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Hellish Quart News

Update 2025.11.28.0

[p]Hellish Quart pre-alpha v.2025.11.28.0[/p][p][/p][p]FIX:[/p][p]- Added a third, backup hit detector inside the blades to decrease the amount of missed detections on very fast swings at 60fps[/p][p]\[EDIT]: Fixed regression: interactive tutorial fix[/p][p][/p][p]TWEAK:[/p][p] - Yendrek: corrected High Guard Attacks animation blending[/p][p] - guard poses adjustment[/p][p] - camera bledning tweaks[/p][p][/p][p]Having technical issues after an update?[/p][p]Visit the Technical Help page.[/p]

Update 2025.11.26.0

[p]Hellish Quart pre-alpha v.2025.11.26.0[/p][p]TWEAK:[/p][p]- Added Reassign Controllers button to Character Selection menu[/p]

Update - New Swap Sides Options

[p]Hellish Quart pre-alpha v.2025.11.25.0[/p][p][/p][p][/p][p][/p][p]FIX:[/p][p]- The fight won't start until Sava's Start animation finishes
- Fixed a few bugs in the Main Menu
- Zera: fixed the (RFF) Right + Y attack[/p][p][/p][p]NEW:[/p][p]- You can now reverse the Camera angle during a fight with the Share button (formerly known as Select) or F8 key, effectively swapping sides. It is turned off in the Story Mode and Arcade Mode, due to custom UI in those modes.
- 2 player mode allows you to choose if you want to automatically swap sides every fight, every round, never, or at will with a button[/p][p][/p][p][/p]

Update 2025.11.22.0

[p]Hellish Quart pre-alpha v.2025.11.22.0[/p][p][/p][p]FIX:[/p][p]- Isabella: fixed a bug with the missing Back Edge hit detector[/p][p]- All characters: adjustment of sword colliders[/p][p]- Sava: If you press attack during a start animation with dropping the knife, the knife will "teleport" back to Sava's hand (the animation will be canceled and the fight will proceed)[/p][p]- Repositioned some Thrust Edge Hit colliders for better block detection[/p][p]TWEAK:[/p][p]- Arcade Mode: A bit easier AI in the first 3 tiers[/p][p]- Sava: faster Retract Leg attack[/p]

Update 2025.11.21.1

[p]Hellish Quart pre-alpha v.2025.11.21.1[/p][p][/p][p]TWEAK:[/p][p]- More precise Hit detection: edge hit colliders are now very thin and divided to front edge and back edge[/p][p]- More precise Hit detection: back edge collider turns on when back edge attack animations play[/p][p]OPTIMIZATION:[/p][p]- Cleanup of all animations in the game to optimize memory usage, and therefore faster loading[/p][p]- Cleanup of all terrain assets in the game to optimize memory usage, and therefore faster loading[/p][p]- History Cards mode: Characters now load during viewing the history card instead of the loading screen[/p][p]FIX:[/p][p]- Isabella: fixed a bug that made her blade collider shorter on cut hit, like if it was a thrust kill[/p][p]- Sava: fixed a broken Guard animation[/p][p]- Character Select menu: fixed two of HEMA pictures not loading[/p][p]- Story Mode Tutorial: fixed Jacek's too long return to block reaction time[/p][p]NEW:[/p][p]- History Cards: there is a special card showing also if you lose[/p][p][/p][p]Having technical problems after an update?
Visit our Technical Help Page.[/p]