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Hellish Quart News

Update 2024.08.20.1

Hellish Quart pre-alpha v.2024.08.20.1

TWEAK:
- Some minor physics solver changes
- Meadow arena: more fog

FIX:
- Jacek, Barabasz, Samuel: fixed some bugs in ragdolls which may have caused various minor issues on collision

Update 2024.08.20.0

Hellish Quart pre-alpha v.2024.08.20.0

TWEAK:
- better looking IK on blade bind (aiming more with the arm, rather than the wrist)
- louder sword swing sounds
- all small audio clips are now loaded in the background from a different thread
- Maryna: when in Long Guard, she actively tries to adjust the shield position to block thrusts only when the opponent attacks (8% autoaim; down from 26%)
- Maryna: a bit shorter sword
- Marta: less stiff dress

FIX:
- hit reactions coding pass

Update 2024.08.19.0

Hellish Quart pre-alpha v.2024.08.19.0

TWEAK:
- Maryna: renamed the "Cut, Cut, Cut!" special move to "Flurry of Blows", and changed the input scheme for this move
- Maryna: tweaked some attack animations so they provide better shield protection for most common opponent's counters
- Maryna: when in Long Guard, she actively tries to adjust the shield position to block thrusts (26% autoaim)
- Maryna: Lunge attack has a different input scheme

NEW:
- Maryna: two new attacks from Long Guard

Update 2024.08.18.0

Hellish Quart pre-alpha v.2024.08.18.1

TWEAK:
- Maryna: a bit more damage for certain attacks
- Maryna: shorter recovery from attacks blocked by the opponent

Hellish Quart pre-alpha v.2024.08.18.0

TWEAK:
- Maryna: longer startup in "Cut, Cut, Cut" special move
- Tarnavski: shorter startup in most attacks
- Tarnavski: shorter recovery in Taunts and punches (you can follow up with an attack quicker)

Update 2024.08.17.0

Hellish Quart pre-alpha v.2024.08.17.0

FIX:
- fixed a bug where the game sometimes would not scale time to x0 when pausing right before swords clash
- fixed a bug where sometimes root motion would keep moving the character, even when paused

TWEAK
- disabled the option to have mouse cursor visible in Character Selection Screen (character menus and the fighting system are not designed to be played with a mouse, but with controllers or keyboard keys)
- changed music in the Character Selection Screen from stock to an original track (plays only after returning to this screen after a fight)