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Hellish Quart News

Update 2025.09.08.0

Hellish Quart pre-alpha v.2025.09.08.0

FIX:
- fixed a bug that caused some characters to start with Right of Way
- Zera: a bit more muscle power in certain attack animations

TWEAK:
- Survival Mode (ranked): Leaderboards in Character Select Screen now hide for a moment when scrolling through characters (to avoid loading when scrolling through portraits fast)
- AI: tweaks on rules if, and when, it can cancel attacks during active frames, if this rule is enabled in Options
- Jacek: some attacks tweaks
- Vilalge arena: changed the outdated barn model to a new one

NEW:
- Jacek: some new attacks

Hotfix 2025.08.27.1

Hellish Quart pre-alpha v.2025.08.27.1

FIX:
- Jacek: fixed a potential thrust attack bug
- Barabasz: swapped in old in-place basic attacks (badly animated startups) with correct ones
- Gedeon: fixed a bug where you could do a FEINT combo in Long Guard

Hotfix 2025.08.27.0

Hellish Quart pre-alpha v.2025.08.27.0

- Jacek: fixed a potential thrust attack bug

Update 2025.08.26.0

Hellish Quart pre-alpha v.2025.08.26.0

TWEAK:
- Tarnavski, Jacek: Attack animation speeds tweaks
- Isabella: a bit more muscle power for better trajectories
- Jan: a bit more muscle power for better trajectories
- Dynis: walking speed reduced a bit
- Most characters: walking speed increased just a bit
- Camera zoom tweaks on Brothel and Prison arena
- Gedeon: forces a different guard in (LFF) LG + Fwd, 1, also doesn't home in this attack, and it's no longer cancelable
- Kalkstein: (RFF) LG + Y now triggers a different guard
- Isabella, Gedeon: turned off wrist aiming on thrusts (at this point, none of the characters have wrist aiming)

FIX:
- Brothel Arena: fixed the music player
- Jan: "Corkscrew" attack fixed
- Jacek: fixed a bug in (LFF) Bind, Fwd, Y attack

Update 2025.08.25.0

[p]Hellish Quart pre-alpha v.2025.08.25.0[/p][p][/p][p]NEW:[/p][p]- New arena (Fire in a Brothel)[/p][p]- New music track[/p][p]- Camera now gets blocked by walls (very rarely happens due to the construction of the levels, but if it does, the camera will zoom in to not go into a wall mesh)[/p][p]- More steady camera[/p][p][/p][p]FIX:[/p][p]- fixed a bug where 2 of the characters were pre-loaded on game startup[/p][p]TWEAK:[/p][p]- Gedeon: tweaked some timings in attack animations for better blending[/p][p]- Jan: a bit more muscle power for better attack trajectories[/p][p]- Jacek: tweaked some timings in attack animations for a better feeling[/p][p]- Samuel: tweaked the part of the sword that can deal damage when bashing through the weak part of the opponent's blade, so hits are more reliable[/p]