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Hellish Quart News

Update 2025.10.03.1

[p]Hellish Quart pre-alpha v.2025.10.03.1

FIX:
- Migrated to Unity version 2023.2.22f1 (security patch)
- Story Mode Tutorial: fixed a bug where Jacek would freeze after pressing the lower right attack (B button)
- Fencing school arena: fixed the camera "bumping" on the fence model
- Story Mode Tutorial arena: rebaked lighting to fix artifacts[/p][p] - Grappling mechanic: added more failsafes to try to prevent edge cases, when other states could override the finisher animation[/p][p] - Voicovers slider volume is now -0 DB by default instead of -8 DB

NEW:
- Updated certain plugins (save system, controller support, etc.) to the newest versions[/p]

Update 2025.10.02.0

[p]Hellish Quart pre-alpha v.2025.10.02.0[/p][p]NEW:[/p][p] - tutorials section: added a tutorial about Right of Way rules[/p]

Update 2025.09.27.0

Hellish Quart pre-alpha v.2025.09.27.0

NEW:
- If the opponent is just idling, and you continue to walk towards him ("push" him with your character), he will keep getting slowly pushed back

TWEAK:
- All close range punches and kicks have a very short startup now

Update 2025.09.24.1

[p]Hellish Quart pre-alpha v.2025.09.24.1[/p][p][/p][p]FIX:[/p][p] - Pushing mechanics pass[/p][p]TWEAK:[/p][p] - Reaction to push (stagger) is now very short, if you were holding the Backward button in the moment you were pushed. This represents you being prepared for the push. If you were late, the stagger can still be also canceled by Dodging backward (double tap the Backward button), like before this update.[/p][p] - Kalkstein: better push animations[/p][p] - Laszlo: more wrist muscle power[/p]

Update 2025.09.23.1

Hellish Quart pre-alpha v.2025.09.23.1

TWEAK:
- Pushing has more recovery time, which can be canceled by doing a follow-up attack
- If your Push is not successful (whiffs), you can't do a follow-up attack for an additional 0.3s
- All characters except shields: smaller push attack hit detector for left hand
- Laszlo: better push and push reaction animations
- Tarnavski: better push and push reaction animations
- Gedeon: better push animations
- Jan: better push animations
- Barabasz: better push animations
- Kalkstein: better push animations
- Marie: tweaks in level 4 AI


FIX:
- Tweaked some Push attack animations for better trajectory
- Tower prison arena: fixed an occlusion culling bug
- River arena: fixed a camera stopping on invisible walls bug
- Laszlo, Samuel: got rid of the old, obsolete blade velocity detector scripts
- Pause panel and History Buff pictures panel adjusted to work with 32:9 monitor ratio
- Camera fading-to-black in Story mode adjusted to work with 32:9 monitor ratio
- Boss Fight pre-rendered cutscenes now fit the vertical size of the monitor and not the horizontal