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Lossless Scaling News

Lossless Scaling 1.3.3 becomes free!

The previous major version of the application 1.3.3 becomes completely free in the form of a demo version. Now users have access to all the functionality that was in the application before the release of version with FSR.
Have fun!

1.4.0 released - AMD FSR is here!

- Added AMD FSR 1.0 scaling type;
- LS is now run with administrator privileges by default to set the GPU scheduling priority;

Notes:
AMD FSR 1.0 is a GPU demanding type of scaling compared to integer scaling, but produces a higher quality image. Depending on your GPU and target resolution, it can consume significant resources. But in most cases it is advisable to use it for modern 3D games.
For the best result, AMD FSR requires the input image to be well antialiased as well as be noise-free (turn off various post-effects that create noise). It's designed to be used in [1.0-2.0] scaling factor range, the less number you select the better quality you get. AMDs quality presets for native implementations are:
  • 1.3x - Ultra Quality
  • 1.5x - Quality
  • 1.7x - Balanced
  • 2.0x - Performance

Please do not compare this with a native game implementation, because the LS post-scaling method may have performance and quality disadvantages.

There is a lot of new code in this update, and I would like to know how it works on your PC. Please leave your feedback in this thread.

1.3.2 released

- Fixed bug in "Cursor speed" calculations. When you turned off "Enhanced Pointer Precision" in the mouse settings in Windows, the sensitivity calculation was incorrect;
- Fixed gray window background in high contrast mode;
- When starting Lossless Scaling with arguments, "path" is now an optional argument. Also Lossless Scaling will start minimized.

Integer Scaling from AMD!

AMD released the Radeon Software Adrenalin Edition 2020 Driver with Integer Scaling support for games. Unlike Nvidia or Intel, who made this feature available only for the new generation of their graphics cards, AMD has delivered Integer Scaling to graphics cards from 2011!
A good move from AMD, I congratulate all gamers on this event!

1.3.1 released

- Now you can use "Force resize" while scale factor is 1;
- Changed "Cursor speed" calculations. Windows mouse sensetivity is set as integer. There used to be a ceiling of new sensitivity, but now it is rounded.