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Hellish Quart News

Update 2025.03.03.0

Hellish Quart pre-alpha v.2025.03.03.0

FIX:
- Father Zera, Isabella: fixed regression, where the attack range animation blending did not work
- Marta: fixed regression: Cloth not turning on in the final build
- Jan: attack animation variables - paying off some technical debt

TWEAK:
- Sim-attack slo-mo feature: you can turn it on or off in the Weapon Type menu and the Story Mode menu now too, as well as in Gameplay Options
- Sim-attack slo-mo feature: added a "clock" sound cue and a little exclamation mark UI icon, to make it more obvious that the time slows down on purpose, to show the incoming hit or miss better, and not because your PC can't handle the framerate
- Sim-attack slo-mo feature: turns back to normal time right after the active frames of the attack finish, instead of a pre-set amount of time (the obsolete option to set slo-mo time is gone from Options too)
- Sim-attack slo-mo feature: has a 5 second cooldown, to prevent it from happening all the time, if both fencers choose to attack simultaneously all the time

Update 2025.02.24.0

Hellish Quart pre-alpha v.2025.02.24.0

NEW:
- When both fighters are attacking simultaneously and are in distance, slomo turns on. You can turn this off in Options.

FIX:
- fixed a bug where taunt animation would not blend out to an attack animation before its previous blend was completed
- Yendrek: pulling mechanic works more reliably
- Yendrek: better axe head hit detection
- Yendrek: added a missing Win camera
- Pulled characters now have homing towards the puller
- Isabella, Jan, Barabasz, Gedeon, Marie: Attack animation variables pass - paying off some technical debt

TWEAK:
- Yendrek: can now pull the opponent's body, and not just the sword
- thrusting hit detection should now be more reliable
- FPP: FOV increased from 80 to 85 deg.

Update 2025.02.08.0

Hellish Quart pre-alpha v.2025.02.08.0

TWEAK:
- Changed Physics Sovler Type from Temporal to Projected (test - should result in better stability)
- Survival: tweaked scoring - more points for advancing towards the enemy, less for retreating
- History Buff: tweaked AI randomizer

FIX:
- Marta: fixed a bug that could cause problems in double kills scenarios

Update 2025.02.02.0 (Small)

Hellish Quart pre-alpha v.2025.02.02.0

FIX:
- Marta: Changed animation compression method that caused neck bone to pop when walking left

NEW:
- Survival: added a start screen explaining the concept of this mode

TWEAK:
- Survival: small changes to scoring (you can win more, but also lose more)

Update 2025.01.20.0

Hellish Quart pre-alpha v.2025.01.20.0

NEW:
- The game can now detect, on startup, if the save file is corrupted or can't be loaded (this may happen for various causes, power outage during saving, closing the game during saving, game crash, Steam Cloud Save service failure, hard disk error, etc.).
If this happens, you will be asked if you want to try to restore a backup, create a fresh save file, or ignore this and try to fix it manually - usually by trying to go to Graphics Options in the game and clicking "Reset" - although it might not help if the file is corrupted (has 0 kb due to write error, for example).