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Hellish Quart News

Sword physics update

[p]This update brings character descriptions to the Character Selection Screen and significant weapon weight and inertia tweaks.[/p][p][/p][p]Hellish Quart pre-alpha v.2025.08.15.0[/p][p][/p][p]NEW:[/p][p]- new arenas[/p][p]- Character bios in the arcade mode character select screen[/p][p][/p][p]FIX:[/p][p]- changed the skybox in some arenas to fix a lighting bug (6-sided skyboxes not emitting ambient light in this particular Unity ver.)[/p][p]- Tarnavski: fixed some special moves not working[/p][p][/p][p]TWEAK:[/p][p]- All characters, except Dynis: a bit slower walking speed in all directions (attempt to increase parries amount and decrease disengaging and whiffs)[/p][p]- All characters: increased weapon weight and tweaked balance points; tweaked damping and inertia for better collisions[/p][p]- Most characters now have thinner weapon colliders[/p][p]- Adjusted bind points in most weapons for more stable blade binding[/p][p]- Hasan: Guard crusher move has a bit shorter recovery, and a much shorter recovery after blade impact[/p][p]- Tweaked postprocessing in chosen arenas[/p][p][/p][p]Having technical problems after an update?[/p][p]Please visit our technical help page.[/p]

Update 2025.07.21.0 (Small fixes)

Hellish Quart pre-alpha v.2025.07.21.0

TWEAK:

- Hasan: Different animations for Guardbreaker Attack
- Marie: shorter recovery frames from some attacks
- Isabella: follow-up attacks after thrusts are a bit faster


FIX:
- Laszlo: Left Detour and Right Detour attacks now work correctly
- Laszlo: canceling Low Swipe Attack now works correctly
- Jan, Barabasz: fixed a bug where you could cancel Tired Attacks
- fixed a bug that caused some characters to be able to make certain normal attacks with 0 stamina
- more than one edge cut hits during longer thrust attacks should no longer happen
- Tarnavski: canceling a stance switch attack before it launches should no longer break guard poses
- Tarnavski: (LFF) LG + B attack triggers a correct animation
- Tarnavski: (RFF) LG + Right, B attack triggers a correct animation
- Tarnavski: Dodge Forward + A should now trigger a Tired Attack when 0 Stamina
- Tarnavski: (RFF) LG + H now triggers a correct guard

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Technical problems after an update? Try our Technical Help page.

Update 2025.06.10.0

Hellish Quart pre-alpha v.2025.06.10.0

FIX:
- Moving the leg away from low attacks - code refactoring (in plain words, should work better now)

Update 2025.06.09.0

Hellish Quart pre-alpha v.2025.06.09.0

TWEAK:
- Most characters: Inputting the same basic, non-combo attack again (for example, just "mashing" X button) will launch this attack with a 0.2s delay
- All characters: a bit weaker Spine and left arm muscles (a bit more "ragdoll-y")
- Laszlo: some attack animation tweaks

FIX:
- Corrected some animation tree transitions order

Update 2025.06.05.1

Hellish Quart pre-alpha v.2025.06.05.1

TWEAK:
- Hasan: Guardbreaker attack - no longer homing, longer startup
- Hasan: Feint attack - shorter window for the opponent to press Back to assume the correct guard
- Laszlo: Snapcut attack - slower animation and shorter blend-in time, to prevent trajectory alteration by the physics momentum
- Zera, Gedeon, Kalkstein, Dynis, Connor: a bit weaker muscles
- Arenas Castle, Barn: better ground shader

FIX:
- Characters' torsos can now deform snow