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Banner of the Maid News

Hotfix Update on 28th / Hotfix Update on 24th / Update log on July 21th

Hotfix Update July 28th:
V2.0.3 Update

[fix] Items that was consumed in the Roster panel cannot be sold anymore.
[fix] Items that provide EXP cannot be consumed in the Roster panel when the character is at max level.
[fix] Fixed a bug that caused the level-up UI displayed improperly in the Roster panel when you promote a character.

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Hotfix Update July 24th:
[fix] Fixed a bug that save failed when using the "Suspend Game" button.

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Update log on July 21th
V2.0.2 Update

[new] You can now hold down LB+RB+START on your controller (or corresponding buttons on other controller) to return to the title screen immediately.
[fix] Fixed the cursor display issue in the Roster UI.
[fix] Fixed a bug that you cannot volume of sound or display resolution right after you reset them.
[fix] Fixed the issue that HP forecast being displayed improperly with extra damage skills.
[fix] Fixed the deviation of the Evasion caculation in certain circumstances of the Roster UI.
[fix] Fixed some voice error in certain dialogues and interfaces.

Art Diary #2: Designing uniforms

Good day révolutionnaires! It’s been an exciting week: only a few days ago we announced that Banner of the Maid will be released on consoles on August 12th,! Today we want to post the second part of the dev art diary we started a week ago with JiuJiangzi, lead artist of the game. Enjoy the read!

* * *

Hello again! Last week I showed you how Pauline’s design evolved over time; this time I want to give you some insights on the creation process of some secondary characters of the game. Let’s start with Charlotte Cornell, for example. This is her final design; when I was painting her, I paid special attention to how the different fabrics and materials of her clothes would behave. I hope you can see it in the folds and creases of her jacket, leather boots…



This is Rose Duter, general of the French artillery regiments. For her design, we started from the uniforms of that era’s French artillery commanders, but we made some adjustments to highlight the character’s temperament and special charm.



Having seen this, I want to show you a character that didn’t make it to the final game. When I started working in this project I wanted to create a few designs just to practice the style. This is the result – I called her just “Prussia”, as she is supposed to be Prussian, but I did not try to be really faithful to the historical Prussian uniforms and clothing at that moment. I created several versions – with long and short hair, and with a cavalry breastplate armor.







This is a character in the Grenadier uniform with some small twists to it. The characters I’ve shown you so far are basically dressing a direct adaptation of male uniforms, but in these, what I did was to disassemble and reorganize the key features of the real-life uniforms they are inspired by. For instance, in this case of the Grenadier, I re-imagined the swallowtail of the Grenadier’s uniform as a cloak. The cuffs and gloves were combined into long gloves, and I put the Grenadier’s bag tied to her leg instead of her waist. The tall socks are obviously another addition.





Finally, this is my reimagining of the British uniform. The leather wristbands are a reference to the leather boots of the time. The neckline sorts of keeps the design of the throat guard, and the high waist skirt is an evolution of the British military jacket. Finally, the ring and shoes are inspired by patterns of medals.





And that’s all – at least for now! I hope you have enjoyed this trip to our drawing tables. Thanks for reading and have a great day!

Update log on July 13th

V2.0 Update

[new] You can now use consumable items that add experiences/stats in the Roster interface.
[new] Debuff duration now shows in the status list.
[new] Trophy loot progression now shows in the pause interface.
[change] Status list interfaces now have fixed size.
[change] You can now hide the dialogue interface by pressing down the right mouse button or cancel button.
[change] When you change skills and leave the panel, skill icons will automatically align to fill up the blank slots.
[change] Diagonal tiles are now considered flanks.
[fix] Fixed the bug that sometimes causes ambience sound lost when loading saved data.
[fix] Fixed a bug with the pixeled figure of Pauline in certain conditions.
[fix] Fixed the display position of the Gallery.
[fix] Fixed an UI bug when you click the page up/down buttons too fast.
[fix] The effect duration of Misguide is now properly shown as 2 turns.
[fix] Fixed the description of Command, Eviction, Superiority and Rise.
[fix] In the DLC mission "Defense Line of the Heroes", Dutheil's starting position cannot be changed anymore.
[fix] Fixed a bug that when you move to the destination via position-switching skills, the command menu isn't closed automatically.
[fix] The boss in chapter 22 now has a unmovable skill.
[fix] Fixed the bug in chapter 23 that causes the reinforcements appeared in turn 12 won’t move.
[fix] Fixed the figure of enemy artillery boss in chapter 26.
[fix] Fixed the skill description display issue when playing with controllers.
[fix] Fixed some text display issues.
[fix] Added the rainy sound effect to The Oriental Pirate DLC missions.

Art Diary: The Making of Pauline Bonaparte

Hi revolutionnàires! One of the key features of Banner of the Maid is its art; this blend of Japanese anime visuals with a French Revolution setting is quite unmistakable, both in the pixel-art battles and the more realistic character and background artwork. We wanted to share with you some small secrets on how it was created – a “making of Banner of the Maid”, so to speak! For this purpose, we present to you today a dev diary written by one of the key artists of the game. Enjoy the read!

* * *

First thing I should do is introduce myself. My name is JiuJiangzi, and I am the lead artist of Banner of the Maid at Azure Studios. This was my first project as a lead, so I’ve learned quite a lot along the way! I have taken care personally of creating the ladies of the game, while the masculine characters were mostly drawn by another colleague.

When we started this project, we spent a lot of time researching and studying this era, looking for a way to recreate their elegance and complexity. As I studied their clothes and styles, I fell gradually in love with this charming (if quite complex) age. On the other hand, we had to make some compromises to appeal to modern audiences without losing the unique charm of their fashion. Finding a balance was difficult, but I think we managed it!

I want to share with you some of the character designs I created; we’ll focus mostly on Pauline Bonaparte, our heroine – but also a real character, although Napoleon’s sister was quite different from our Pauline, as she was more a socialité than a military leader. This was the real Pauline:



Our Pauline became a military hero after a trip to Toulon to visit her troops, where she found herself in charge of some troops in the middle of a chaotic battle. Her design is the most detailed in the game, even if she is not (on purpose) the most beautiful lady of this story. When we started working in her, we drafted the character with different clothing schemes inspired by Napoleon’s early military uniform. Some of the elements of these preliminary drawings have remained, like the small bow tie and jacket.



Once we had reached a character design we were happy with, I started drawing her in different situations to see how to reflect her personality. I thought of how she would look like when she was involved in the war for the first time and she thought it was too late to change dresses before
rushing to the battlefield, and how her face could suggest heroism, wisdom, calmness…



Finally, I dug deeper into this character study, trying to highlight both her firm and strong beliefs and her tender manners. I also redesigned the hairstyle so it echoed the real Pauline’s curly hair while showing its own personality. We also had to create two sets of clothing, one for the battlefield and one for social settings; for the latter we went for an exquisite, but not too luxurious style, as she is supposed to be accommodated enough but not of noble birth. The last touch was finishing the design for her military clothes.





This is all for today; on another occasion, I want to show you the making of another character from the game. I hope you have enjoyed this short trip through our design tables! Good luck in the battlefield, and see you soon!


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