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Hellish Quart News

Update v. 2021.03.25.0

Hellish Quart pre-alpha v. 2021.03.25.0

FIX:
- Fixed bug where you could spam Push Hand very fast with Marie and standarized Push Hand timings for all characters
- After Grab Break characters now dodge backwards to prevent spamming Grab, which sometimes led to characters passing each other for a moment

Update v. 2021.03.24.0 (small)

FIX:
- fixed bug where when Laszlo is selected, the visible name is Marie

TWEAK:
- Marie no more constantly repeats push and attack scheme, when in close range

Update 2021.03.23.0 - New character - Hajduk

Hajduk is mostly completed and playable, except of few animations (pushing for example) that we will replace during next couple of days.

Hellish Quart pre-alpha v. 2021.03.22.0

NEW:
- Added Hajduk character Work In Progress version (still work in progress, not all animations are in, needs more special moves, audio etc., but he's playable)
- Added horses on some levels (cosmetic)
- Added global AI damage multiplier (basically, a handicap for AI)

TWEAK:
- blade collisions are now a bit smoother
- Better support for Ultrawide monitors (21:9)
- Dungeon level is now wider, to allow wider camera shot
- Geometry in Meadow arena should not obstruct the camera view now
- AI now tries to avoid getting hit with Isabella's high guard attacks in chosen AI schemes

FIX:
- Isabella should now not be able to wound opponents, if her "death" animation was not blended out straight from her attack animation
- Disabled AI and Player Input at beginning of a round for 2.5s
- Fixed bug where Isabella sometimes got stuck repeating pushing animation, instead of playing the victory animation
- Marie now has blood on the blade after kill
- Fixed desynchronization of Physics and Rendering after slomo in the end of some fights


- Fixed support for custom refresh rates (30-144Hz), added 100Hz option

Hungarian Hajduk coming soon

Should be playable within 2 weeks!

[previewyoutube][/previewyoutube]

Update 2021.03.02.0

Hellish Quart pre-alpha v. 2021.03.02.0 (small update)

NEW:
- Ambient Audio slider in Audio Options
- Foliage Density slider in Graphics Options

TWEAK:
- Lowered wind sound on Steppe level
- Set default Foliage Density to 0.8 (you can set it to 1 in Graphics settings if you have powerful enough PC)
- Jacek on Aggressive AI uses more cuts rather than stabs (easier)