Moving Out Monday #9 – Emotes and Dances
Hey Movers!
Last week we talked about truck sizes, but this week we thought we’d let the art team run rogue and show you some of the cool animations we have in the game – specifically Emotes and Dances!

We started with emotes in the game. These included clapping, a face-palm and a thumbs-up.
Once we added these and saw how excited people were - they used the emotes so creatively - it spurred us on to add some dances to the mix as well!

The dances had to fit the exaggerated anatomy of the Movers, so this was a particular challenge for our animator. A lot of dances focus on leg movement that didn’t really translate because our Movers have teeny-tiny legs (we love them for this, though). Likewise, their wonderfully large, but perfectly-sized-to-pick-things-up hands, also posed a problem.
On top of the character’s proportion… issues, the isometric-like camera generated some legibility considerations. It also complicated how the animations need to be crafted.

We also wanted to make sure everyone could get in on the action, so wheelchair Movers have their own unique dances on top of the ones they can already do!
Thanks for joining us again this week and we hope you’ll love wiggling your Movers as much as we’ve loved bringing them to life!
Until next time, Movers!
Last week we talked about truck sizes, but this week we thought we’d let the art team run rogue and show you some of the cool animations we have in the game – specifically Emotes and Dances!

We started with emotes in the game. These included clapping, a face-palm and a thumbs-up.
Once we added these and saw how excited people were - they used the emotes so creatively - it spurred us on to add some dances to the mix as well!

The dances had to fit the exaggerated anatomy of the Movers, so this was a particular challenge for our animator. A lot of dances focus on leg movement that didn’t really translate because our Movers have teeny-tiny legs (we love them for this, though). Likewise, their wonderfully large, but perfectly-sized-to-pick-things-up hands, also posed a problem.
On top of the character’s proportion… issues, the isometric-like camera generated some legibility considerations. It also complicated how the animations need to be crafted.

We also wanted to make sure everyone could get in on the action, so wheelchair Movers have their own unique dances on top of the ones they can already do!
Thanks for joining us again this week and we hope you’ll love wiggling your Movers as much as we’ve loved bringing them to life!
Until next time, Movers!