Patch 1.0.0.11
Patch 1.0.0.11
Bugfixes:
- If pressed "e" while running nearby NPC, there was a chance for Howard to not finish stopping, starting dialogue, but failing due to being far from NPC and locking player.
- Cougar bank worker NPC wasn't showing Howard on the second time dialogue is played, and locked the player after it.
- Some enemy NPC stability fixes.
Gameplay:
- Disallowed player to touch switchable interactive objects (mixer) until it's changed to the original state.
Narrative:
- Moved some bark and tutorial objects around, so that they start at different locations and don't overlap each other.
- Added line breaks and some typo fixes.
Bugfixes:
- If pressed "e" while running nearby NPC, there was a chance for Howard to not finish stopping, starting dialogue, but failing due to being far from NPC and locking player.
- Cougar bank worker NPC wasn't showing Howard on the second time dialogue is played, and locked the player after it.
- Some enemy NPC stability fixes.
Gameplay:
- Disallowed player to touch switchable interactive objects (mixer) until it's changed to the original state.
Narrative:
- Moved some bark and tutorial objects around, so that they start at different locations and don't overlap each other.
- Added line breaks and some typo fixes.