1. Hellish Quart
  2. News

Hellish Quart News

Update 2023.03.19.0

Hellish Quart pre-alpha v.2023.03.19.0

TWEAK:
- Marta: significantly longer rapier

FIX:
- When a character is Grabbed, his sword damage detectors are instantly turned off, to prevent hitting the opponent in the middle of the Grab (which resulted in characters running around with their heads chopped off, etc.). This could have happened in a very specific situation, when the character was grabbed when his attack was still in the startup phase, but not yet in the active phase.
- Samuel: fixed a bug where his HEMA gear would not show up in Character Select Screen
- Arcade Game Over screen exits to Main Menu instead of the Character Select Screen
- Arcade dif. 4: Fixed the 7th opponent being the same as the 6th

Update 2023.03.16.0

Hellish Quart pre-alpha v.2023.03.16.0

FIX:
- Isabella: Fixed a bug where sometimes Isabella would freeze after switching the leg positions
- Marie: fixed a bug where she was still trying to aim the point at the opponent's heart after her thrust attack got blocked
- added missing physics friction script on Kalkstein's sword
- School Gym Arena: the scoring machine now cancels the lights and beep signal on double kills, if the no-points-for-double-kills scoring mode is selected
- Fixed a bug where a final hit audio effect was sometimes cut off in Training mode
- Alexander: fixed some second animations in a combo sometimes not detecting hits, after the first attack was blocked
- Marta: fixed a bug where thrust IK would turn off instantly when winning

TWEAK:
- School Gym Arena: rebaked lighting
- Alexander: shorter recovery times after attacks in general
- Alexander: a bit slower attacks
- Alexander: a bit longer blade
- Alexander: wider hit detector in cut attacks to ensure contact
- Alexander: more muscle power for better blade trajectory
- Alexander: bigger maximum rotation velocity on the sword
- Kalkstein: less physics friction on the blade to prevent the "sticky blade" effect in impossible to solve scenarios
- Training (HEMA) mode: Stamina and damage also resets for the winner of a round
- Marta: a bit bigger sword tip detector

Some basic fencing tactics for Hellish Quart (video)

A short video about some useful tactics you can use to keep winning duels! They are directly taken from real-world sword fighting - use them in Hellish Quart!

[previewyoutube][/previewyoutube]

Update 2023.03.13.0

Hellish Quart pre-alpha v.2023.03.13.0

FIX:
- The game now recognizes when the fight ends with a draw (a draw is possible with optional rules: if on double kill both fencers get a point instead of no points)
- Jacek, Barabasz: some changes in the animtree in hopes to fix, or at least reduce, the self-canceling attacks bug (trying to go around the problem until I figure out what is causing it)
- FPP mode is unavailable with wooden or blunt weapons until the camera system is refactored

TWEAK:
- Max rounds increased to 30 in sharp duels (flags will be replaced with numbers if above 7)

NEW:
- You can now choose between 3 double kill resolving rules when choosing a game mode
- Vs. AI mode, training vs. AI mode: Player can now choose to be on the right side

New Bossfight music and some tweaks

Hello there!

Please hold on, this is not yet the new character update (but it's coming soon!). This update brings the new, epic Boss Fight OST, you can listen to it here (and it's already in the game, so check it out!):

[previewyoutube][/previewyoutube]

It also brings some tweaks and fixes:


Hellish Quart pre-alpha v. 2023.03.07.0

FIX:
- Alexander, Father Zera: fixed some normal attacks still triggering when 0 stamina, instead of the "Tired" attacks
- Isabella: fixed the Fwd + X LG thrust attack not working properly
- Gedeon: fixed LFF Y attack not taking additional stamina when swinging in the air
- Samuel: fixed damage timings so he can't do two edge cuts in a row during his long lasting thrust animation
- Kalkstein: fixed timings between attacks in combos
- Fixed a bug where heavy weapons would not wound Armored Boss through the weak part of his blade (when you bashed through his guard)
- Armored Boss: fixed long guard aiming at 0,0,0 instead of the opponent's heart
- Isabella, Father Zera: fixed a bug where low thrusts did not cause damage in some specific situations
- Music transitions between levels should be smoother now
- Music volume should go back up to the normal level when you start a rematch in the same arena
- Gedeon, Isabella: fixed a bug when a close attack would launch instead of Push in some situations
- Laszlo: fixed X attack not registering a second hit after the first attack was blocked

TWEAK:
- Boss Fight difficulty is a bit lower on "Skilled Opponents" difficulty (dif. 3)
- Final phase of Boss Fight: unarmored Samuel has a bit reduced health (compared to playable Samuel) on all body parts
- Character now can't do a Close Attack (punch etc.) for 0.3 seconds after their previous sword attack hit or got blocked, to prevent Close Attacks launching out of range after the opponent got moved back with hit reaction animation
- Marie: slower guard transitions against cuts
- General swords inertia and physics tweaks for better smoothness
- Marta: animation tweaks
- Marta: weapon tip thrust detector tweaks
- Difficulty 3 now has 10 initial morale instead of 5
- Boss on medium difficulty has now a bit less HP on chosen body parts
- Alexander: a bit more muscle power
- Alexander: a bit faster attack animations
- A bit faster level loading
- Gedeon: more damage on cut attacks

NEW:
- Cuts can now bash down thrusts (hit opponent's weapon when his thrust attack is in progress)
- New Boss battle and Boss cutscenes music


And here's a sneak peek of the upcoming new character - the Carpathian Highlander:

[previewyoutube][/previewyoutube]