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Hellish Quart News

Update v.2024.12.19.2 (small tweaks)

Hellish Quart pre-alpha v.2024.12.19.2

TWEAK:
- Jacek: swapped the finisher move to a potentially non-lethal-looking, to limit the dissonance between fighting gameplay and cutscenes
- Physics passes number increased to ensure better accuracy

NEW:
- Maryna in cutscenes should now have a head wound decal visible (in addition to "general bloodiness"), if you hit her in the head in gameplay

Update - Jacek's Story Finale

This update brings the last chapter of Jacek's Story.

The Story Mode will soon be updated with more character Stories. They will not feature as many cinematics as this one, but we hope the stories and duels will immerse you further into the world of 17th-century Ruthenia.

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Hellish Quart pre-alpha v.2024.12.18.0

NEW:
- Story Mode, Jacek: added new chapters. Jacek's Story is now playable from start to finish.
- Laszlo, Gedeon: new skins to unlock

TWEAK:
- Survival Mode: scoring inflation (more points for time and successful finishers)
- Alexander is now listed as Dynis, to avoid confusion with Aleksander Tarnavski (the voiceovers were recorded a long time ago and I didn't notice they are both named Aleksander).


IMPORTANT:

If you have "strange" technical problems (crashes, "pink" textures, not working menus, etc.) with the game after updating it, please check the integrity of the local game files.

1. Load Steam
2. From the Library tab, right-click on the game and select Properties from the menu
3. Select the Local files tab and click Verify integrity of game files...
4. Steam will verify the game's files and fix them if something is wrong

More technical help can be found in the Troubleshooting section here.

For anyone who missed this, Hellish Quart also supports Mods.

Update: Jacek's Story

Hey everyone!

We're back from vacation, feeling refreshed and ready to dive back into development! Check out the brand-new chapters of Jacek Dydyński's Story.



Hellish Quart pre-alpha v.2024.11.29.0

NEW:
- New chapters of Jacek's Story

FIX:
- various small fixes

Update 2024.10.03.1

Hellish Quart pre-alpha v.2024.10.03.1

TWEAK:
- Fencing Priority option: "Only for AI" is now the default

NEW:
- 4 new music tracks
- Jacek's Story: Father Zera has a visible "health" bar during the broom fight

FIX:
- Kalkstein: Fixed the Inquartata move not triggering
- Added a failsafe that should prevent unintentional breaking of a hit stun (by other game systems)
- Alexander: damage adjustments
- Small fixes

Update 2024.09.17.0

Hellish Quart pre-alpha v.2024.09.17.0

TWEAK:
- Most characters: longer recovery frames on block (you can cancel it by pressing Back to return to guard faster)
- Marta, Zera, Samuel, Kalkstein: shorter blend-outs from attacks, so they match more with guard blending speed
- Isabella: top guard (anti-top attacks) now blends near-far

FIX:
- Jan: (LG) Fwd + X attack (the Corkscrew) now triggers the correct guard
- Kalkstein: thicker thrust hit detector
- Maryna: Fwd, Fwd, Y attack now triggers the correct guard
- Jan, Barabasz: corrected anti-thrust guards
- Wrist aiming in thrust attacks will not work if the attack is triggered when the enemy starts dodging sideways
- Fixed some nested prefabs bugs related to Dodging
- Isabela: fixed some attacks not dealing damage