1. Tails Noir: Prologue
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Tails Noir: Prologue News

Patch 1.0.0.11

Patch 1.0.0.11
Bugfixes:
- If pressed "e" while running nearby NPC, there was a chance for Howard to not finish stopping, starting dialogue, but failing due to being far from NPC and locking player.
- Cougar bank worker NPC wasn't showing Howard on the second time dialogue is played, and locked the player after it.
- Some enemy NPC stability fixes.

Gameplay:
- Disallowed player to touch switchable interactive objects (mixer) until it's changed to the original state.

Narrative:
- Moved some bark and tutorial objects around, so that they start at different locations and don't overlap each other.
- Added line breaks and some typo fixes.

Hotfix 1.0.0.10

Hotfix 1.0.0.10
- Fixed the issue that led to some players getting stuck on Granville. Node in Larry's dialogue that gives you a very necessary clue now appears every time, instead of sometimes mysteriously disappearing.
- Bite top floor private room intractable objects don't reset after quit/load.
- Some climbing softlock fixes.

Hotfix 1.0.0.9

Hotfix 1.0.0.9
Bugfixes:
- Howard was freezing with breakdancing animation after the dialogue if dialogue was entered on "Turning" animation.

Patch 1.0.0.8

Patch 1.0.0.8
Bugfixes:
- Some barks were not reset after Howard is caught.
- If you crouch on the top of a McKenzie building. Also couldnt crouch'n'jump down from this building.
- Howard animation flickering on landing.
- Extensive crouching in between level transitioning made Howard behave like a crazy goofus.
- When falling and attempting to move or Interact with objects, Howard could freeze.

Hotfix 1.0.0.7

Hotfix 1.0.0.7

Bugfixes:
- Howard was freezing when crouching, interacting with object and mashing buttons.
- Howard was freezing when falling and mashing buttons.
- Additional fixes for button mashing.