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Hellish Quart News

Update 2025.12.30.0

[p]Hellish Quart pre-alpha v.2025.12.30.0[/p][p][/p][p]TWEAK:[/p][p]- dynamic muscles tweaks[/p][p]- Lighting and postprocessing pass on arenas[/p][p][/p][p]IMPORTANT:[/p][p]If you experience weird behaviour of ragdolls or swords after this update, please go to Options\\Gameplay\\ and reset the settings. Then restart the game.[/p][p][/p][p]Click here for more technical help.[/p]

Update 2025.12.19.0

[p]Hellish Quart pre-alpha v.2025.12.19.0[/p][p]TWEAK:[/p][p]- Yendrek: animation variables, muscles, and physics of the weapon tweaks[/p][p]- default muscle recovery time and max velocity tweaks[/p]

Update 2025.12.18.0

[p]Hellish Quart pre-alpha v.2025.12.18.0[/p][p]TWEAK:[/p][p]- Samuel: active frames adjusted for dynamic muscles[/p][p]- Tarnavski: active frames adjusted for dynamic muscles[/p][p]- dynamic muscle script expansion and tweaks[/p]

Update 2025.12.16.0

[p]Hellish Quart pre-alpha v.2025.12.16.0[/p][p][/p][p]TWEAK:[/p][p]- dynamic muscle script expansion and tweaks[/p][p]- Maryna: active frames adjusted for dynamic muscles[/p][p]- Geedeon: active frames adjusted for dynamic muscles[/p][p]- Jan, Barabasz: active frames adjusted for dynamic muscles[/p][p][/p][p]FIX:[/p][p]- Yendrek: he can no longer hit himself accidentally[/p]

Update 2025.12.15.0

[p]Hellish Quart pre-alpha v.2025.12.15.0[/p][p][/p][p]FIX:[/p][p]- Added a failsafe that should detect if physics is "stuck" and break it by loosening muscles to 0 for a moment, before it lasts more than 2 frames[/p][p]- Left hand weapon or shield characters: left hand integrated to the new muscle system calculations[/p][p]- Sava, Hasan: fixed a bug in the low attack punish move[/p][p][/p][p]TWEAK:[/p][p]- Yendrek: rebalanced weapon mass (more top-heavy)[/p][p]- Canceling an attack after being blocked now stiffens the hand muscles faster, allowing for faster guard (but this will turn off if it requires an impossible physics scenario)[/p]