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Moving Out Monday #37 – Showcase: The Traffic Jam of ‘82

Dear Diary,

7:56am
I thought I’d start early today. It seemed like a good idea at the time. I got in my car, cranked up those tunes and then BAM drove right into a traffic jam. It shouldn’t take too long to clear... I hope.



8:23am
I think I’ve moved a total of 3 inches. In what? 20 minutes? Please.

8:37
At this rate, it’ll be 1984 before we get mooooooving.



9:02
My boss is gonna roast me. Like it’s my fault!

9:14
I really should have peed before I left.



9:31
Is that someone hauling a couch through traffic? I guess we’ve been here a while…



9:48
Next time I’m taking the bus.

Until next time,

TeamSMG, Moving Out!



Moving Out Monday #36 – Showcase: The Legend of Rake Island

Hello Moving Friends,

Today we bring to you a most thrilling post. An epic tale of mystery and enchantment that sweeps across the ages of both man and mover alike.

We bring you the TALE OF RAKE ISLAND ----the vibrato of the booming voice in your head both delights and astounds you. It also knocks you off your feet. Somehow. Impossibly. It must be a very loud voice indeed.



With every element placed meticulously by hand in the most mind-boggling formation: the very rakey death-trap of despair looms just ahead. Do you have the stamina to survive? The will to succeed? Do you have the patience for an old-school time-and-motion study, my adventure-gaming friend?



We, the creators of the ripping tale were forced to delve deep into the mind of a rake. A dark and lonely road that answered few, but asked many questions. What does a rake see? What does a rake feel? Questions, big questions, with nothing but rakes to answer. Rakes that have no mouths and have no teeth. Rakes with no eyes or ears or any sensory instruments to help us understand at all.



We may have come to the conclusion that rakes, in fact, feel nothing, and isn’t that a lucky thing indeed? Movers, on the other hand, may feel a considerable lot. Things like rakes (that don’t feel) hitting them again and again into oblivion and the sweet succour of unconsciousness. Perhaps the question we should have asked is… what is it that Movers feel?

In an effort to know, for certain, we asked some Movers. But they just used their emotes to kind of sort of a little bit communicate their apparent displeasure. It wasn’t very scientific and overall the results were lacklustre. They did tell us that Rake #17 was their favourite, and that #23 was a real piece of work.



When all is said and done, Rake Island exists in the surrealistic world of dreams and nightmares alike. Do you dare step foot on another rake again?

Until next time,

AdventureTeamSMG, Moving Out!



*No rakes were harmed in the making of this level. Except the ones that were stepped on. They were harmed, I guess.


Moving Out Monday #35 – Showcase: The Boulder Dash

Hey Movers,

Last week we handled the heat in the Flamethrower Factory, but this week we’re running for our lives in The Boulder Dash!

This is hands down our largest level! The scale of it meant there were quite a few technical considerations, but really, like all the Memory levels, the designers wanted to have fun making levels from all the different assets the art team had created for the core game!



It was pretty tough to get the boulder speed jusssssssst right. Our designers had to forge ‘special’ areas along the ravine, making sure there were no friction points, and crates were used to make micro adjustments to the boulder speed too. It was really important that the boulder would roll at a consistent speed whilst still keeping the players on their toes.



Now you can’t run away from a giant boulder rampage without some environmental casualties. To emphasise the danger, a screen shake was a no-brainer! Incoming heavy boulder, rocks crumbling, crates smashing – can you think of a more perfect reason to shake that screen?!



As for some out of the box thinking – unlike in other levels, if a mover gets squished, we prevented them from re-spawning. We wanted to make sure that the last player standing could keep the torch alive!



Last but not least, we’re not sure if you spotted them but there are a bunch of Easter Eggs along the path. Let us know in the comments below if you found any!

Until next time,
TeamSMG, Moving Out!

Moving Out Monday #34 – Showcase: Flamethrower Factory

Hey Movers,

Last week we moseyed on down the Packmore River, but this week we’re setting our sights on the Flamethrower Factory!

In this level, our designers really focused on getting players to work together by timing all those lever changes. You have to ask yourself one question. Will you risk it for the biscuit, trying to add one more item, or will you run back to the lever and relative safety? Decisions, decisions!



As for timing… how many items will you cram into that chute? Can you handle the speed lever? That old chestnut – switching between fast and slow modes. If you can handle the heat, speed run it!



Now, we know that it’s pretty easy to get items stuck in this level, so we’ve got you covered. Even though there are lots of challenges loading up hard-edged objects, our designers went to great lengths to create smooth funnels for you. That being said, if you get caught out, there’s a BIG, red, flaming reset button… just in case.





Lastly, if the level is just a bit too hard, you’ve always got the assist mode option to remove the flamethrowers. That way you can just have fun loading up the conveyors with as much stuff as you manage.

As an aside, we’re not sure if you noticed before it drove off but that isn’t reeeallllly a truck! Psych! This is a key story element that leads you onto The Chase!



Until next time,
TeamSMG, Moving Out!

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