you'd like to contribute to the development of Trawel, feel free to contact realDragon about bugs found through the steam discussion forums or the github issue tracker!

Although this announcement is a limited time event, Trawel's beta branch will be continuously updated, often daily.

Sword's Edge - Combat and Dungeon Update

Combat has been updated to include wound effects, which increase the depth of choice presented by combat. Additionally, the Tower of Fate and Stairs to Hell now have boss fights with corresponding achievements.
Finally, wolves are no longer humanoid.

Music Update

Music has been added to Trawel! Also yes, I am still alive.