Cook, Serve, Delicious! 3?! v1.0 now available!
We did it!! Cook, Serve, Delicious! 3?! v1.0 is now available on Steam, featuring a massive campaign and tons of new and exciting features for both fans of the series and newcomers alike!
It's been quite a journey with you all, and I just want to thank everyone for all of their support through this year. It's definitely been a difficult one for all of us, but it meant so much to see all of the positive comments and feedback with the game.
While we had planned to also release a Mac version of the game today, we found some last minute bugs with that build specifically and want to take the time to get it right, so we hope to release that before the end of the month.
We're also releasing today on Nintendo Switch, Xbox One and PlayStation 4!
Below are the small patch notes for v1.00 (a more comprehensive patch was done for v0.99, also included below). Thanks again everyone, and be sure to keep an eye on our Twitter page and Discord for some exciting announcements on our next projects in the future! Also look out for our Twitch and Steam store page streams today and throughout the rest of the month! ːcsd2smileː
= PATCH v1.00 NOTES =
-Fixed lane lights bug that did not reflect the new medal requirement changes.
-Fixed mouse issues with the second page of the cutscenes viewer.
-Other minor fixes.
= PATCH v0.99 NOTES =
= BALANCE CHANGES =
-Silver Medals require -Bronze Medals require -The Max Wieners sniper attack that reduces freshness expiration by 80% has been decreased to 40%
-Special System Analyzer: Lv.1 increased to 7sec (from 5), Lv.2 increased to 14sec (from 10), Lv.3 to 21sec (from 15).
-Heat Lamps: Lv.1 increased to 20% (from 15%), Lv.2 to 40% (from 30%), Lv.3 to 60% (from 45%).
= IMPROVEMENTS AND FIXES =
-Two new trinkets added.
-Improved performance for PC/consoles.
-Fixed issue with Discord Rich Presence food statuses.
-Final art added for all "outro" cutscenes.
-Overhauled a large portion of the audio to reduce the memory footprint.
-Redid a lot of texture groups to help reduce memory footprint.
-Fixed a few mislabeled items for foods.
-Fixed rare issue with controller not responding during the Tutorial phase.
It's been quite a journey with you all, and I just want to thank everyone for all of their support through this year. It's definitely been a difficult one for all of us, but it meant so much to see all of the positive comments and feedback with the game.
While we had planned to also release a Mac version of the game today, we found some last minute bugs with that build specifically and want to take the time to get it right, so we hope to release that before the end of the month.
We're also releasing today on Nintendo Switch, Xbox One and PlayStation 4!
Below are the small patch notes for v1.00 (a more comprehensive patch was done for v0.99, also included below). Thanks again everyone, and be sure to keep an eye on our Twitter page and Discord for some exciting announcements on our next projects in the future! Also look out for our Twitch and Steam store page streams today and throughout the rest of the month! ːcsd2smileː
= PATCH v1.00 NOTES =
-Fixed lane lights bug that did not reflect the new medal requirement changes.
-Fixed mouse issues with the second page of the cutscenes viewer.
-Other minor fixes.
= PATCH v0.99 NOTES =
= BALANCE CHANGES =
-Silver Medals require -Bronze Medals require -The Max Wieners sniper attack that reduces freshness expiration by 80% has been decreased to 40%
-Special System Analyzer: Lv.1 increased to 7sec (from 5), Lv.2 increased to 14sec (from 10), Lv.3 to 21sec (from 15).
-Heat Lamps: Lv.1 increased to 20% (from 15%), Lv.2 to 40% (from 30%), Lv.3 to 60% (from 45%).
= IMPROVEMENTS AND FIXES =
-Two new trinkets added.
-Improved performance for PC/consoles.
-Fixed issue with Discord Rich Presence food statuses.
-Final art added for all "outro" cutscenes.
-Overhauled a large portion of the audio to reduce the memory footprint.
-Redid a lot of texture groups to help reduce memory footprint.
-Fixed a few mislabeled items for foods.
-Fixed rare issue with controller not responding during the Tutorial phase.