1. Lossless Scaling
  2. News

Lossless Scaling News

1.3.0 released



- Now you can use the nearest neighbor option for the Auto setting. This option will calculate a non-integer scale factor to scale your game to full screen while maintaining the aspect ratio.
- The performance of the multi-display mode for screens with a high refresh rate has been improved.
- The Force Resolution setting has been renamed to Force Resize, as it matches more with what it actually does. See readme for more explanation.
If you use command line arguments, note that the 'forceResolution' argument also changed to the 'forceResize'.

1.3.0 Beta - For multi-display users

Everyone who has multiple displays, especially if the main display has a high refresh rate, please test this beta for performance. Changes were made, a user with a 144 hz monitor confirmed that his problems with a jerky mouse and low FPS were solved. Please feedback here about your results, but remember that this mode generally works slower than the single-display mode, so compare the release version of the app and this beta between each other in same mode.
To participate in beta, go to Library - Software - Lossless Scaling - Properties - Betas and select "beta" from the drop-down list. Beta version will automatically download to your computer and replace the previous one. To return the release version of the app, select "NONE".

Nvidia adds integer scaling support.

Following Intel, which announced that will support integer scaling in its new Graphics Gen11, Nvidia just added support for integer scaling to its drivers... for Turing only.
Despite the fact that in general these are positive changes for the industry, it is amazing how the marketing of graphics card manufacturers works in the conditions of increased competition in the market. It’s ridiculous to read Nvidia's statement that only in Turing there are special cores that allow integer scaling to be implemented, or Intel's that Gen9 graphics lack hardware support for nearest neighbor algorithms (like 2 * 2 = 4 algorithm).
Nevertheless, until recently we didn’t have this either. The more community will use it, mention it, put pressure on graphics card manufacturers, the faster the day will come when everyone will have the opportunity to freely use integer scaling on any graphics card. Up to this point, you can use the free Lossless Scaling Demo with the auto function, which does exactly the same as the new Nvidia drivers, except for scaling the desktop.

1.2.9 released

This is a bug fix release.
Most of the bugs appeared with the Windows 10 version 1903 release, such as inability to turn off anti-aliasing as soon as you turned it on and a jittery mouse in the multi-display mode. This has been fixed.
Also fixed a bug leading to inaccurate window centering when using 1x scale.

1.2.8 released

Now you can create shortcuts to start and scale the game easily without launching the app and selecting individual settings for each game. Note: only games that run without a launcher are supported (i.e., if launching the .exe file of the game will directly launch the main game window).

Supported arguments
The value after the argument is default. Possible options are in brackets.
  • -path ""
    The only required argument. This must be the absolute path to the executable file of the game, enclosed in quotation marks.
  • -args ""
    Specify this if the game requires special arguments to run.
  • -auto false [true]
  • -scaleFactor 2.0
  • -alignment center [top] [bottom]
  • -forceResolution false [true]
  • -antiAliasing false [true]
  • -multiDisplay false [true]
  • -clipCursor true [false]
  • -cursorSpeed true [false]
  • -hideCursor false [true]


Stortcut example
Target: "C:\Program Files (x86)\Steam\steamapps\common\Lossless Scaling\LosslessScaling.exe" -path "C:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light\FTLGame.exe" -scaleFactor 3.0 -antiAliasing true

Start in: "C:\Program Files (x86)\Steam\steamapps\common\FTL Faster Than Light"