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Hellish Quart News

Update 2021.11.25.0 (Watchtower)

Hellish Quart pre-alpha v. 2021.11.25.0

NEW:
- Watchtower arena (experiment - some blade-stopping obstacles are on the arena)

WORK IN PROGRESS (just to test, will be finished in a couple of days):
- Long Guard has now Blade Bind functionality:
a) Holding Long Guard snaps your blade to the opponent's blade, if the opponent is also in Long Guard, or does a thrust attack
b) Holding Long Guard greatly improves defense against thrusts
c) If you attack, you break the Blade Bind
d) the default guard of thrust centric and semi-thrust centric weapons is considered to work like if they were in Long Guard (currently: Marie, Kalkstein); they can be bound by Blade Bind, even in default guard

- If your cutting attack hits the opponent's blade and your opponent is in Long Guard, your opponent will stagger for a split second

TWEAK:
- Marie: Aiming with the wrist is back on, but set to 50% and calculated during pre-ragdoll pass
- Jacek: Increased damage
- Barabasz: Increased damage
- Meadow arena: redone lighting
- Jacek, Barabasz: shorter cooldown time before the next attack is possible after being blocked
- Abandoned Church now has empty marks after looted paintings
- Father Zera doesn't wear a cross (will be a flask instead later on)

FIX:
- Laszlo: Fixed bug where Lunge attack was causing incorrect guards, dependent on which button you triggered the lunge with
- Laszlo: Fixed bug where in thrust attacks, the point of the saber was causing same damage as the edge "near-miss" cut; now point deals full dagame, and edge causes minimal damage


KNOWN ISSUES (with this update):
- Binding is not yet complete (it works only for Marie, and partially for Jacek and Laszlo)
- Binding doesn't have attacking mechanics yet (just blocking)

Update 2021.11.10.0 (Wooden Church)

Hellish Quart pre-alpha v. 2021.11.10.0

NEW:
- Wooden Church arena
- Level Selection Screen: Previous level selection is now saved for the session

Update 2021.11.02.0 (tweaks)

Hellish Quart pre-alpha v. 2021.11.02.0

TWEAK:
- Blade Away guard is now triggered by pressing Down, Back, Long Guard, instead of Back, Long Guard. This is to prevent accidental use.
- Zera: slower canceling by 0.1s

FIX:
- Jacek: fixed 'Fwd, Attack Right Low' sending the wrong guard number to the opponent

Update pre-alpha v. 2021.11.01.0 (tweaks)

Hellish Quart pre-alpha v. 2021.11.01.0

NEW:
- Extremally powerful cuts (above 130 damage) can now overcome any blocks of any blade, even if the hit was to the strong part of the blade; dealing -80% damage if wounding through steel. Such cuts usually have a big wind-up.

TWEAK:
- Jacek: damage tweaks
- Zera: damage tweaks
- Isabella: damage tweaks
- Isabella: linking attacks is a bit faster
- Zera: more possibilities of linking attacks
- Zera: a bit slower auto-guards
- AI reaction to thrusts (no longer instant dodge) - work in progress, temp solution, whole AI needs a refactor

FIX:
- Zera, Isabella: fixes in animation tree blending order (may have caused minimal delays in reactions)

Update v. 2021.10.30.0 (tweaks and fixes)

Hellish Quart pre-alpha v. 2021.10.30.0

NEW:
- If you cancel an attack during its active phase (when the blade is at full speed), the animation will play on, until the active phase has ended and only then cancel. You can still cancel an attack during the startup and recovery phase. This is optional (toggle in Options), it's turned on by default.
- You can now choose an option to see Stamina and Body Part health bars (toggle in Options)


FIX:
- Jacek: Fixed Stamina depletion rates

TWEAK:
- Jacek, Laszlo, Isabella, Gedeon: more attacks are homing in their active phase, not only on startup
- Canceling an attack in the startup phase will not be punished by additional stamina reduction, like whiffs are
- Gedeon: faster guards after getting blocked
- Reduced all Stamina consumption to 80% of previous consumption
- Faster Stamina regeneration in "quick" phase of the regeneration period
- Damage reduction of completely tired characters is now capped at -30% (-50% before)