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Hellish Quart News

Update 2025.11.22.0

[p]Hellish Quart pre-alpha v.2025.11.22.0[/p][p][/p][p]FIX:[/p][p]- Isabella: fixed a bug with the missing Back Edge hit detector[/p][p]- All characters: adjustment of sword colliders[/p][p]- Sava: If you press attack during a start animation with dropping the knife, the knife will "teleport" back to Sava's hand (the animation will be canceled and the fight will proceed)[/p][p]- Repositioned some Thrust Edge Hit colliders for better block detection[/p][p]TWEAK:[/p][p]- Arcade Mode: A bit easier AI in the first 3 tiers[/p][p]- Sava: faster Retract Leg attack[/p]

Update 2025.11.21.1

[p]Hellish Quart pre-alpha v.2025.11.21.1[/p][p][/p][p]TWEAK:[/p][p]- More precise Hit detection: edge hit colliders are now very thin and divided to front edge and back edge[/p][p]- More precise Hit detection: back edge collider turns on when back edge attack animations play[/p][p]OPTIMIZATION:[/p][p]- Cleanup of all animations in the game to optimize memory usage, and therefore faster loading[/p][p]- Cleanup of all terrain assets in the game to optimize memory usage, and therefore faster loading[/p][p]- History Cards mode: Characters now load during viewing the history card instead of the loading screen[/p][p]FIX:[/p][p]- Isabella: fixed a bug that made her blade collider shorter on cut hit, like if it was a thrust kill[/p][p]- Sava: fixed a broken Guard animation[/p][p]- Character Select menu: fixed two of HEMA pictures not loading[/p][p]- Story Mode Tutorial: fixed Jacek's too long return to block reaction time[/p][p]NEW:[/p][p]- History Cards: there is a special card showing also if you lose[/p][p][/p][p]Having technical problems after an update?
Visit our Technical Help Page.[/p]

Update 2025.11.18.1 - more loading optimizations

[p]Hellish Quart pre-alpha v.2025.11.18.1[/p][p][/p][p]OPTIMIZATION:[/p][p]- Deep cleaning of animation trees; pruning leftover references from code: faster loading and less memory used[/p][p]- Deep cleaning of levels: further loading times and memory optimization[/p][p]- Character Selection menu: consolidation of scripts for faster loading[/p][p]- Sorting out what loads when to spread loading times across various menus[/p][p][/p][p]Having technical issues after an update?[/p][p]Try our Technical Help page.[/p]

Update - Faster Loading

[p]Hellish Quart pre-alpha v.2025.11.17.1[/p][p][/p][p]OPTIMIZATION:[/p][p]- Heavy UI graphics now load from disk in realtime, which makes loading shorter[/p][p]- Some UI elements are now packed into atlases, saving memory and loading times [/p][p]- Textures now stream to save video memory on low-end hardware [/p][p]- Options are now integrated into the Main Menu level, which makes accessing them instant [/p][p]- General cleanup: got rid of references to characters on levels and scripts to avoid loading them into memory unless needed for an upcoming duel (except Story Mode - work in progress)[/p][p]FIX:[/p][p]- Marie, Marta: fixed an IK flinch when killing someone with a thrust in HEMA mode[/p][p]- Isabella: corrected trajectory of side combo animations[/p][p]- fixed some textures and sprites which size was not a power of 4 (the compression was broken)[/p][p]- fixed some jerky camera movement blends[/p][p]- fixed many minor issues[/p][p]TWEAK:[/p][p]- Jacek: his attack power no longer is modified by Stamina[/p][p]- Jacek: sword edge detector moved forward a bit to prevent detecting blade hits with the back edge[/p][p]- Connor: a bit better Idle to walk blending[/p][p]- Kalkstein: a bit more muscle power for better sword trajectories[/p][p][/p][p]Having technical problems after an update?[/p][p]Visit our Technical Help page[/p]

Update 2025.11.10.1

[p]Hellish Quart pre-alpha v.2025.11.10.0[/p][p]TWEAK:[/p][p]- Jan, Barabasz: (LG) X attack - corrected trajectory to be realistic and align with physics[/p][p]- Jan, Barabasz: muscle power tweaks[/p][p]- Chopped off head spawn position corrections[/p][p][/p][p]\[EDIT][/p][p]Hellish Quart pre-alpha v.2025.11.10.1[/p][p][/p][p]FIX:[/p][p]- fixed a hilarious bug, where Father Zera's second head would float in the air in cutscenes[/p][p]- Jacek: fixed a bug where a block impact was detected on a hit[/p]